Kingdom Rush: Frontiers
Changelog for Patch 1.3.4 / GOG-5 (Windows) / GOG-3 (Linux and Mac) (added 03 November 2016):
This Update includes:
- 3 super creepy Halloween stages! Bonesburg, Desecrated Grove and the Dusk Chateau.
- 9 new terrifying enemies! Face vicious Ghouls, Ghosts of lost souls, ferocious Werewolves and even powerful Vampires!
- The 2 spookiest Heroes in the land: Hire Dante the vampire slayer or summon Bonehart the legendary Dracolich.
- Beware of the full moon! Enemies are more dangerous under the moonlight!
- 5 specific achievements!
- Easter Eggs and Cameos! Look out for the Headless Horseman!
- Frankenstein tower charge sound missing
- Frankie missing pound attack animation
- Frankenstein tower could skip releasing Frankie if the upgrade was clicked twice while shooting
- Decrease wave intervals L19(w9,w11) L20(w13)(#844)
- Lucrezia's slayer attack damage range
- stage21: defense flag position
- Lucrezia's missing tombstone
- fixes moon skipping before it appears
- Fixes lycantrhopy and double lycans spawned on waves with the moon active
- Assassins: fixed sneak attack chance, finally! (#849)
- twister: clear forced enemy waypoint on drop, fixes Fallen "moonwalking" (fixes #865)
- hero_crab: invuln after respawn (fixes #867)
- Work around love2d audio seeking bug (fix #857)
- Lucrezia slayer attack was only used during melee (fixes #853)
- missing gray bleeding fx
- problems with soldiers missing moon change. big refactor, moon_enemy_aura added. (fixes #862)
- screen_map: unlock all updates at the same time when finishing the main campaign
- ghoul completely ignore like 4 reinforcement units and run through them. (fixes #858)
- Plague Carrier attacks deal damage to borrowed dune terrors. (fixes #869)
- Vasile's blood sucking attack doesn't deal any damage, only heals him. (fixes #864)
- Templars had holy grail enabled by default
- Unstable Disease explosion with Air units are bugged (fixes #850)
- sand warriors are turned into werewolves (fixes #855)
- improved tower frankenstein bolt tracking (#840)
- Hero Bonehart fireball not hitting tall enemies
- fixes scaled buttons hit box with offset (Pause button in-game)
- missing blood colors
- phantom warrior: not drilled, poisoned, skeleton or explodes
- Dante: improved Akimbo and Silver Bullet (#843)
- Dante: silver bullet missing (#843)
- Dante: beacon of light only works while he is dead. (#843)
- glitch that produces a swarm of lycan (fixes #847)
- Fix wrong enemy death sounds (closes #842)
- Frankie tower: rally point sounds
- Dante: update portrait when dead with beacon of light (#843)
- Dante Akimbo hit smoke. Ghoul marker offset.
- Dante: no death quote when beacon of light is active (#843)
- Dante becomes immediately Immune when he respawns (#843)
- Dante: stats are missing (#843)
- Dante: Relic of power works only for enemies with armor (#843)
- Lycans for some reason can turn Heroes into Werewolves (fixes #841)
Post edited November 03, 2016 by HypersomniacLive