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The same as SR1, but while it was at an acceptable level there, it is simply unbearable in SR2. Constant popping and skipping over sounds and dialogue. Anyone knows a fix for this? Or what is causing it? Sounds as a buffer underrun or something.

W7/64 by the way, Creative x-fi Titanium, latest (beta) drivers.
Post edited June 21, 2012 by sndwv
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sndwv: The same as SR1, but while it was at an acceptable level there, it is simply unbearable in SR2. Constant popping and skipping over sounds and dialogue. Anyone knows a fix for this? Or what is causing it? Sounds as a buffer underrun or something.

W7/64 by the way, Creative x-fi Titanium, latest (beta) drivers.
Certain sound cards the game just doesn't like, from what I read pretty much the whole series is like this. It's a problem deep within the games audio so nothing GOG can do about it.

From what I've read, the best thing you can try to do is disable any sound hardware acceleration that your sound card is using one post mentioned having to turn it to full on emulation mode. You should be able to disable any acceleration it if there is any on. This for many seems to take it away or at least minimize it.

Other than that there may not be much you can do about it other than use a different sound card.

http://forums.eidosgames.com/archive/index.php/t-52243.html

http://www.neowin.net/forum/topic/825902-disable-sound-accelaration-in-windows-7/
Post edited June 21, 2012 by Sequiro
Thanks for the info Sequiro! I'll try it out later and see if it helps.
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sndwv: Thanks for the info Sequiro! I'll try it out later and see if it helps.
Not to mention try playing it in windows 95/98/ME compatibility mode
Interesting: in 2k and XP mode the sound is still popping, in 95 and 98 mode the sound is fine but the FMV stutters, but... in NT mode everyting appears to work just fine! No idea if it is permanent or if it breaks something else, but promising so far!