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v0.91.41 Patch Notes
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New Subraces:

Half-elf Subraces:
Half-Human Elf
Drow Half-Elf

Dwarf Subraces:
Mountain Dwarf
Deep Dwarf
Golden Dwarf

Gnome Subrace:
Forest Gnome

Halfling Subraces:
Tallfellow
Deep Halfling
Strongmind Halfling
Syl Halfling


Skills Related:

Added complete list and description of all 36 skills and 26 separated skills of SRD 3.5
(including developing skills that currently no application scenarios, just for skill-related racial traits)
Added skill synergy mechanism (developing skills can also provide synergy)
Optimized class skills entries of each class
Optimized skills UI
Completed 73 skill feats
Adjusted following skill feats:
- Persuasive :+2 bonus on all Bluff checks, Intimidate checks and Sense Motive checks. -> +2 bonus on all Bluff checks and Intimidate checks.
- Self-sufficient :+2 bonus on all Heal checks and Concentration checks. -> +2 bonus on all Heal checks and Survival checks.
- Alertness" :+2 bonus on all Listen checks and Search checks. -> +2 bonus on all Listen checks and Spot checks.

Skill check modifiers of large creatures:
- +4 size bonus on Intimidate and Grap checks.
- -4 size penalty on Hide checks.

Skill check modifiers of small creatures:
- -4 size penalty on Intimidate and Grap checks.
- +4 size bonus on Hide checks.


Added/Adjusted Racial Traits:

Elf (Including Subraces):
Keen Senses: +2 racial bonus on Search, Spot, and Listen checks. The character who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for it.
Removed Graceful Step: Ignores difficult terrain when shift.

Half-Elf (Including Subraces):
Keen Senses: +1 racial bonus on Search, Spot, and Listen checks. A half-elf does not have the elf’s ability to notice secret doors simply by passing near them.
Integrated: +2 racial bonus on Diplomacy and Gather Information checks.

Half-Human Elf:
No racial bonus on Diplomacy and Gather Information checks.

Dwarf (Including Subraces):
Magic Resistance: +2 racial bonus on saving throws against spells and spell-like effects.
Poison Resistance: +2 racial bonus on saving throws against poison.
Hatred: +1 racial bonus to attack rolls against orcs and goblinoids.
Defensive Training: +4 dodge bonus to AC against monsters of the giant type.
Stonecunning: +2 racial bonus on Search checks to notice unusual stonework. Besides, the character also has other stonework related abilities."
Craftsman: +2 racial bonus on Appraise and Craft checks that are related to stone or metal.

Deep Dwarf:
Magic Resistance: +3 racial bonus on saving throws against spells and spell-like effects.
Poison Resistance: +3 racial bonus on saving throws against poison.

Gold Dwarf:
Hatred: +1 racial bonus on attack rolls against aberrations.

Gnome (Including Subraces):
Hatred: +1 racial bonus on attack rolls against kobolds and goblinoids.
Defensive Training: +4 dodge bonus to AC against monsters of the giant type.
Keen Senses: +2 racial bonus on Listen checks.
Sharp-Nosed: +2 racial bonus on Craft (alchemy) checks.

Forest Gnome:
Hatred: +1 racial bonus on attack rolls against goblinoids, orcs, and reptilian humanoids (including kobolds).
Secret: +4 racial bonus on Hide checks, which improves to +8 in a wooded area.

Halfling (Including Subraces):
Sure-Footed: +2 racial bonus on Climb, Jump, and Move Silently checks.
Keen Senses: +2 racial bonus on Listen checks.
Removed Nimble Reaction: +2 AC against AOs.

Tallfellow:
Keen Senses: +2 racial bonus on Search, Spot, and Listen checks. The character who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for it.
No racial bonus on Climb, Jump, and Move Silently checks.

Deep Halfling:
Stonecunning: +2 racial bonus on Search checks to notice unusual stonework. Besides, the character also has other stonework related abilities."
Craftsman: +2 racial bonus on Appraise and Craft checks that are related to stone or metal.
No racial bonus on Climb, Jump, and Move Silently checks.

Goblin:
Skilled: +4 racial bonus on Move Silently and Ride checks.


Encyclopedia:

Added Skills chapter
Added Creature Types and Subtypes chapters
Added The Basics chapter
Optimized structure and text
Auto-jump last view entry
Character panel: right-click skills, feats, spells, etc. to jump to the corresponding encyclopedia entry


Others:

Optimized Character Name and Images UI
- Change battle avatar and associated portrait
- Set portrait associated with battle avatar
- Random battle avatar (base on race and class)
- Random name and battle avatar (base on gender)

Auto-match portraits
Character panel: click battle avatar icon to change name and images
Character panel: Show Background: Large Portrait (PNG Format)

Detailed creature types
Adjusted creature types of following monsters:
- Ogre/Troll: Humanoid -> Giant
- Minotaur/Medusa: Humanoid -> Monstrous Humanoid

Optimized race description format
Optimized race tip text (rules text only)
Optimized some French/Japanese text
Fixed: prepare spell bug of Cleric/Paladin multiclass


Note: When you encountered a bug, please zip and send your saves (the game folder/saves) to support@lowmagicage.com. It's extremely useful for debugging.
New icon of skills may be nice but they don't fit the game, and I often wonder what they mean.