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As usual, poor owners of azerty keyboards, we have problems.

The configuration of controls is not an issue, however, instead of using W for moving up, we use Z.

And here starts the issue: Z activate some kind of objective reminder that pops up all the time.

But ! This key also triggers an instant kill of all enemies in the room...

It causes funny moments, like for the first boss, who died while I was fleeing half dead to the portal....

Please can you look into that ? Because it's quite game breaking.

N.B: Seriously and instant kill related to only one key ?!
Post edited June 28, 2018 by DeadjackFr
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DeadjackFr: As usual, poor owners of azerty keyboards, we have problems.

The configuration of controls is not an issue, however, instead of using W for moving up, we use Z.

And here starts the issue: Z activate some kind of objective reminder that pops up all the time.

But ! This key also triggers an instant kill of all enemies in the room...

It causes funny moments, like for the first boss, who died while I was fleeing half dead to the portal....

Please can you look into that ? Because it's quite game breaking.

N.B: Seriously and instant kill related to only one key ?!
Hi!

First of all, we, the developers of the game, were happy to read your feedback on the page with the game. Nothing inspires like such a constructive criticism of the earlier version of the game over which you worked last year. Thank you!

About "keyboard problem".
There is two things that might help
1) In your version, cause the mistake and our first expirience of working with GOG, was included debugging mechanisms and the game could not work correctly. Sorry for it - its our falt. A hotfix that will make it right is available - you can download it right now.
2) In the game options, in the control section you can redefine all the keys that necessary for the game in a convenient way. + in the July`s big update, we are going to include a mouse control mechanism, which was requested by many players. We hope this will help.
Post edited June 29, 2018 by Stallker
Just curious after checking out the game page and watching the short clip and the screen shots--why the use of what appear to be 2d sprites at a very low resolution--creating very pixellated scenes? Will the final release be scalable in terms of resolution? Not sure I understand the reasoning behind making the game deliberately look as though it was created in 1993.

Just a suggestion, though...if you do not wish people to make bug and/or other observations about "an early version of the game" then why make it available for download before it's at least somewhat polished to your satisfaction? You are not going to win customers for dressing down a *customer* of your game who asked a very straightforward question about keyboard support. That is not the way to go about it...;)
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waltc: Just a suggestion, though...if you do not wish people to make bug and/or other observations about "an early version of the game" then why make it available for download before it's at least somewhat polished to your satisfaction? You are not going to win customers for dressing down a *customer* of your game who asked a very straightforward question about keyboard support. That is not the way to go about it...;)
Because they did wrote that they are happy to read feedback ? Or perhaps you have read it in an ironical tone ?

I personnaly have an AZERTY keyboard and besides the key binding option, even when it is available, I more and more often just press alt+shift to instantly turn my keyboard into QWERTY (and this is only for the software into which you did this shortcut).
This saves a lot of time, efforts, frustration and energy when it comes about early access games with no finished key binding option yet.
Post edited July 01, 2018 by V3nom