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shaddim: Good, we should stop here as you keep side stepping the topic. You original had a performance problem, I pointed out that Grimrock is surprisingly demanding while badly optimized. You fixed your problem, a bad driver install, case closed.
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Magic_Of_Light: Suprisingly demanding? Compare it to dying light, the crew, the division, or any big game and it is in fact not. That was my point i was making, that along with the fact that it could never have been the issue of my hardware not being able to push 60fps on it. Not sure why you pushed that issue so much, because even an intel i-2510E from 2011 is far more than the game could require, or say even an amd phenom 2.

I dont know why you kept saying its "demanding". If you have a storebought HP or Dell then yeah, you probably cant play anything on those. If you have an 8 year+ old pc then yeah, probably cant play it well. But my OP i said I max out dying light, so everything you said was a pointless discussion of pointing out articles and facts that held no weight because they werent relevant.

It may be suprisingly demanding, if you are playing on a toaster pc.

Although I do appreciate the help you were trying to give. Saying the game is demanding when I can play Ark survival evolved and other insane games, was pretty insulting to me. As a PC gamer I take a certain amount of pride in the gaming rig I built, as many of us do. So im sorry if I came off like a jerk, but making suggestions about someones issue that is insulting their pc performance, while also not being relevant based on their hardware power set me off.
Well, explanation accepted; I tried to give an explanation why even well built rigs like your one, sometime see an pretty low performance with log engine games. Especially gaming laptops, which suffered overheating and/or low fps (if you google for it you will find several reports) And about "expectation": the games were marketed targeting the retro community, providing a nice looking game with fairly limited number of objects and enemies visible, therefore these problems came unexpected for the community. In the end is the reason that petri wrote his own engine additionally hampered by a dx9 backend.
Post edited September 19, 2016 by shaddim
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Magic_Of_Light: Suprisingly demanding? Compare it to dying light, the crew, the division, or any big game and it is in fact not. That was my point i was making, that along with the fact that it could never have been the issue of my hardware not being able to push 60fps on it. Not sure why you pushed that issue so much, because even an intel i-2510E from 2011 is far more than the game could require, or say even an amd phenom 2.

I dont know why you kept saying its "demanding". If you have a storebought HP or Dell then yeah, you probably cant play anything on those. If you have an 8 year+ old pc then yeah, probably cant play it well. But my OP i said I max out dying light, so everything you said was a pointless discussion of pointing out articles and facts that held no weight because they werent relevant.

It may be suprisingly demanding, if you are playing on a toaster pc.

Although I do appreciate the help you were trying to give. Saying the game is demanding when I can play Ark survival evolved and other insane games, was pretty insulting to me. As a PC gamer I take a certain amount of pride in the gaming rig I built, as many of us do. So im sorry if I came off like a jerk, but making suggestions about someones issue that is insulting their pc performance, while also not being relevant based on their hardware power set me off.
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shaddim: Well, explanation accepted; I tried to give an explanation why even well built rigs like your one, sometime see an pretty low performance with log engine games. Especially gaming laptops, which suffered overheating and/or low fps (if you google for it you will find several reports) And about "expectation": the games were marketed targeting the retro community, providing a nice looking game with fairly limited number of objects and enemies visible, therefore these problems came unexpected for the community. In the end is the reason that petri wrote his own engine additionally hampered by a dx9 backend.
Maybe certain rigs may have problems, but it needs to be pretty old or a cheap build to really have problems with this game. Im pretty sure it will even play well on the 4 core phenom 2+amd hd 6950 reference I put in my moms pc about 6 years ago. It may not be a really well written game and it has performance issues, but it is an indie developer after all. Im sure if he had the time to make a flawless product he would have. But im thankful that someone remembers how to do rpgs the right way.

The hand holding of todays rpgs is nothing like the hardcore classics. Dark souls is the only rpg in recent memory that will beat you up over mistakes. But even then, it doesnt hold a candle to the classics to me. Case in point, The Fiend of 9 worlds. Still gives me nightmares lol.