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Spells list generated for v1.16.0
All effects listed are for Mastery Level 1


Elven Song
Cost 10
Required Arcane 1
Heal ALL (2-8)
Natural magic ability of Elves and Half-Elves.
* Half Elf inborn magic ability.
* Elf inborn magic ability.

Elven Touch
Cost 12
Required Arcane 1
Heal (3-12)
Removes POISONED status.
Natural magic ability of Elves.
* Elf inborn magic ability.

Heal
Cost 8
Required Arcane 5
Heal (12-25)
* Bard starts with it.
* Healer starts with it.
* Troubadour acquires it at level 5.

Mass Heal
Cost 18
Required Arcane 25
Heal ALL (5-20)
* Healer starts with it.
* Sage starts with it.

Power Heal
Cost 40
Required Arcane 100
Heal (90-150)
* Bard acquires it at level 35.
* Healer acquires it at level 30.
* Troubadour acquires it at level 40.

Mass Power Heal
Cost 60
Required Arcane 100
Heal ALL (60-120)
* Healer acquires it at level 30.
* Sage acquires it at level 35.

Cure Poison
Cost 10
Required Arcane 5
Removes POISONED status.
* Healer starts with it.
* Sage acquires it at level 10.

Cure Paralysis
Cost 30
Required Arcane 100
Removes PARALYSED status.
* Bard acquires it at level 20.
* Healer acquires it at level 10.
* Troubadour acquires it at level 20.

Cure Petrification
Cost 100
Required Arcane 250
Removes PETRIFIED status.
* Healer acquires it at level 30.

Inspire Courage
Cost 6
Required Arcane 5
Removes AFRAID status.
* Bard starts with it.
* Troubadour starts with it.

Song of Courage
Cost 24
Required Arcane 25
Removes AFRAID status from ALL party members.
* Bard starts with it.
* Troubadour starts with it.

Restoration
Cost 40
Required Arcane 40
One party member regains consciousness.
One party member regains consciousness. Also inflicts Weakened status, which will be removed after resting.
* Bard acquires it at level 15.
* Healer starts with it.
* Troubadour acquires it at level 25.

Regeneration
Cost 30
Required Arcane 25
Grants a "Regeneration" bonus to the party.
Regenerates 5% of HP every hour. Party bonuses affect the whole party and expire at midnight.
* Healer starts with it.
* Sage acquires it at level 20.

Vitality
Cost 50
Required Arcane 100
Grants a "Vitality" bonus to the party.
Armor +1. Immunity to Paralysis. Halved damage from Poison. Party bonuses affect the whole party and expire at midnight.
* Healer acquires it at level 25.

Inspiration
Cost 25
Required Arcane 25
Grants an "Inspiration" bonus to the party.
Strength +5. Party bonuses affect the whole party and expire at midnight.
* Bard starts with it.

Inspiration
Cost 17
Required Arcane 25
Grants an "Inspiration" bonus to the party.
Strength +5. Party bonuses affect the whole party and expire at midnight.
* Troubadour starts with it.

Heroic Ballad
Cost 45
Required Arcane 75
Grants a "Heroic Ballad" bonus to the party.
Any hero who would have fall in battle has a 50% chance to be reduced to 1 HP instead. Party bonuses affect the whole party and expire at midnight.
* Bard acquires it at level 20.

Heroic Ballad
Cost 31
Required Arcane 75
Grants a "Heroic Ballad" bonus to the party.
Any hero who would have fall in battle has a 50% chance to be reduced to 1 HP instead. Party bonuses affect the whole party and expire at midnight.
* Troubadour acquires it at level 15.

Magic Arrow
Cost 1
Required Arcane 10
Damage (5-15)
* Wizard starts with it.
* Sage starts with it.

Power Fist
Cost 8
Required Arcane 5
Lightning Damage (1-30)
* Ranger starts with it.
* Wizard starts with it.
* Mage Knight starts with it.
* Sage starts with it.

