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Hello Explorers,

Today marks the official launch date of Master of Orion: Conquer the Stars and we are extremely excited to take this long voyage with all of you. Before we begin, I thought it would be a good idea to create an ongoing FAQ to help answer the most commonly asked questions in regards to the game, launch activities, pricing...etc. So let's get started!

1) How much is the Standard Edition of Master of Orion: Conquer the Stars?
a. The Standard edition is $29.99 (regional pricing varies)
b. The Collector’s Edition is $49.99 (regional pricing varies)

2) What is in the Collector’s Edition compared to the Standard Edition?
a. The Standard Edition just has Master of Orion: Conquer the Stars
b. The Collector´s Edition has Master of Orion 1, 2, 3, the Terran Khanate race, the game Soundtrack & Score, and the Art Book.

3) How do I create a Wargaming.net Account?
a. Please visit one of the following websites based off of your regions. In the upper right hand corner click on Create Account and follow the instructions given on how to create a Wargaming.net account.
i.http://na.wargaming.net/ (North/South America)
ii.http://ru.wargaming.net/ (Russia)
iii.http://eu.wargaming.net/ (Europe)
iv.http://asia.wargaming.net/ (Asia)

4) How do I redeem my code to get Total Annihilation?
a. Please launch Master of Orion and go to the Options Menu
b. Once you are in the Options menu at the bottom (above the back to main menu button) you will see the options to click on Wargaming.Net Account. Clicking on it will bring up
c. Clicking on it will bring up the option to “Get a Redeem Code for Total Annihilation”
d. Clicking on the Redeem Code button will popup a window which you can copy or write down the code from.
e. Once you have the code, please open up your steam client and under the Games dropdown menu click on “Activate a Product on Steam…”
f. Follow the instructions and once you reach the Product Code window, simply type in the code you copied/wrote down and Total Annihilation should show up in your library!

(Step by Step Images: http://imgur.com/a/N5Mgb)

5) How do I reach customer support in case I have technical problems with the game?
a. Depending on your region please reach out to one of the following:
i.http://na.wargaming.net/support/ (North/South America)
ii.http://ru.wargaming.net/support/ (Russia)
iii.http://eu.wargaming.net/support/ (Europe)
iv.http://asia.wargaming.net/support/ (Asia)

6) Is Master of Orion moddable?
a. Yes, Master of Orion: Conquer the Stars is moddable. Stay tuned for more details on this.

7) What platforms is it available for?
a. Windows, Mac OSX
Post edited July 18, 2018 by JudasIscariot
I can't help but ask... i created a wargaming account right after installing the game, but what is it for, why do i need it?
And how does multiplayer work on the gog.com version?
Can i play with people who have the Steam version?
I`d like to know how to make my name stick in the game (it lets you type it, but it don`t stay) , but this question remains curiously ignored which I find rude. We paid the monies, we helped give them some attention, but now nothing on this subject? It`s a simple and honest question made stark by how you guys ignore it.

I`m getting tired of Devs who do this (same crap in NMS). I`m going to become very wary of Devs, no matter how nice they talk, if they won`t answer our honest questions. I think they forget we put food on their table.

p.s. We should also be able to name Planets we colonise.
Post edited August 31, 2016 by Socratatus
well to be fair we can't expect them to sit here pressing F5 all day, i'm sure an answer will come.
If not we can still try the official forums.

Despite all my criticism of the game, the developers seem to be rather engaged with the community.
Post edited August 31, 2016 by AiCola
here's 1 to answer and add, i know others have the same question.

"What do the different difficulties do?"

I assume it's bonuses to the AI, but I have my hopes up that devs did better. Although I can understand if that's the only differences, it is harder to program otherwise.