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People on turrets ignore attempts to destroy gates, can you fix it? Right now people on turrents looked how hungry bandits destroyed first gates, then second gates and only when bandit hit someone in my base they started to shoot.
Also squad tab didn't blinked till first victim appeared.
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Werkus: People on turrets ignore attempts to destroy gates, can you fix it? Right now people on turrents looked how hungry bandits destroyed first gates, then second gates and only when bandit hit someone in my base they started to shoot.
Also squad tab didn't blinked till first victim appeared.
I'm on version 0.98.55b downloaded here from GOG and turrets still appear to be a broken mess.

I built a base with a classic box trap either side of my main gate for a perfect field of fire, four turrets on either wall to cover the approach. My trained Skeleton crew simply fired into the air when nothing was anywhere near my base, and when anything attacked or started to trash the main gate, they just kept on firing randomly into the air.

Hours upon hours of grinding to gather materials and build an excellent base, all wasted because of utterly broken game mechanics. I've tried various work arounds, including SHIFT+F12 to fix any navmesh errors, but nothing has resolved the broken turrets and lack of aiming.

Strangely, in another save and in a different map location, I used exactly the same outpost design and everything seemed to work fine with the turrets. This leads me to suspect that there are certain areas of the map that might be broken, leading to this issue, although I am speculating there.

I've reached the point where it seems so random as to whether things work or not in this game, it's too frustrating to play any more. I think I'll wait until 1.0 finally rolls around before I dedicate any more time and effort to Kenshi.