Spark
Cost 8
Required Arcane 5
Fire Damage (1-30)
* Battlesmith starts with it.

Fireball
Cost 12
Required Arcane 10
Fire Damage ALL (15-20)
* Ranger acquires it at level 10.
* Wizard starts with it.
* Sage starts with it.
* Battlesmith acquires it at level 10.

Coldball
Cost 12
Required Arcane 15
Cold Damage ALL (10-25)
* Wizard starts with it.
* Mage Knight acquires it at level 10.
* Sage starts with it.

Lightning
Cost 20
Required Arcane 20
Lightning Damage (10-60)
* Wizard acquires it at level 10.
* Mage Knight acquires it at level 15.
* Sage acquires it at level 10.

Chain Lightning
Cost 26
Required Arcane 35
Lightning Damage ALL (10-40)
* Wizard acquires it at level 15.
* Mage Knight acquires it at level 25.
* Sage acquires it at level 15.

Moonlight Arrow
Cost 20
Required Arcane 25
Lightning Damage (35-40)
* Ranger acquires it at level 20.

Moonlight Blaze
Cost 40
Required Arcane 125
Lightning Damage (35-80)
* Ranger acquires it at level 40.

Fire Blast
Cost 30
Required Arcane 50
Fire Damage (30-50)
* Ranger acquires it at level 30.
* Wizard acquires it at level 20.
* Sage acquires it at level 20.
* Battlesmith acquires it at level 30.

Cone of Ice
Cost 30
Required Arcane 55
Cold Damage (20-65)
* Wizard acquires it at level 20.
* Mage Knight acquires it at level 30.
* Sage acquires it at level 20.

Fire Storm
Cost 40
Required Arcane 100
Fire Damage ALL (40-100)
* Wizard acquires it at level 30.
* Sage acquires it at level 30.

Calling of Blizzards
Cost 40
Required Arcane 105
Cold Damage ALL (30-120)
* Wizard acquires it at level 30.
* Mage Knight acquires it at level 40.
* Sage acquires it at level 30.

Molten Blast
Cost 50
Required Arcane 125
Fire Damage (70-150)
* Wizard acquires it at level 30.
* Sage acquires it at level 30.

Thunderstrike
Cost 100
Required Arcane 160
Lightning Damage (170-250)
* Wizard acquires it at level 40.
* Mage Knight acquires it at level 50.
* Sage acquires it at level 40.

Lava Storm
Cost 120
Required Arcane 165
Fire Damage ALL (100-200)
* Wizard acquires it at level 40.
* Sage acquires it at level 40.

Cleansing of Mind
Cost 60
Required Arcane 100
Removes MESMERIZED & CONFUSED status.
* Wizard acquires it at level 15.
* Sage acquires it at level 15.

Magic Shield
Cost 30
Required Arcane 50
Grants a "Magic Shield" bonus to the party.
+3 Armor. Party bonuses affect the whole party and expire at midnight.
* Wizard starts with it.
* Mage Knight acquires it at level 5.

Haste
Cost 50
Required Arcane 75
Grants a "Haste" bonus to the party.
+1 Initiative during combat (all heroes act earlier). Party bonuses affect the whole party and expire at midnight.
* Wizard acquires it at level 20.
* Mage Knight acquires it at level 25.

Amplify Resistances
Cost 60
Required Arcane 100
Grants an "Amplify Resistances" bonus to the party.
All resistances provide greater damage reduction (no effect if a hero has no resistance). Party bonuses affect the whole party and expire at midnight.
* Wizard acquires it at level 30.

Sharpness
Cost 25
Required Arcane 5
Grants a "Sharpness" bonus to the party.
Damage +10%. Party bonuses affect the whole party and expire at midnight.
* Battlesmith starts with it.

