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Yesterday I completed the game, but I have a curiosity question. Is there a way, while playing, that you can minimize the game? I know with post PC games you can set it to run in a window (as opposed to fullscreen) or hit the windows key on your keyboard and it'll minimize the window, but for the life of me, I can't figure out how to do such in MoE. Is this possible?
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daventrygrisls: Yesterday I completed the game, but I have a curiosity question. Is there a way, while playing, that you can minimize the game? I know with post PC games you can set it to run in a window (as opposed to fullscreen) or hit the windows key on your keyboard and it'll minimize the window, but for the life of me, I can't figure out how to do such in MoE. Is this possible?
Did you try adding -window to the end of the command line?

Did you try adding -window to the end of the command line?
What command line? The version of the game I have is the KQ 7+8 from here, Most games have a "run in windowed mode" in the options, but this one does not, so I'm not sure if I'm overlooking something somewhere or if it's just not possible with this game
You can run a command prompt, then go to the game folder and type mask.exe -window. That's what he was referring to. However that doesn't work for this game. From what I can tell, there is no way of running it in window'd mode
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envisaged0ne: You can run a command prompt, then go to the game folder and type mask.exe -window. That's what he was referring to. However that doesn't work for this game. From what I can tell, there is no way of running it in window'd mode
I had also posted on the TSL forum, and one of the members, that day, replied and found a way to get it to work with the alt-enter, and it truly works. Below is a copy of his post.

Ok, I figured out the allowAltEnter code:

In the game's root folder, "KQ8," open the mask.cs file with notepad. In Vista or Win7, go to the Start Menu-> Accessories-> Notepad (right-click on Notepad and choose "Run as Administrator").

At the beginning of the file, you'll see a line that says:

if test $2 == Init

Add the following (middle) line, so it looks like this:

if test $2 == Init
set allowAltEnter true
set KQWorld::SaveGameName Game1Save





the only thing I noticed with it, though, is you have to do the set allowAltEnter true everytime you load the game. Like if you're playing and the game crashes and you reopen, you need to do it again, but otherwise it works super
Wow, that does work! :) Good find!
I now have a new problem. I had no issues running the game on my windows 7 laptop, but I recently got a Windows 10 laptop, and now I can't seam to be able to play the game.

When it loads, the attached image is what I see, then when I click something, the game crashes and I get the "mask has stopped responding" error

I have tried fully uninstalling and reinstalling to no success
Attachments:
moe.png (132 Kb)
Post edited May 23, 2017 by daventrygrisls
Perhaps this fix might help.
http://kqmoe.nicode.net/
I never found a way to directly start in windowed mode (not without additional problems).
"set allowAltEnter true" should be added to the Console.cs. It allows you to use the built-in windowed mode. But there are know issues with this feature. The game switches to software rendering (DirectDraw), the mouse position is in screen coordinates, and it conflicts with some wrappers. The GOG version comes with nGlide 1.04, the windowed mode has been added in 1.05 - but nGlide's windowed mode is not yet playable (camera rotation with the right mouse button is broken). This is planned to be handled with the next version of the KQMoE Shim (kqmoefix) - but the new release is not ready yet (I changed and added a lot of features, there are still some things to do, and testing will take a while).

About the freeze at startup: Please enable the debug logging (described at the kqmoefix page) and send me the Mask.kq8fix.log file per email. This might help finding and fixing the problem.

Best regards,
Nico
Post edited August 29, 2017 by nicode
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nicode: I never found a way to directly start in windowed mode (not without additional problems).
"set allowAltEnter true" should be added to the Console.cs. It allows you to use the built-in windowed mode. But there are know issues with this feature. The game switches to software rendering (DirectDraw), the mouse position is in screen coordinates, and it conflicts with some wrappers. The GOG version comes with nGlide 1.04, the windowed mode has been added in 1.05 - but nGlide's windowed mode is not yet playable (camera rotation with the right mouse button is broken). This is planned to be handled with the next version of the KQMoE Shim (kqmoefix) - but the new release is not ready yet (I changed and added a lot of features, there are still some things to do, and testing will take a while).

About the freeze at startup: Please enable the debug logging (described at the kqmoefix page) and send me the Mask.kq8fix.log file per email. This might help finding and fixing the problem.

Best regards,
Nico
So a question. Did this ever get fixed - are we yet able to play in windowed mode? Want to stream this to some friends on Discord and am having issues getting it to run windowed so i can stream it with sound.