again, all beautifully done in DW:U....automation :D. you just wanna focus on controlling 1-2 fleets while the AI takes care of the rest or asks you at important decisions what to do? DONE!
41 resources sound much but its no micromanagement at all. like i said, half of them are luxury meaning they are mainly used as a resource for some racial bonuses and to increase happyness and developement level.
the beauty of DW:U and its automation is that it lets you play how you want and lets you dive as deep as you want. just wanting to wet your feet or swimming on the surface enjoying the slight breeze? put on much automation and fiddle / change the things you seem fit....wanna dive deep into the ocean? disable all automation and enjoy the endless depths.
and regarding your 1 worker is actually 1000 people...well even with 30 orkers that makes 30.000 people, kinda underpopulated don't you think? DW:U has literally billions of people (in numbers) on the planet, no big difference and as i said, it is like crusader kings 2 not a "hey lets put down a xeno facility to give me +5 production" -game....that might sound fun but after a while, in galciv 2 / 3 for example, it becomes more tedious than anything. at the s tart where such decisions make a huge impact it is fun and all...but mid to lategame it is just a hazzle but sadly a huge part of the gameplay.
i saw in another thread here that lategame if you have like 28 colonies, queueing up stuff becomes qutie micromanagy ....well thats the reason i almost never finish games like civ5...lategame it becomes only micro-hell without any real or big impact.
like i said, MoO2 is quite simple and much of its "depth" or "special feeling" comes from the nostalgia and the fact that it still offers a mix not much else has to offer...oh wait there are some MoO2 clones like stars in shadow, but it still remains that the maps are never going to be truly big or the features getting more indepth because at some point in the game design you can't go deeper with the turn-based model...it would take too much time each turn to do so.
i have played over a dozen hours of MoO2, but several hundred hours of DW:U...it is just a beast. i bought it at the release date of the 2nd expansion pack...till now i have spent around 180 EUR to getting to the distant worlds universe version.....them selling it now for 55 EUR is a steal. also consider that it rarely goes on a sale. the game is well worth the asking price though. if you can't afford it, well sry but your loss :3.
Wanted to shorten your reply, but decided against it ;)
The problem with atomization, same as in MoO2, is the AI any good at it? In most games (own experience), nope it isn't. And If you are already strong enough to beat the AI, it doesn't matter anymore anyway.
And on MoO2 some of the games (actually quite a few;) ) even till mid-game, it made a huge difference if YOU or the AI was building things.
When you state 20 resources are just luxury, already sounds a bit like, oh we added far more resources (so not really having any value at all (as I said it sounded ;) )
What you described before, sounded good (statical depth, needed for production)
The further point of the auto is, how good is the AI, I don't know ;) (about your point diving and so on)
Workers: You could also see, there is a family behind and son, so it might be really far more, but I do get your point ;)
Crusader Kings haven't played.
The i.e. production bonus, is actually till mid-game a decisive factor....And (somewhere the designer explained why they did it this way) it was done, as you shall feel as a king (whatever ;) ) and not micromanaging everything:
You hammer on the table and say: Do it ;)
If you get too much into details, it really can take this special feeling away, as you are not longer the King anymore.
I stopped with CIV 3 (IIRC) I went more with Call to Power, you were able to save your queues to HD, meaning in one late game, you make the complete queue and you can reload it from the beginning in the next game ;)
Not going deeper, yes you could, but they went for this special balance in MoO2, which I think is the reason why it is still the reference.
I spend at least 400 hours into MoO2 ;)