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Hi,
I'm having stuttering music problems during active play (but not in menus, battles) when using high sample rates (like 96000 or 88200).
This is with WINE, so it's possible there is an issue in wine or the pulseaudio backend (or pipewire-pulse), but this is the only game it's giving problems.
Reverting the sample rarte to 48000 or 44100 fix the issue
using pipewire I'm using a special rule in the config to override the sample rate for this specific game
adding this into pipewire-pulse configuration.

stream.rules = [
{ matches = [ { application.name = "Eisenwald.exe" },{ application.name = "Eisenwald_Launcher.exe" } ]
actions = {
update-props = {
resample.quality = 1
node.rate = 1/48000
node.latency = 1024/48000
default.clock.rate = 48000
audio.rate = 48000
# Legend of Eisenwald seems to have problems with clock rate above 48000. This rule works only if there are not stream active (at least using pipewire-pulse)
# the Laucnehr seems to create a stream even if it seems to use the full rate format, so this need to be applied to it too
}
}
}
]

Note that this doesn't work if a stream is already started on the audio device
Post edited October 05, 2025 by llde