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Hello everyone. Great community here. Glad to see everyone is playing Master Of Orion still. Such a wonderful game. I'm curious, however, about how to change some of the game files. When I extract the .001, .002 files, mostly what pops out is Name.LBX files. But, I don't have a clue what that is, or how to edit it. Opening any of them in Notepad++ reveals nothing comprehensible (to me).

Any advice, help?

Best Regards,
Abraham
I suppose the LBX format is pretty wel mapped out by now:
https://moddingwiki.shikadi.net/wiki/LBX_Format
Though unpacking and packing LBX archives is only a small part of getting a modification to work with such a game, if it can work at all.
Moo2 Workshop is ideal for working with such files. It's involved but has been good for my uses. (Changing out ship graphics, etc.)

You can do a search but here's one source: http://moo2.nirran.com/
Post edited September 15, 2021 by hibitdrifter
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hibitdrifter: Moo2 Workshop is ideal for working with such files. It's involved but has been good for my uses. (Changing out ship graphics, etc.)
So you've been changing out ship graphics, etc of MoO using Moo2 Workshop, its been involved but has been good for your uses? Does it works well with other, newer MoOs too?
Post edited September 15, 2021 by DarzaR
I'm currently using a modded version of MOO2MOD 1.150.15. (I believe they are up to x.x.18.) 'Workshop has worked for me with every version I used. I've used it for changing leader graphics, names, and ship graphics.

If you read the docs it may get you going right off. I just looked at pix and started blundering around.

In short you use the LBX editor to extract and re-create the LBX files. (In the extracted & created dirs.) In my stuff I then used the Picture Editor to deal with the numbered extension files - which finally turn into BMPs which you can exchange with regular paint programs. It's somewhat tedious but it works. There's also the text editor, but you'll have to check on what's been offloaded to CFG files if using MOO2MOD.
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hibitdrifter: .
You're not answered the question actually, it was:
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DarzaR: So you've been changing out ship graphics, etc of MoO using Moo2 Workshop, its been involved but has been good for your uses? Does it works well with other, newer MoOs too?
Post edited September 15, 2021 by DarzaR
This discussion area is for MOO1 & MOO2. It works for those. Beyond that I have nothing for you.
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hibitdrifter: This discussion area is for MOO1 & MOO2. It works for those. Beyond that I have nothing for you.
So you have no problem with editing MOO1 with MoO2 Workshop, but it will not work for MoO games later than MOO2? Just currently its not really work for me for MOO1 good enough (above some rudimentary things basic hex-editor is still much better at), while, ofc, it do works fine enough for MOO2 (brought to this discussion area by you), but this (otherwise useful) ability is not related to actual question of topic. Is there some setting in that suite that i missed or so?

UPD. Well, i think i should edit it alittle bout "This discussion area is for MOO1 & MOO2.". That "New MoO" stuff is probably have some own place, but MOO3 is obviously discussed in this subforum (top pinned thread is about it, for a start). Maybe worthy to edit post alittle to not misguide readers.
Post edited September 15, 2021 by DarzaR