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I played Kynseed for weeks, numerous hours daily, and then stopped abruptly. I was curious as to whether or not the developers would want to know why.
Post edited August 21, 2020 by Hooyaah
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Hooyaah: I played Kynseed for weeks, numerous hours daily, and then stopped abruptly. I was curious as to whether or not the developers would want to know why.
Really sorry we havent been replying on GoG a while...just so many things to do.
Feedback is always appreciated.
Great to know that someone still monitors this topic. My feedback follows now. I was really enjoying the game and even though there were an indeterminable quantity of parts that were still under development, I was having quite a bit of fun. This was the first game quite like this that I had yet played. A friend suggested another similar game, but I refused to quit Kynseed. I love the humor and adult innuendo, but most especially the immersion, the feel of being a part of a real community and a sense of purpose for me being there. I was finally ready to settle down and have some children and, even though the courting/dating ritual was a bit of a bother to figure out, I finally got married!

The "wheel" works great for selling at the market, however, it's not what I expected for the attempt at growing a family. I had expected something like "boots knocking" from underneath the bushes or such. Then, much to my chagrin, my new spouse "insulted me" after a randomly-generated wheel spin. I deleted the game forthwith and haven't played it in months. I'm not a spring chicken; I can assure you that in real life I have never heard such insults, quite to the contrary, actually. I feel that most people play video games as an escape from the real world and its negative aspects and hardships. Why would a "fun," cute, and adorable game suddenly become insulting to its admirer? It was a wheel spin, after all, not something that I was directly responsible for. The market wheel at least requires some input and skill. Yet this sort of input was not available whilst making whoopee with the character one had selected as a life partner in the game.

I went into the offending text file and amended the the negative responses to something less abrasive. Yet, the damage was already done and I was no longer captivated. The "magic" was lost, as tears in rain. I will not write a negative review, regardless of my negative experience. Especially, as the game was an appreciated gift and it was/is still under development.

After this feedback, I hope that no offense is taken from it. If your team is in need of a very good writer, I am quite adept with words, wit, and humor. I want to help, so please let me know if you would like assistance. Nevertheless, what I wish for you all is imminent success in creating a game that countless individuals will enjoy for years to come.