Posted April 05, 2024
We found the reimplementation issue and fixed it. At the end it turned out that the root cause was a simple wrong conditional branch operation in the code. We could say it was a simple typo... but it caused a lot of trouble and headaches.
Any ways. Problem is solved now. Attacks immediately returned to good old dosmax speed even at 24 FPS fastest tick rate.
Any ways. Problem is solved now. Attacks immediately returned to good old dosmax speed even at 24 FPS fastest tick rate.