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I almost bought this instantly but luckily read some previews first. The game seems to have a heavy focus on platform-jumping and relies on save points. Bad combination for me (I guess I have low tolerance for repetition).

I'd be interested to hear from anyone who's played it, particularly about whether it's savepoints-only, or has PC- style savegames. I'm not really into playing console games on my PC :)
I've seen lately a Twitch live stream on this game, it was about 1 hour long (the stream, not the game !), and the platforming didn't look hard at all.

First of all, this is a narrative game, not a challenging one. Maybe later on, the game gets harder...
I have read some reviews that state that the only bad thing about this game is the jumping, but besides it, it's beautifully done and recomended.
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Wayrest: I almost bought this instantly but luckily read some previews first. The game seems to have a heavy focus on platform-jumping and relies on save points. Bad combination for me (I guess I have low tolerance for repetition).

I'd be interested to hear from anyone who's played it, particularly about whether it's savepoints-only, or has PC- style savegames. I'm not really into playing console games on my PC :)
It's checkpoint-based*. The game doesn't tell when a checkpoint has been reached, and you won't die very often, so it's hard to estimate how far apart checkpoints are, but every time I died, I was reloaded quite near the place I died, so I never had to redo much travelling.

About travelling: the levels are vast! Learn to combine jumping and using the jetpack at the peak of your jump, it's faster than running.

I've finished the game. The story is great, the textures and atmosphere effects are quite good, as is the voice acting (yeah, that's real Russian, correctly translated and spoken). GOG doesn't mention (yet) that all the game's text is available not only in English, but also in French, Spanish, German and Russian. You can switch languages at any moment via the main menu.

The game is not very long, at most 6 hours of gameplay. It's a non-violent game with a very cinematic feel to it. There are some flaws**, but it's beautiful and gripping, and creates this feeling of loneliness away from everything you used to know.

I'm glad I bought it.

*: as are many recent releases on GOG: A Story About My Uncle, Among The Sleep, this game... this seems to be a trend in modern games first/third person games.
**: lots of running, simple and repetitive puzzles, a smooth-surface heightmap landscape, and some absurd object placement (a canister of jetpack fuel right next to molten lava!).
Post edited June 08, 2014 by ichtyandr
I bought it ( on GOG.com ).

It still has a "Beta / Not Finished" feel to it.
And some of the jumps can be very difficult. Hazard areas can very difficult. The boundaries can be very indistinct.

The power source / routing puzzle in the "Inferno" is NOT intuitive. I wish there was an easy way to restart that sequence, than having to restart the entire level.

?Bug? ....

For a person walking, the controls are wrong. Think instead of a four wheel vehicle. That is how turning directions is handled. ( No Pivots or About Face Allowed )

Checked the forums elsewhere, and an Update ( V1.1 ) has been released.

Do I need to request a Steam Key for the update?
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iivZubhKAqozGeXv: And some of the jumps can be very difficult. Hazard areas can very difficult. The boundaries can be very indistinct.

The power source / routing puzzle in the "Inferno" is NOT intuitive. I wish there was an easy way to restart that sequence, than having to restart the entire level.
Strange, I found all the puzzles fairly trivial, and can't recall any hazard area that would've taken more than, say, 8 tries (usually much less).
Post edited June 08, 2014 by ichtyandr
Thanks for the feedback, it was all useful. I think I'll keep an eye on it, though platforming-jumping isn't really my thing (not since the '80s at least). I went for Ether One instead. No regrets or problems so far.
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iivZubhKAqozGeXv: I bought it ( on GOG.com ).

It still has a "Beta / Not Finished" feel to it.
And some of the jumps can be very difficult. Hazard areas can very difficult. The boundaries can be very indistinct.

The power source / routing puzzle in the "Inferno" is NOT intuitive. I wish there was an easy way to restart that sequence, than having to restart the entire level.

?Bug? ....

For a person walking, the controls are wrong. Think instead of a four wheel vehicle. That is how turning directions is handled. ( No Pivots or About Face Allowed )

Checked the forums elsewhere, and an Update ( V1.1 ) has been released.

Do I need to request a Steam Key for the update?
The update is live on GOG.com and is available in your account right under the link for the main installer :)
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iivZubhKAqozGeXv: I bought it ( on GOG.com ).

It still has a "Beta / Not Finished" feel to it.
And some of the jumps can be very difficult. Hazard areas can very difficult. The boundaries can be very indistinct.

The power source / routing puzzle in the "Inferno" is NOT intuitive. I wish there was an easy way to restart that sequence, than having to restart the entire level.

?Bug? ....

For a person walking, the controls are wrong. Think instead of a four wheel vehicle. That is how turning directions is handled. ( No Pivots or About Face Allowed )

Checked the forums elsewhere, and an Update ( V1.1 ) has been released.

Do I need to request a Steam Key for the update?
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JudasIscariot: The update is live on GOG.com and is available in your account right under the link for the main installer :)
Thanks
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iivZubhKAqozGeXv:
Yikes, how the heck are you supposed to get past it? Right when it seems he's safe, knucklehead vaults for the ground.

The controls are really not precise enough to justify this.

Edit: Turns out the simple solution was to roll some boulders on a path to the right to block off lava flow. Whoops.
Post edited August 30, 2014 by ShadowWulfe