}

It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I just don't understand this at all. I'm playing on Normal difficulty as a custom mage with 4 life books and 1 each of the other available schools (for Node Mastery). I've been buttering up Horus and he's at the highest disposition level towards me, yet he WILL NOT ACCEPT ANY TREATIES? I don't know if this is a glitch similar to Gandhi in one of the original Civilization games where you get too nice with him and he gets super-aggressive (ironic for Mahatma Gandhi). Any clue what's going on?
No posts in this topic were marked as the solution yet. If you can help, add your reply
avatar
powerhouse5000: I just don't understand this at all. I'm playing on Normal difficulty as a custom mage with 4 life books and 1 each of the other available schools (for Node Mastery). I've been buttering up Horus and he's at the highest disposition level towards me, yet he WILL NOT ACCEPT ANY TREATIES? I don't know if this is a glitch similar to Gandhi in one of the original Civilization games where you get too nice with him and he gets super-aggressive (ironic for Mahatma Gandhi). Any clue what's going on?
*shrug* The diplomacy is very wonky in this game. I seem to recall that AI will not accept treaties before some arbitrary amount of time has passed since the beginning of the game, though I might be mixing this up with some other game (maybe Civ or Gal Civ).

Also, it doesn't matter how much a wizard likes you, every wizard has a hidden "Patience" value (for lack of a better name), which will generally go down during diplomatic discussions. The more they like you, the higher it can be, the less they like you, the lower it tends to be. They'll break off communications automatically when their patience runs out. Their patience for negotiations will slowly build back up as turns pass.

Ultimately, I'm not sure the treaties will do much for you anyway, so I wouldn't worry about them too much.
Well, I'm in no position to easily take him on right now. I don't have the forces to take him down when he declares war. Also, he likes to cast Counter Magic, so it's hard for me to cast offensive spells or summon units mid-battle. Otherwise, this game's going well.
avatar
powerhouse5000: I just don't understand this at all. I'm playing on Normal difficulty as a custom mage with 4 life books and 1 each of the other available schools (for Node Mastery). I've been buttering up Horus and he's at the highest disposition level towards me, yet he WILL NOT ACCEPT ANY TREATIES? I don't know if this is a glitch similar to Gandhi in one of the original Civilization games where you get too nice with him and he gets super-aggressive (ironic for Mahatma Gandhi). Any clue what's going on?
avatar
Bookwyrm627: *shrug* The diplomacy is very wonky in this game. I seem to recall that AI will not accept treaties before some arbitrary amount of time has passed since the beginning of the game, though I might be mixing this up with some other game (maybe Civ or Gal Civ).

Also, it doesn't matter how much a wizard likes you, every wizard has a hidden "Patience" value (for lack of a better name), which will generally go down during diplomatic discussions. The more they like you, the higher it can be, the less they like you, the lower it tends to be. They'll break off communications automatically when their patience runs out. Their patience for negotiations will slowly build back up as turns pass.

Ultimately, I'm not sure the treaties will do much for you anyway, so I wouldn't worry about them too much.
This. Each wizard has a randomly selected personality type, ranging from Pacifist to Maniacal, which reflects how hard they are to please. Also, the game tracks things such as encroachments (how close your units are to their cities, even if you have a treaty). It's not unheard of for a wizard to accept your treaty, then demand to break it two turns later, and then attack you the turn after that. Wonky is, in fact, an understatement.