It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hi,

since at least one of the devs seems to be reading here: Please consider adding network multiplayer in the GOG version. I know that Steam makes their proprietary network mode very easy for developers, and Steam is probably 99% of your sales, but I want to make this humble request nonetheless.

An independent network mode would also free your game from the dependence on one platform that may or may not be available forever. Think about classic games with direct IP support that are played up until this day.

As for me, I'm very hesitant to buy the game in this state, since I despise Steam for its quasi-monopoly, DRM, and data collection. Thus, I won't buy Lumencraft there, but I also play games like it mostly with my friends online, so I also may not buy it on GOG without a network multiplayer mode. I don't have finally decided yet, but atm it's only a chance of around 10-15%. This would go up to 90-100% if L. had platform-independant multiplayer - i.e. also without Galaxy, since I prefer to play on Linux. (Thanks for a Linux version by the way.)

Just some friendly feedback from a somewhat picky gamer. :)

FYI: I learned of Lumencraft via https://godotengine.org/showcase/

Best regards
V4V
Hi,

Lumencraft has no online multiplayer and will not be getting one at this point. We plan to include online multiplayer in our next game and using Steam networking will be optional (though it's too early to share any details yet, so don't quote me on that).

As for Lumencraft, the only form of available "online" multiplayer is Steam Remote Play. Outside Steam there might be some apps/services that provide similar functionality, but I'm not aware of one.