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Changelog for patch 0.2.1 / GOG-3 (Windows) / Build 146gm (Mac) (added 19 January 2017):

Skull Lagoon
Only appearing around All Hallows Eve, The Skull Lagoon rises from the sea bed bringing doom and destruction with it. In an arena of death, defeat the ghostly Black Hallow in the fastest time possible, video yourself doing it and put it it online. Don’t forget to tweet us the link with #TLLSkullLagoon

New Sails
Get dressed up for Halloween with the new Jack O’ Lantern Sail or bellow the new Stripey Skull!

Rope and Iron Bracing
Brace yourself! Strengthen your creations or just add some decorative rigging.

A Ballast Tank
A variable buoyancy block that can be controlled whilst sailing.

Lots of fixes and polish

- POLISH - after a rocket/torp has travelled and exploded with something the camera instantly reverts back to ship so you can't see the destruction you've just wrought. can we leave it there for a bit?
- BUG - When going into the Ship Editor the first time, the Cube block isn't highlighted.
- BUG - Teleport (Fast Travel) sometimes leaves boat in the air.
- BUG - BS2 2nd Treasure Chest activity - Dying will reset your position and then leave weapon arcs in view.
- BUG - Destroyed/Discombobulated blocks spin around like madness (max angular velocity issue)
- BUG - If you press T on a ship with telescope and go into telescope mode and then press F game will go into default camera mode but Telescope UI will stay.
- POLISH - Chain Winch - you can make these longer or shorter in the block properties menu.
- BUG - If you connect a floating mine to a winch and that to a spring trap then set off the spring trap the winch disappears and the mine disconnects.
Post edited January 20, 2017 by DeMignon
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Changelog for patch 0.3.1 / (Windows) / (Mac) (added 09 October 2017):

- This release is the first in a series of brand new content releases showcasing the work we've been doing over the past 10 months. We’ve completely rewritten the editor so its massively more powerful and this update focuses on the new S.U.P.E.R. Editor functions with the addition of some brand-new power-blocks:

New Blocks

- We’ve added the following to this version:
- The Piston
- Butt Hinge
- Powered Hinge
- Powered Ball Joint
- The Controller
- There are more new blocks that will hit the BETA branch very soon, more on that later.
- The Controller is a very special block that gives you the power to sequence block functionality over time. This is an R&D block and we're looking forward to seeing what you guys do with it.
- There will be a tutorial video coming soon for this very special block, but let’s see if you guys can figure it out on your own first…

The Editor Re-Write

- The Ship Editor has been re-written from the ground up to make it hugely more powerful and in preparation for Monsters. What it also gives us is more freedom to create, removing the grid-like limitation you had before and opening up possibilities for greater building tools. The new editor has been dubbed the SUPER Editor and contains the tools:
- Build Mode (Default): Standard building interface
- Scale: select individual or multiple blocks and scale in various axis
- Copy: copy a block and its properties
- Paint: choose one of 8 colours for blocks individual or as a group
- We’ll be doing more tutorial videos very soon.

Other Features of Note

- Bounds Limit: there is now an option to turn the bound limit off for your creations, this means you can build ‘outside the box’ and not just think outside the box (see what we did there?). Three words: EPIC Massive SHIPS!!
- Point at a block and press F to focus the camera on a particular block in the editor.
- Block Properties panel is now scrollable and exposes more block properties than before. Block properties are also copied when you copy a block.
- Billions of optimisations.
- Save data – Even though we’ve changed the game on a fundamental basis all your current save data should be fine, as should your ships. If you notice anything not right about this, please add it to the bug list. We need to know that stuff!
- As always, if you want to build HUGE ships or are still experiencing low framerates, please adjust your graphical settings at start up to 'Fastest' and untick/lower the various graphical settings in the options menu.
- There are no monsters or multiplayer yet. Both these items are HUGE investments in time for such a small team. We have started monsters but they will take some time to get right and we will only release when they are, they HAVE to be frickin awesome don’t they!
- Thank you and have fun!
Post edited October 09, 2017 by DeMignon