ConsulCaesar: At first I thought too it would have something to do with ship movement points, but after getting them next to the coast I waited quite a few turns. With the ships stopped, I was still unable to disembark the ground units (which I could select).
Bookwyrm627: 1) The map is effectively a cylinder. Were you trying to disembark on/near the wrap-around point, where the left side and right side connect?
2) What units were you trying to disembark, and from what kind of boat?
3) Did any of of the units have Plane Shift capabilities? Shadow Demons have it innately, and I think there's an item that can give it to a hero.
4) Did any of the units have flying or some other mode of overland movement that was imparted by an outside spell? For example, Water Walk spell cast on a normally land bound unit.
5) Were multiple boats in the stack?
The game is already wrapped up but I'll try to remember:
1) No, but I was very, very close to the Northern edge of the map, if that matters.
2) The fleet was composed of triremes and warships. My units (a mix of Halflings and High Men) were swordmen, slingers, shamans, catapults and heroes.
3) No.
4) I did experiment with a Water Walking spell, but I ended up putting that unit on a ship because it was faster anyway. I don't remember if it was part of that particular army.
5) At first they were, so I separated them, with no change. Only when I moved them and ordered the units to land on grassland/forest it worked.