It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
For me it's alchemy.
Start alchemy
look at recipe book
automatically move character to look straight ahead to the alchemy table
and now you look at the book and select E for read

WHY for god sake can't it just stay on the book where the animation starts anyway.

It's particularly annoying because alchemy has alot of extra swaying animations.
(i swear it's getting me sea sick ;))
Hi,

We have fixed some glitchy animations and cameras in the upcoming update (Patch notes soon). It is not some sort of overhaul of alchemy but hopefully, it will make your experience at least a little bit smoother.

PS. I hate alchemy
Hate is a bit much, the extra animations annoy me cause i do it alot :)
Oh also a long time ago Cohhcarnage discovered that "Prepare" uses the worst herbs
rather than the best...a few things need tweaking, to be expected though with such
a big title.
Three things about trading:

1. The poor merchants in Kuttenberg. They have tens of thousands of Groschen worth of inventory in their shops but I can't find a single merchant who can afford to buy a damaged piece of tier III armour.

2. Also, the sales price preview is inaccurate. Apparently, bonuses from charisma and speech are only added when you start haggling. This makes selling loot a guessing game: Let's say the merchant has 500 groschen, the sales preview says that you will get 350 for your loot, you start haggling and realise that the actual sales value is 500-something groschen and the merchant doesn't have enough money.

3. German version: In the trade window the "money info bar" at the bottom does not adjust to the length of the words, making reading the merchant's budget a guessing game. (4K resolution, see screenshot).


On the funny side: There's a translation error in the German version. "Tin plates" (as in the round plates that you eat from) have been mistranslated as "Zinnplattenrüstung", meaning "tin plate armour", instead of "Zinnteller". Can I please have a plate armour full of soup? :D
Attachments:
Post edited May 12, 2025 by MorsInvictus
avatar
MorsInvictus: Three things about trading:

1. The poor merchants in Kuttenberg. They have tens of thousands of Groschen worth of inventory in their shops but I can't find a single merchant who can afford to buy a damaged piece of tier III armour.
Stay away from the angry town starting with "O" north of the main road. It'll take you weeks in game time
to sell all the loot.

I get it, Warhorse thought there was too much money on merchants in KCD 1. Having merchants
with 200k-300k groschen might have been overdoing it. Still they could have toned it down
for KCD 2 instead of removing the economy system altogether. Mods it is...


Another thing, is the best armor really from Kuttenberg merchants?
Except for the helm, best here seems to be the warhorse helm, every time i come across
quest reward or found armor it's worse than the things you buy from merchants.
Weapons are different, quest rewards are actually good here, like the sabre you make for the nomads
(and then borrow back from Aranka), Radzig's reforged sword, the replica you forge in Sigismund's
camp, all great rewards yet there seems to be nothing like it for armor.
Post edited May 13, 2025 by renegade042
1. During Finger of God, the game expects you to go to sleep wearing full armor. If you wear anything else to bed, you are locked in and unable to change into armor. Silly and immersion-breaking.

2. Storm. The castle sequence is fine, but forest section is just awful game design. I can handle the unwanted stealth sequences, the enemies that appear for no logical reason, and the psychic AI, but the invisible walls are infuriating. I feel like I have no agency over where I want to walk, since I just get funneled toward the soldiers no matter where I go. Being chased and unable to run away because I hit an invisible wall is incredibly frustrating.
Some of the quests are missing guide markers. Invaders - Talk to Vuytek and Miri Fajta - Search Marika's tent are missing. If I watch a walkthrough video they are supposed to be there.
Just a small gripe for me- when you talk to an innkeeper to spend the night somewhere and Henry says 'just the one night's enough... all I need is to spend the night...' I just think it's silly to say the same thing twice.
Not having more games like this, with so few bugs that I feel like I've travelled back in time to the 1990s ;-). Technically, not a gripe I know ;-P.

In case I haven't made it clear already, I LOVE this game and truly hope Warhorse are working on other RPGs, or another sequel :-D.
avatar
thekersy100: Just a small gripe for me- when you talk to an innkeeper to spend the night somewhere and Henry says 'just the one night's enough... all I need is to spend the night...' I just think it's silly to say the same thing twice.
How about this frequent dialogue at inns:
Can I sleep here?
We are not setup for that.
1 night or more?