Posted March 04, 2025
...long term mod support for the GoG version of KCD2.
Yes, the game will support mods, but I think the only source of mods for Gog-users will be NexusMods (or other random sites), while WarHorse will focus the dev-kit and official mod support via Steam Workshop,
And if only valid Steam users would be able to download from Workshop (like most Studios choose to do it), gamers will have a 2 tier modding community, where on community will be vastly superior in knowledge and skills. Some mod-authors will upload on both sites, but over time that will shift...
Just look at Baldur's Gate 3. After official support was released September of -24, and "forced" the use of mod.io, the number of old and outdated mods increased (and new releases decreases) rapidly on Nexus.
I hope I'm wrong.
Yes, the game will support mods, but I think the only source of mods for Gog-users will be NexusMods (or other random sites), while WarHorse will focus the dev-kit and official mod support via Steam Workshop,
And if only valid Steam users would be able to download from Workshop (like most Studios choose to do it), gamers will have a 2 tier modding community, where on community will be vastly superior in knowledge and skills. Some mod-authors will upload on both sites, but over time that will shift...
Just look at Baldur's Gate 3. After official support was released September of -24, and "forced" the use of mod.io, the number of old and outdated mods increased (and new releases decreases) rapidly on Nexus.
I hope I'm wrong.