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Had a lot of fun these last few days playing MoM like i did bak in the day when it first came out. It's still as engaging as it ever was.

I've had one problem tho. The merchant who occasionally shows up to offer you magic items has yet to appear. Only played one game, but i'm on 54 fame now and i haven't seen him even once. I remember him showing up regularly especially on high fame. The result is that i'm nearing endgame and have yet to equip half of my heroes' equipment slots. Casting Create Artifact just gets to expensive.

One other thing. I seem to remember that i was able to pick some guarantied spells on wizard creation if i chose several books of one type of magic. I can only choose common spells and the manual (which, granted, seems to disagree with the game as often as not) says that i should be able to pick uncommon, rare and even very rare spells if i have enough books. Not a major issue, but would be nice to be able to pick the most important spells to me.

While i'm at it; does anyone know whether land size influences the amount of monster lairs and nodes you get on world creation?
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Cashondeliveri: Had a lot of fun these last few days playing MoM like i did bak in the day when it first came out. It's still as engaging as it ever was.

I've had one problem tho. The merchant who occasionally shows up to offer you magic items has yet to appear. Only played one game, but i'm on 54 fame now and i haven't seen him even once. I remember him showing up regularly especially on high fame. The result is that i'm nearing endgame and have yet to equip half of my heroes' equipment slots. Casting Create Artifact just gets to expensive.

One other thing. I seem to remember that i was able to pick some guarantied spells on wizard creation if i chose several books of one type of magic. I can only choose common spells and the manual (which, granted, seems to disagree with the game as often as not) says that i should be able to pick uncommon, rare and even very rare spells if i have enough books. Not a major issue, but would be nice to be able to pick the most important spells to me.

While i'm at it; does anyone know whether land size influences the amount of monster lairs and nodes you get on world creation?
I don't think I've ever had the merchant fail to show up with that much fame--unless I lacked the gold to buy anything. The more gold you have, the more likely he is to show up (plus the fame of course). I read percentages on it somewhere once. Eh, you could always savegame before a battle where retorts are part of the loot then make sure you get artificer and runemaster (1/4 cost casting!).

If it's not your money, try starting a game with charismatic and famous and see what happens.

When game very first came out, before it was patched, you could get a lot more spells starting out with fewer books (if memory serves). To get any rare spells at all you need to put all books into 1 type of magic, and you still don't get very rare ones.

I believe land mass size does affect how many lairs, ruins, etc you get--but not how many nodes. My supporting evidence for this theory is that I often single islands just big enough for a node (of whatever type), but that never happens with other things.
Thanks for your answers :)

The problem isn't money at least. i have about 15 000 gold (playing dwarves). I started another game however and he's showed up once so far, and now i got a retort of famous in a node so i hope i'll see more of him.

When it comes to the spells i guess i played an older version of the game.
Having played MOM since it came out I found out it is true, you can go far into the game without having a merchant or a hero for that matter come along.
There is a chance each turn that a a hero or merchant or soldier will show up,but it is fairly rare and it can work out even with high fame you might not get that.
Still if you are close to winning the game usually the offers will increase.