Posted October 23, 2015
Alright, first thing: this will not work with a previously saved game. The game saves whether to enable subtitles somewhere in your save file, and I don't know where. Maybe someone can figure that out later on.
So, before beginning a new game, open up your RESOURCE.CFG file and add audioSize = 0K to the file. save it. This tricks KQ7 into thinking you have no ability to play voices, but that you still have a sound card. So it will turn the subtitles on! Unfortunately, it will also, of course, disable all the digital sound effects. To alleviate this problem, save your game with subtitles enabled, then remove the audiosize line in the cfg file. Sounds will turn back on, but since you saved with subtitles enabled you'll get those too.
They are kind of ugly and sometimes run off the side of the screen, which seems to indicate that they eventually gave up on the idea, but I can confirm that the game does indeed feature subs all the way to the end and is perfectly playable as such. Like so: http://lpix.org/1976389/Clipboard10.png
So, before beginning a new game, open up your RESOURCE.CFG file and add audioSize = 0K to the file. save it. This tricks KQ7 into thinking you have no ability to play voices, but that you still have a sound card. So it will turn the subtitles on! Unfortunately, it will also, of course, disable all the digital sound effects. To alleviate this problem, save your game with subtitles enabled, then remove the audiosize line in the cfg file. Sounds will turn back on, but since you saved with subtitles enabled you'll get those too.
They are kind of ugly and sometimes run off the side of the screen, which seems to indicate that they eventually gave up on the idea, but I can confirm that the game does indeed feature subs all the way to the end and is perfectly playable as such. Like so: http://lpix.org/1976389/Clipboard10.png