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v0.91.79 Patch Notes - Spanish, Specialists, Feats
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Spanish
Added Spanish localization (by Miguel Lara)

Specialists
As a business grows and becomes more profitable, the owner can hire specialists (at least 8 ranks in the relevant skill) to further enhance the business’s profit:

* +2 bonus on profit checks per primary-skill specialist.

* +1 bonus on profit checks per secondary-skill specialist.

* If the relevant skill bonus is higher than the owner's, a specialist may make profit checks or provide relevant bonuses.

* Primary-skill specialists or the owner not making profit checks may make aid checks to add +2 bonuses on profit checks.

* Businesses with primary-skill specialists are not affected by the owner part-time penalty, etc.

Businesses with at least +5 upgrade bonus may hire specialists, with the maximum quantity based on business size.

Specialists receive additional monthly salaries (standard employee salaries are already included in normal cost of operation).

New Business Types:

Armor Smithy
A medium business with Craft (Armorsmithing) as its primary skill, producing all types of armor and shields.

Enchanting Workshop
A medium business with Craft (Craft Magic Equipment) as its primary skill, producing magic weapons, armor and shields.

Business Adjustments:
New Features: Manage Specialists, View Owner, Mark

New Options:
Show on Map
Show in Towns
- Local
- Marked
- All
------------
- Large Icons
- Medium Icons
- Small Icons
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- Clear Marks
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Reminders/Logs
- Settlement
- Products
- Upgrades
- Specialists
- Others
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- Invert

Decreased base profit multiplier of medium businesses: 400 -> 300
Increased operation cost of medium/large businesses: 25/30 -> 30/40
Fighting School: add Str or Dex modifier to profit bonus
Show businesses on town related UIs
Optimized business related UIs
Fixed: reputation-based business quantity limit not applying correctly
Fixed: Troupe secondary skill Perform (Any) not functioning
Fixed: University secondary skill Knowledge (Any) not functioning
Fixed: Epic Prowess training count not functioning to Fighting School profit bonus

New Epic Feats:

Fast Healing
You heal your wounds very quickly.

You gain fast healing 3, or your existing fast healing increases by 3.

This feat does not stack with similar abilities granted by magic items or nonpermanent magical effects.

Special: You can gain this feat multiple times. Its effects stack.

Dire Charge
You can make a full attack as part of a charge.

If you charge a foe during the first round or surprise round of combat, you can make a full attack against the opponent you charge.

Uncanny Accuracy
You can ignore anything less than total cover or total concealment when using ranged weapons.

Your ranged attacks ignore the miss chance granted to targets by total concealment.

Special: A character with at least 11 levels of ranger can qualify for this feat even if he does not have the prerequisites for it, but can only use it when wearing light armor or no armor.

Rogue Exclusive:

Dexterous Fortitude
You are able to resist physical attacks with exceptional agility.

Once per round, when targeted by an effect that requires a Fortitude saving throw, you may make a Reflex save instead to avoid the effect (evasion is not applicable).

Barbarian Exclusive:

Chaotic Rage
Your rage is particularly damaging to lawful creatures.

Any weapon you wield while in a rage is treated as a chaotic weapon (it deals +2d6 points of damage against creatures of lawful alignment).

This feat does not stack with similar abilities.

Adventure Mode Adjustments:
Increased max hirelings: 2 + reputation/10
Reduced crafting fee: finished product price/2 -> price/3
Warriors now appear in towns
Optimized town description
World map: hide other parties' border by default
Fixed: invalid option: Manual level-up after hiring
Fixed: Profession (Teacher) not showing in related UIs
Fixed: hirelings showing on main menu UI

Others:
Optimized map and UI-related graphics to reduce harsh color contrasts
Adjusted player luck dice for Normal/Easy difficulties: 4/8 -> 8/12
Encyclopedia: NPC Classes: Warrior, Aristocrat, Expert, Adept, Commoner
Optional House Rule: Quarter Staff, Two-Bladed Sword, Gnome Hooked Hammer: as two light weapons when dual-wielding
Fixed: double weapons off-hand not being treated as light weapons
Fixed: Constitution items resurrect dead PCs
Fixed: may crash when switching scenes

Next, we'll work on (rough list):
Other adventurers and NPCs
Multiple continents and planes
Magic concentration, magic exhaustion, low and high magic area rules
Macro resource harvesting and crafting
Specific usage of all skills
Remake dungeon module
Detailed features of terrains
Battle maps adapt terrains
Monsters distribution
Main storyline
Random events
ect.

And player races (Centaur), feats and spells, etc.

Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
Thanks, have a good day
ty