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When I try to launch the game nothing happens!
I have tried to reinstall as well as run the game as administrator and other compability modes, but nothing seems to help.
I run in win10 and have all the updates needed.
You need a CD-ROM drive, even virtual drive will do the trick. An inserted medium is not required.

Else use the KQMoE Shim (kqmoefix) and/or extract the game files ("play from disk") to disable the CD-ROM check.
Both can be found here: http://kqmoe.nicode.net/
Post edited March 08, 2017 by nicode
If you have an old computer (Windows 7 or older), you can try launching it on that. It doesn't seem to do well with newer systems. If not, don't worry. If you can't play this game, most people would agree that you aren't missing much
Ignore the advice from cbingham. His opinions doesn't help anything and the game works perfectly fine on newer systems, like Windows 10. Nicode's advise should do the trick
Post edited March 09, 2017 by envisaged0ne
n/m
Post edited June 09, 2017 by yiggyigg
Okay I've used the guidelines and downloaded both zipfiles of the patch and placed them in the Kings quest 8 fodle in the galaxy client section of the directory.

Game still crashes if I try to start a new game or watch the intro.

"kqmoevol" wont even load up.... Help me out here everyone.

I know this game isn't well liked by alot of people but from the video footage I've seen I've played worse and it's going to be my first time so I might enjoy it for one run.
1a) Download the http://svn.nicode.net/kqmoefix/bin/kqmoefix.zip (archive password is "kqmoefix" - without the quotes) and extract the kq8fix.exe to the game directory (where the Mask.exe is).
1b) Run the kq8fix.exe and enable the patch for the Mask.exe (check the item in the list).
1c) Close the kq8fix.exe.

2) Download the http://kqmoe.nicode.net/kqmoeavi-en.zip and extract the re-encoded videos to the game directory (where the Mask.exe is).

3a) Rename the glide2x.dll in the game directory to something else (e.g. glide2x_.dll).
3b) Install the current version of nGlide (1.05) from http://www.zeus-software.com/downloads/nglide

4a) Download the http://svn.nicode.net/kqmoevol/bin/kqmoevol.zip (archive password is kqmoevol" - without the quotes), extract the kqmoevol.exe and the kqmoepfd.cmd the to the game directory (where the Mask.exe is).
4b) Run the kqmoepfd.cmd (double click in the Windows Explorer)

--

See http://kqmoe.nicode.net/#kqmoefix for creating debug logs that might help finding the reason for the crash.
avatar
nicode: 1a) Download the http://svn.nicode.net/kqmoefix/bin/kqmoefix.zip (archive password is "kqmoefix" - without the quotes) and extract the kq8fix.exe to the game directory (where the Mask.exe is).
1b) Run the kq8fix.exe and enable the patch for the Mask.exe (check the item in the list).
1c) Close the kq8fix.exe.

2) Download the http://kqmoe.nicode.net/kqmoeavi-en.zip and extract the re-encoded videos to the game directory (where the Mask.exe is).

3a) Rename the glide2x.dll in the game directory to something else (e.g. glide2x_.dll).
3b) Install the current version of nGlide (1.05) from http://www.zeus-software.com/downloads/nglide

4a) Download the http://svn.nicode.net/kqmoevol/bin/kqmoevol.zip (archive password is kqmoevol" - without the quotes), extract the kqmoevol.exe and the kqmoepfd.cmd the to the game directory (where the Mask.exe is).
4b) Run the kqmoepfd.cmd (double click in the Windows Explorer)

--

See http://kqmoe.nicode.net/#kqmoefix for creating debug logs that might help finding the reason for the crash.
Thank I'll give this a try later but not any time soon im a bit annoyed having to keep on using fan patches and all kinds of things for these old games I own :(.
I'm working on a rewrite of kqmoefix (might be finished at the end of this year) that includes all the steps in one application.
(kqmoefix is mainly intended to be used for the official demos and releases, but I try to keep it working with the GOG release)

However, (1) and (2) is recommended, but (3) and (4) are completely optional. You can use the DirectDraw or Direct3D mode and (beyond the saved game loading performance) there is no need to extract the game files.

Switching the graphics mode (DirectDraw, Direct3D, 3Dfx) or resolution still has some issues (the workaround is not yet included in the public version of kqmoefix). So it might be easier to change the settings directly in the Options.cs (the values for assignGModeName are Software, D3D-display, and Glide).
Post edited June 21, 2017 by nicode