Enforced Armor
Cost 45
Required Arcane 75
Grants an "Enforced Armor" bonus to the party.
Armor +2. Party bonuses affect the whole party and expire at midnight.
* Battlesmith acquires it at level 20.
Spells list generated for v1.22

All effects listed are for Mastery Level 1

Elven Song
Cost 10
Required Arcane 1
Heal ALL (2-8)
Natural magic ability of Elves and Half-Elves.
* Half Elf inborn magic ability.
* Elf inborn magic ability.

Elven Touch
Cost 12
Required Arcane 1
Heal (3-12)
Removes POISONED status.
Natural magic ability of Elves.
* Elf inborn magic ability.

Heal
Cost 8
Required Arcane 5
Heal (12-25)
* Bard starts with it.
* Healer starts with it.
* Troubadour acquires it at level 5.

Mass Heal
Cost 18
Required Arcane 25
Heal ALL (5-20)
* Healer starts with it.
* Sage starts with it.

Power Heal
Cost 40
Required Arcane 100
Heal (90-150)
* Bard acquires it at level 35.
* Healer acquires it at level 30.
* Troubadour acquires it at level 40.

Mass Power Heal
Cost 60
Required Arcane 100
Heal ALL (60-120)
* Healer acquires it at level 30.
* Sage acquires it at level 35.

Cure Poison
Cost 10
Required Arcane 5
Removes POISONED status.
* Healer starts with it.
* Sage acquires it at level 10.

Cure Paralysis
Cost 30
Required Arcane 100
Removes PARALYSED status.
* Bard acquires it at level 20.
* Healer acquires it at level 10.
* Troubadour acquires it at level 20.

Cure Petrification
Cost 100
Required Arcane 250
Removes PETRIFIED status.
* Healer acquires it at level 30.

Inspire Courage
Cost 6
Required Arcane 5
Removes AFRAID status.
* Bard starts with it.
* Troubadour starts with it.

Song of Courage
Cost 24
Required Arcane 25
Removes AFRAID status from ALL party members.
* Bard starts with it.
* Troubadour starts with it.

Restoration
Cost 40
Required Arcane 40
One party member regains consciousness.
One party member regains consciousness. Also inflicts Weakened status, which will be removed after resting.
* Bard acquires it at level 15.
* Healer starts with it.
* Troubadour acquires it at level 25.

Regeneration
Cost 30
Required Arcane 25
Grants a "Regeneration" bonus to the party.
Regenerates 5% of HP every hour. Party bonuses affect the whole party and expire at midnight.
* Healer starts with it.
* Sage acquires it at level 20.

Vitality
Cost 50
Required Arcane 100
Grants a "Vitality" bonus to the party.
Armor +1. Immunity to Paralysis. Halved damage from Poison. Party bonuses affect the whole party and expire at midnight.
* Healer acquires it at level 25.

Inspiration
Cost 25
Required Arcane 25
Grants an "Inspiration" bonus to the party.
Strength +5. Party bonuses affect the whole party and expire at midnight.
* Bard starts with it.

Inspiration
Cost 17
Required Arcane 25
Grants an "Inspiration" bonus to the party.
Strength +5. Party bonuses affect the whole party and expire at midnight.
* Troubadour starts with it.

Heroic Ballad
Cost 45
Required Arcane 75
Grants a "Heroic Ballad" bonus to the party.
Any hero who would have fallen in battle instead has a 50% chance of having their health reduced to 1 HP. Party bonuses affect the whole party and expire at midnight.
* Bard acquires it at level 20.

Heroic Ballad
Cost 31
Required Arcane 75
Grants a "Heroic Ballad" bonus to the party.
Any hero who would have fallen in battle instead has a 50% chance of having their health reduced to 1 HP. Party bonuses affect the whole party and expire at midnight.
* Troubadour acquires it at level 15.

Magic Arrow
Cost 1
Required Arcane 10
Lightning Damage (5-15)
* Wizard starts with it.
* Sage starts with it.

Power Fist
Cost 8
Required Arcane 5
Lightning Damage (1-30)
* Ranger starts with it.
* Wizard starts with it.
* Mage Knight starts with it.
* Sage starts with it.

