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v0.91.39 Patch Notes
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Redesigned battlefield FOV and light mechanics
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Variable battlefield ambient illumination: Dark/Shadowy/Bright
Day and night battlefield: Adventure mode - battlefield ambient illumination depends on time and environment; Arena mode - battlefield ambient illumination can be changed by champion privileges
Added darkvision to dwarves/half-orcs/some monsters
Added low-light vision to elves/gnomes/half-elves/some monsters
Humanoid creatures (including player characters) carry Hooded Lantern as light source by default
Increased battlefield size and initial distance between the two sides
More optional battlefield sizes
Optimized initial position of monsters
AC bonus of Cover: +2 -> +4
AC bonus of Superior Cover: +4 -> +8
Ref bonus of Cover: +2
Ref bonus of Superior Cover: +4
Battlefield option: Precise illumination area
New help chapters: Cover and Concealment, Vision and Light
Optional house rule: A light source carried by a creature provides illumination for its own side only
Optional house rule: Reduced radius of shadowy illumination by 1/4
Optional house rule: Low-light vision treats shadowy illumination as bright illumination and cannot see farther
Optimized house rules UI
(+2 modifications of House Rules for old saves)

Adventure Mode
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New adventure settings option: Monster Party Size - configure number of monsters according to specified number of player characters for special battle experience such as 1 vs. 10
Increased bank spawn rate
Optimized types of craft materials sold in towns, including black pearls, etc.
Fixed: No paladins in taverns
Fixed: Town scene sometimes crash

Arena Mode
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Following champion privileges no longer need to be activated and have been changed to champion privilege options that can be used directly at the cost of glory points:
Map Settings
Minion Settings
Challenge Level Settings

New champion privilege option: Monster Party Size
Cost of champion privilege options: 1 -> 4 glory points

Others
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Vital Strike/Devastating Strike: multiply weapon base damage -> multiply overall damage
Monk's AC Bonus ability will be disabled when wearing Robe/Bracers of Armor
Optimized character info display when pressing Alt/Middle Mouse button on battlefield
Changed default algorithm of D20: Shuffle List -> Shuffle Random
Fixed: A bug may significantly reduce FPS of battle scene
Fixed: Initial positions of monsters sometimes overlap
Fixed: Familiar +HP based on character level -> class level
Fixed: Mass Brawl damage bonus -> attack bonus
Fixed: Class list tip crash in load game UI
Fixed: Races' Favored Class and Weapon Proficiency bugs of French version
Fixed: Some typographical errors of Japanese version

2021-03-12 Patch Notes
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Level requirement of general feats is now based on sum of suitable classes level (e.g. Perfect Two-Weapon Fighting requires sum of Ftr/Rog level >= 16)
New help chapter: Special Ability
Optimized Help structure and text
Optimized some UIs
Fixed: Prepare spells bug of multiclass paladins
Fixed: Stunned/Panicked causes natural weapons drop
Fixed: Monsters use combat maneuvers frequently


2021-03-09 Patch Notes
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Optional House Rule: Increase damage bonus per level of Smite Evil: 1 -> 4

New Combat Difficulty Options:
Elite monsters are immune to instant kill effects
Solo monsters are immune to instant kill effects

Stunning Fist ignores targets immune to Stunned
Divine Favor: attack bonus applies to weapon attacks, combat maneuvers, and touch attacks of spells
Optimized descriptions of some abilities
Optimized some UIs
Fixed: Incorrect calculation of caster level for Divine Favor/Shield Of Faith
Fixed: Repeated consumption of Quivering Palm


Note: When you encountered a bug, please zip and send your saves (the game folder/saves) to support@lowmagicage.com. It's extremely useful for debugging.
thanks for fixing the pally hire :)