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Resolved! (can't change titles anymore?)
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Post edited December 14, 2018 by Erithan
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Erithan: Hello! I just picked this game up again from GoG and seems to be running smooth overall until I hit the pirate cave.

Walking into the cave I can't see anything, besides Zanthia there is nothing there aside from blackness.

- Can move a little with Zanthia
- Tried clicking around to see if I could click the teeth at least in the dark, and nothing registers.
- Tried erasing old saves, starting new game, same result.

Has anyone else run into this issue and been able to fix it or find a work around?
You need to have some fireberries to illuminate the cave. Pick them outside Herb's (the toad guy) shack, you need to cool them first, just use an empty flask on the swamp water and then use the water on the fireberry tree.

EDIT: Oh, also make sure to write down the color order from the bug tree (or keep a saved game in that location), the one you use on the skull in this cavern, because you'll need it one more time later in the game to enter a tavern and there's no way to go back and see the color order again.
Post edited December 14, 2018 by krugos2
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Erithan: Hello! I just picked this game up again from GoG and seems to be running smooth overall until I hit the pirate cave.

Walking into the cave I can't see anything, besides Zanthia there is nothing there aside from blackness.

- Can move a little with Zanthia
- Tried clicking around to see if I could click the teeth at least in the dark, and nothing registers.
- Tried erasing old saves, starting new game, same result.

Has anyone else run into this issue and been able to fix it or find a work around?
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krugos2: You need to have some fireberries to illuminate the cave. Pick them outside Herb's (the toad guy) shack, you need to cool them first, just use an empty flask on the swamp water and then use the water on the fireberry tree.

EDIT: Oh, also make sure to write down the color order from the bug tree (or keep a saved game in that location), the one you use on the skull in this cavern, because you'll need it one more time later in the game to enter a tavern and there's no way to go back and see the color order again.
Will give that a try thanks!, I swear I've never had to use them when i've played in the past.XD Any walkthrough I looked at from the 90's didn't mention it either(or i missed it).

Thanks again, and thanks for the tip, almost forgot about the light board thing outside the tavern.

Edit: Worked!, seems it just being in you're inventory triggers it, I have a feeling in the past I've just always had a fireberry due to hoarding everything that wasn't glued down in my inventory.
Post edited December 14, 2018 by Erithan
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Erithan: Will give that a try thanks!, I swear I've never had to use them when i've played in the past.XD Any walkthrough I looked at from the 90's didn't mention it either. o.o version difference maybe?
Who knows? My theory is that this is just a case of bad design where the puzzle is solved without even knowing there was one to begin with. Maybe in the past you already had the items in your inventory and didn't notice there was a puzzle to solve in that room, which could also explain why the walkthroughs didn't mention it.

I just checked a couple of walkthroughs:
https://lparchive.org/Legend-of-Kyrandia-2-Hand-of-Fate/Update%2003/
http://www.ladyofthecake.com/kyrandia/kyrand2a.shtml
And they both tell you to pick the fireberries but don't tell you where to use them, notice there's no other use for the fireberries, then they go into the cave (with the items in the inventory) and it is lit.
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Erithan: Thanks again, and thanks for the tip, almost forgot about the light board thing outside the tavern.
Glad to help. :)
Post edited December 14, 2018 by krugos2
I wouldn't exactly call needing a light-producing object to illuminate a dark room "bad game design." Seems more like common sense to me. It was obviously meant as a call-back to the first game.
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SnowB: I wouldn't exactly call needing a light-producing object to illuminate a dark room "bad game design." Seems more like common sense to me. It was obviously meant as a call-back to the first game.
I agree. The bad design part is not the logic of the puzzle, but the fact that you can solve it without knowing there was a puzzle in that room to begin with. A better solution would prevent you from picking the fireberries until after you've visited the dark room... like, I don't know, maybe finding something there (something you could spot easily in the darkness) that you could use to pick the fireberries without burning your hands.