Posted May 16, 2017
By what universe's logic was one supposed to ever come up with arbitrarily dropping emeralds in a specific spot in a forest, or intentionally getting captured by a blue monster, or dropping a random unassuming object into some odd contraption (devoid of any kind of description in-game, mind you) all on his own? I grew up on these games too. When I first played them, when I failed to come up with the right solution, it certainly wasn't because I was lazy and not thinking. When I finally gave in to finding the solutions to these problems in the official hint book ... I felt cheated when I found out what they were.
KQ1 can't really be compared to KQ5, as KQ1 did it right. I also completed KQ1 on my own without a hint book, and discovered many years later that there were alternate solutions to most of the puzzles, and I always thought that was cool. One had the freedom to complete objectives in any order, could still complete the game without managing to come up with the optimal solutions for each.
KQ4 and KQ5, however, both require a more rigid sequence of actions and don't tolerate lesser solutions. It wasn't until KQ6 when alternate solutions and paths through the game were reintroduced, and that's widely regarded as the best in the series, and receives far fewer complaints of unfairness.
Post edited May 16, 2017 by codefenix