Posted January 29, 2013
Yes, I'm aware that this isn't a game where you can easily make things impossible with a sub-optimal starting setup. I just want to make sure I didn't accidentally pick something untenable (except maybe in comparison to life-halfings...).
Picks:
Nature-5
Life-4
Nature Mastery
Artificer
Nomads
The spell choices were mostly over wanting to make VERY well-wrought cities (...nomads? Cities? More like ex-nomads...). Life was a shoo-in, and the choice between nature and sorcery was ultimately about what kind of combat I liked. Nature got the nudge in extra spell points because it actually had more spells that appealed to me than life. As for Artificer...I'm liking the thought of itemcraft perhaps a little too much...
Picks:
Nature-5
Life-4
Nature Mastery
Artificer
Nomads
The spell choices were mostly over wanting to make VERY well-wrought cities (...nomads? Cities? More like ex-nomads...). Life was a shoo-in, and the choice between nature and sorcery was ultimately about what kind of combat I liked. Nature got the nudge in extra spell points because it actually had more spells that appealed to me than life. As for Artificer...I'm liking the thought of itemcraft perhaps a little too much...