Posted September 05, 2025
This guide provides a rough overview of how user-generated campaigns differ.
The available items are divided into three difficulty groups, and listed are,- the feature level of the game at time of publication,- how many main levels the respective campaigns contain,- a rough estimation to the duration of a full playthrough,- average tempo and liniarity of maps.
Beginnerfriendly Campaigns
- Good Campaign / OG DK / 11 maps / 4-8h / Turtler-friendly / Straightforward
- Burdend Imps / OG DK / 8 maps / 6-12h / Mixed-pace / Straightforward
- Barbarian Campaign / OG DK / 20 maps / 12-25h / Turtler-friendly / Straightforward
- Sapphire Realms / FX 1.2 / 10 maps / 7-15h / Turtler-friendly / Sophisticated
Challenging Campaigns
- Undead Keeper / OG DK / 6 maps / 5-10h / Turtler-friendly / Straightforward
- Post Undead Keeper / OG DK / 6 maps / 5-15h / Mixed-pace / Straightforward
- Twin Keepers / OG DK / 6 maps / 6-12h / Medium-adrenaline / Sophisticated
- The Blue Campaign / FX 1.0 / 12 maps / 7-15h / Medium-adrenaline / Straightforward
- Custodian's Oath / FX 1.0 / 11 maps / 6-12h / Mixed-pace / Straightforward
- Tempest Keeper / FX 1.2 / 15 maps / 12-25h / Mixed-pace / Sophisticated
- Choose Wisely / FX 1.3 / 7 maps / 6-12h / Turtler-friendly / Sophisticated
- Tyraels Realms / FX 1.3 / 5 maps / 5-10h / Mixed-pace / Sophisticated
Veteran Campaigns
- Ancient Keeper / OG DK+bugs / 20 maps / 15-45h / Mixed-pace / Pure Puzzle
- Another Dungeon / OG DK / 20 maps / 25-60h / VERY-mixed-pace / Obscure
- Dungeons and Keepers / FX 0.48 / 21 maps / 20-40h / Mixed-pace / Obscure
- Revenge of the Lord / FX 0.48 / 9 maps / 15-25h / Medium-adrenaline / Straightforward
- Modern Keeper / FX 0.48 / 6 maps / 6-12h / High-adrenaline / Straightforward
- Assmist Isle / FX 1.0 / 14 maps / 15-30h / High-adrenaline / Sophisticated
- Abyss Guardians / FX 1.3 / 10 maps / 20-40h / Mixed-pace / Obscure
Not every Campaign is listed here, only those who could be worth playing. If a campaign is not bundled, it needs to be downloaded from keeperfx.net, mind you as of now "FX 1.3" requires the latest alpha patch.
HARD MAPS vs. HOW TO BASIC
//good to know stuff
- Quick build; hold shift to bulk mine or build, hold ctrl to drag mine or build.
- Quick possess; shift + LMB to instantly possess a creature.
- Pick best creature; hold ctrl to pick highest level from creature UI, hold shift for lowest.
- Quick powercast; rapid click to spam fully charged keeper powers without charge reset.
- Temple sinkhole; tempeling imps makes them cheaper, bug and spider grant a mistress, 3 spiders grant a bile.
- Experience welfare; dragons level by sleeping near lava, tentacles near water and warlocks near gold.
- Rebound leveling; gain of xp is reverse proportional to the distance projectiles travel, works with own creatures.
- Payday cheese; creatures given small gold piles skip payday.
- Blocking entries; guard posts and temples near water or lava function like walls on budget.
- OP doors; placing guard posts in front of doors makes certain high profile creatures miss the hitbox.
- Reaper is pissed; go stand on top of some enemy corpse in possession.
- Hans make ze haste; creature effectiveness increases by 100% on speed monster, 50% on slap and 25% on obey and class torture each. Everything is stackable.
The available items are divided into three difficulty groups, and listed are,- the feature level of the game at time of publication,- how many main levels the respective campaigns contain,- a rough estimation to the duration of a full playthrough,- average tempo and liniarity of maps.
Beginnerfriendly Campaigns
- Good Campaign / OG DK / 11 maps / 4-8h / Turtler-friendly / Straightforward
- Burdend Imps / OG DK / 8 maps / 6-12h / Mixed-pace / Straightforward
- Barbarian Campaign / OG DK / 20 maps / 12-25h / Turtler-friendly / Straightforward
- Sapphire Realms / FX 1.2 / 10 maps / 7-15h / Turtler-friendly / Sophisticated
Challenging Campaigns
- Undead Keeper / OG DK / 6 maps / 5-10h / Turtler-friendly / Straightforward
- Post Undead Keeper / OG DK / 6 maps / 5-15h / Mixed-pace / Straightforward
- Twin Keepers / OG DK / 6 maps / 6-12h / Medium-adrenaline / Sophisticated
- The Blue Campaign / FX 1.0 / 12 maps / 7-15h / Medium-adrenaline / Straightforward
- Custodian's Oath / FX 1.0 / 11 maps / 6-12h / Mixed-pace / Straightforward
- Tempest Keeper / FX 1.2 / 15 maps / 12-25h / Mixed-pace / Sophisticated
- Choose Wisely / FX 1.3 / 7 maps / 6-12h / Turtler-friendly / Sophisticated
- Tyraels Realms / FX 1.3 / 5 maps / 5-10h / Mixed-pace / Sophisticated
Veteran Campaigns
- Ancient Keeper / OG DK+bugs / 20 maps / 15-45h / Mixed-pace / Pure Puzzle
- Another Dungeon / OG DK / 20 maps / 25-60h / VERY-mixed-pace / Obscure
- Dungeons and Keepers / FX 0.48 / 21 maps / 20-40h / Mixed-pace / Obscure
- Revenge of the Lord / FX 0.48 / 9 maps / 15-25h / Medium-adrenaline / Straightforward
- Modern Keeper / FX 0.48 / 6 maps / 6-12h / High-adrenaline / Straightforward
- Assmist Isle / FX 1.0 / 14 maps / 15-30h / High-adrenaline / Sophisticated
- Abyss Guardians / FX 1.3 / 10 maps / 20-40h / Mixed-pace / Obscure
Not every Campaign is listed here, only those who could be worth playing. If a campaign is not bundled, it needs to be downloaded from keeperfx.net, mind you as of now "FX 1.3" requires the latest alpha patch.
HARD MAPS vs. HOW TO BASIC
//good to know stuff
- Quick build; hold shift to bulk mine or build, hold ctrl to drag mine or build.
- Quick possess; shift + LMB to instantly possess a creature.
- Pick best creature; hold ctrl to pick highest level from creature UI, hold shift for lowest.
- Quick powercast; rapid click to spam fully charged keeper powers without charge reset.
- Temple sinkhole; tempeling imps makes them cheaper, bug and spider grant a mistress, 3 spiders grant a bile.
- Experience welfare; dragons level by sleeping near lava, tentacles near water and warlocks near gold.
- Rebound leveling; gain of xp is reverse proportional to the distance projectiles travel, works with own creatures.
- Payday cheese; creatures given small gold piles skip payday.
- Blocking entries; guard posts and temples near water or lava function like walls on budget.
- OP doors; placing guard posts in front of doors makes certain high profile creatures miss the hitbox.
- Reaper is pissed; go stand on top of some enemy corpse in possession.
- Hans make ze haste; creature effectiveness increases by 100% on speed monster, 50% on slap and 25% on obey and class torture each. Everything is stackable.
Post edited September 05, 2025 by EliteTurtler