Steam customers are also waiting for updates, but devs are still active on Steam forums. They just left GoG, and I think one of the reason is the Steam workshop implementation they just made.
This is really startying to be a recurrent scheme :
-a small dev team needs visibility and money to have a good start, so they take it whatever they can (including gog)
-the start is good and they proceed fast
-the biggest customer group (steam) ask for workshop
-devs please the biggest customer group, so gog version of this same game is stuck at some pre-steam-workshop-state for good.
-devs, no they are big enough, no longer needs the gog customer niche, so they just abandon them to an unfinished version, or they refund them and cancel the game of gog catalogue...
Devs are sometimes concidering GoG as some free kickstarter in my humble opinion. (even if they don't think about leaving gog before deciding to take the Steam workshop path)
Post edited May 07, 2018 by V3nom