Spark
Cost 8
Required Arcane 5
Fire Damage (1-30)
* Battlesmith starts with it.

Fireball
Cost 12
Required Arcane 10
Fire Damage ALL (15-20)
* Ranger acquires it at level 10.
* Wizard starts with it.
* Sage starts with it.
* Battlesmith acquires it at level 10.

Coldball
Cost 12
Required Arcane 15
Cold Damage ALL (10-25)
* Wizard starts with it.
* Mage Knight acquires it at level 10.
* Sage starts with it.

Lightning
Cost 20
Required Arcane 20
Lightning Damage (11-66)
* Wizard acquires it at level 10.
* Mage Knight acquires it at level 15.
* Sage acquires it at level 10.

Chain Lightning
Cost 26
Required Arcane 35
Lightning Damage ALL (11-44)
* Wizard acquires it at level 15.
* Mage Knight acquires it at level 25.
* Sage acquires it at level 15.

Moonlight Arrow
Cost 20
Required Arcane 25
Lightning Damage (38-44)
* Ranger acquires it at level 20.

Moonlight Blaze
Cost 40
Required Arcane 125
Lightning Damage (52-120)
* Ranger acquires it at level 40.

Fire Blast
Cost 30
Required Arcane 50
Fire Damage (37-62)
* Ranger acquires it at level 30.
* Wizard acquires it at level 20.
* Sage acquires it at level 20.
* Battlesmith acquires it at level 30.

Cone of Ice
Cost 30
Required Arcane 55
Cold Damage (25-81)
* Wizard acquires it at level 20.
* Mage Knight acquires it at level 30.
* Sage acquires it at level 20.

Fire Storm
Cost 40
Required Arcane 100
Fire Damage ALL (60-150)
* Wizard acquires it at level 30.
* Sage acquires it at level 30.

Calling of Blizzards
Cost 40
Required Arcane 105
Cold Damage ALL (45-180)
* Wizard acquires it at level 30.
* Mage Knight acquires it at level 40.
* Sage acquires it at level 30.

Molten Blast
Cost 50
Required Arcane 125
Fire Damage (105-225)
* Wizard acquires it at level 30.
* Sage acquires it at level 30.

Thunderstrike
Cost 100
Required Arcane 160
Lightning Damage (340-500)
* Wizard acquires it at level 40.
* Mage Knight acquires it at level 50.
* Sage acquires it at level 40.

Lava Storm
Cost 120
Required Arcane 165
Fire Damage ALL (200-400)
* Wizard acquires it at level 40.
* Sage acquires it at level 40.

Cleansing of Mind
Cost 60
Required Arcane 100
Removes MESMERIZED & CONFUSED status.
* Wizard acquires it at level 15.
* Sage acquires it at level 15.

Magic Shield
Cost 30
Required Arcane 50
Grants a "Magic Shield" bonus to the party.
+3 Armor. Party bonuses affect the whole party and expire at midnight.
* Wizard starts with it.
* Mage Knight acquires it at level 5.

Haste
Cost 50
Required Arcane 75
Grants a "Haste" bonus to the party.
+1 Initiative during combat (all heroes act earlier). Party bonuses affect the whole party and expire at midnight.
* Wizard acquires it at level 20.
* Mage Knight acquires it at level 25.

Amplify Resistances
Cost 60
Required Arcane 100
Grants an "Amplify Resistances" bonus to the party.
All resistances provide greater damage reduction (no effect if a hero has no resistance). Party bonuses affect the whole party and expire at midnight.
* Wizard acquires it at level 30.

Sharpness
Cost 25
Required Arcane 5
Grants a "Sharpness" bonus to the party.
Damage +10%. Party bonuses affect the whole party and expire at midnight.
* Battlesmith starts with it.

Reinforced Armor
Cost 45
Required Arcane 75
Grants a "Reinforced Armor" bonus to the party.
Armor +2. Party bonuses affect the whole party and expire at midnight.
* Battlesmith acquires it at level 20.