Posted March 22, 2025
We have a year 2025! Is there finaly any solution forcing these games to run with constant speed? Any port, patch, better DOSbox like tool, whatever? We live in era of remasters and ports of DOS classics. How is possible that we have no solution for classic like Magic Carpet yet?
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Im old fan of this series. First I played this on Pentium 75 in DOS. On that machine i had to play with standard resolution, hires mode was just impossible for that machine. Even with original hardware which should be optimal for playing I experienced sudden changing of game speed, especialy in moments when bigger amount of objects and projectiles on the screen.
Few years later I played them again, on several times faster machine on performance level of stronger Pentium II. This time I was forced to switch on hires instantly cause standard mode was too quick. Sadly speed wasnt constant again, most of time it run with OK speed, but in some places game again suddently speed up, a lot. Nicer graphic, but those speed up parts were truly annoying. MCs are trully oddly done games.
Years later, in XP era, i found DOSbox. Even though DOSbox had several CPU modes, something called auto and cycles modding with CTRL+F12(F11), i wasnt able to force game run in some optimal speed without these slow and quick exceses. No luck.
Another run in era of first dual cores, win7 and DOSbox. But DOSbox still had no solution. And surprisely no port around.
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Any tip? Any port ahead? I want to play them one more time, but im tired of neverending playing with DOSbox CPUcycles.
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Im old fan of this series. First I played this on Pentium 75 in DOS. On that machine i had to play with standard resolution, hires mode was just impossible for that machine. Even with original hardware which should be optimal for playing I experienced sudden changing of game speed, especialy in moments when bigger amount of objects and projectiles on the screen.
Few years later I played them again, on several times faster machine on performance level of stronger Pentium II. This time I was forced to switch on hires instantly cause standard mode was too quick. Sadly speed wasnt constant again, most of time it run with OK speed, but in some places game again suddently speed up, a lot. Nicer graphic, but those speed up parts were truly annoying. MCs are trully oddly done games.
Years later, in XP era, i found DOSbox. Even though DOSbox had several CPU modes, something called auto and cycles modding with CTRL+F12(F11), i wasnt able to force game run in some optimal speed without these slow and quick exceses. No luck.
Another run in era of first dual cores, win7 and DOSbox. But DOSbox still had no solution. And surprisely no port around.
---
Any tip? Any port ahead? I want to play them one more time, but im tired of neverending playing with DOSbox CPUcycles.