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Just bought it on sale!!!!!!


What are the "Must Have" mods? I've only played Vanilla, and it's pretty sweet.
avatar
D4rkwolf: Just bought it on sale!!!!!!

What are the "Must Have" mods? I've only played Vanilla, and it's pretty sweet.
Hm... This is my list.

USI (all)
[x] science
astrogator
b9 procedural wings
procedural fairlings
community tech tree
hide empty tech tree nodes
dr jets chopshop
KIS
KAC
KAS
KAX
KER
Scansat
partangledisplay
waypoint manager
pilot assistant
porkjets parts overhaul
porkalike rapier
physics calmer
hullcameravds
distant object enhancer
aviation lights
avatar
D4rkwolf: Just bought it on sale!!!!!!

What are the "Must Have" mods? I've only played Vanilla, and it's pretty sweet.
avatar
Lin545: Hm... This is my list.

USI (all)
[x] science
astrogator
b9 procedural wings
procedural fairlings
community tech tree
hide empty tech tree nodes
dr jets chopshop
KIS
KAC
KAS
KAX
KER
Scansat
partangledisplay
waypoint manager
pilot assistant
porkjets parts overhaul
porkalike rapier
physics calmer
hullcameravds
distant object enhancer
aviation lights
awesome thanks!
Some utility mods that don't change the game:

My No.1 mod: Kerbal Engineer Redux or short "KER" - it does all the important performance calculations (Thrust-Weight-Ratio, Delta-V/Range) you need for the more complex flights.

Kerbal Alarming Clock and Transfer Window Planner are no must have mods as the former one, but planning and execution of your interplanetar flights becomes much easier.

NavBall Docking Alignment Indicator is a small and handy mod which helps a lot when... well .. docking :-D
Post edited March 16, 2018 by MikeWerner