Posted May 28, 2025
Copied from Steam:
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Hello investigators,
Thank you so much for all your feedback and bug reports — the first patch for Kathy Rain 2: Soothsayer is now live!
v.1.0.3.4088 changelog:
The inventory should now try its best to remember if it was opened or closed instead of hiding off screen as soon as you click on basically anything anywhere — that tends to happen every now and then in a point and click adventure
The library computer no longer features software from the 1960s and can now handle input characters beyond A-Z and 0-9
Fixed a number of instances of people making weird faces when saying things
Made it almost impossible to miss a few key items in the Gazette. If this doesn't work we'll make Eileen throw them on Kathy if she tries to leave
Moved the space bar feature tutorial to the library to space out the early tutorialization and make the game slightly more compatible with TikTok attention spans
Improved some of the hints related to the forensic puzzle in the cabin. Kathy should now actually remember what she voiced aloud 4 seconds earlier
Various little updates of the German translation. We don't speak a word of German, so if it's good we'll take all the credit and if it's bad we'll angrily join you with pitchforks outside the translators' office
Kathy's bedroom window has started following the laws of physics and now emits light
Resolved a number of bugs related to rapidly skipping through the new game trigger warning, since apparently some of you were so triggered by it you just couldn't help yourself from planting your head on your keyboard
Fixed the notebook bookmarks flashing for ~0.17 seconds during cutscenes, because our creative director noticed and even though nobody else in the world does he's still the boss and we need to do what he says (send help please)
Kathy no longer instantly forgets where she picked up a certain key
Corey can no longer spawn red spray can particles near his foot as if he put it through a meat grinder. We were torn about this one since it would explain his numb toes
Kathy is no longer scared to make eye contact with the stereo in the dorm room
Improved the computer book hints in the vain hope of reducing the number of players throwing their PC out of the window during that puzzle
Kathy now politely steps out of the way if she is caught by the ranger instead of chest bumping him
Fixed the smell of Lucas' trash can making Kathy transcend to another dimension allowing her to phase through the desk
Kathy no longer moonwalks in perpetuity out of frustration if the player tries drag and dropping the cigarette pack onto the PO boxes
Put an end to the toolbox rag's delusions of grandeur, covering up a bunch of other tools with its clickable area
Fixed a rare crash when loading saves when Kathy is at a precise moment in the middle of an interaction, because that's obviously a totally normal thing to do
The priest should now make more of a angry ruckus when he repairs his car
Eliminated an error when trying to use random inventory items on the computer power button, because using everything on everything is core gameplay baby
Kathy has recovered from a neurological condition making her stop and drool after using a thing on another thing in one of the endgame scenes
An extra layer of ear punishment was a nice idea in theory, but we've seen the error of our ways and now none of the endgame music will duplicate after a checkpoint restart
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Hello investigators,
Thank you so much for all your feedback and bug reports — the first patch for Kathy Rain 2: Soothsayer is now live!
v.1.0.3.4088 changelog:
The inventory should now try its best to remember if it was opened or closed instead of hiding off screen as soon as you click on basically anything anywhere — that tends to happen every now and then in a point and click adventure
The library computer no longer features software from the 1960s and can now handle input characters beyond A-Z and 0-9
Fixed a number of instances of people making weird faces when saying things
Made it almost impossible to miss a few key items in the Gazette. If this doesn't work we'll make Eileen throw them on Kathy if she tries to leave
Moved the space bar feature tutorial to the library to space out the early tutorialization and make the game slightly more compatible with TikTok attention spans
Improved some of the hints related to the forensic puzzle in the cabin. Kathy should now actually remember what she voiced aloud 4 seconds earlier
Various little updates of the German translation. We don't speak a word of German, so if it's good we'll take all the credit and if it's bad we'll angrily join you with pitchforks outside the translators' office
Kathy's bedroom window has started following the laws of physics and now emits light
Resolved a number of bugs related to rapidly skipping through the new game trigger warning, since apparently some of you were so triggered by it you just couldn't help yourself from planting your head on your keyboard
Fixed the notebook bookmarks flashing for ~0.17 seconds during cutscenes, because our creative director noticed and even though nobody else in the world does he's still the boss and we need to do what he says (send help please)
Kathy no longer instantly forgets where she picked up a certain key
Corey can no longer spawn red spray can particles near his foot as if he put it through a meat grinder. We were torn about this one since it would explain his numb toes
Kathy is no longer scared to make eye contact with the stereo in the dorm room
Improved the computer book hints in the vain hope of reducing the number of players throwing their PC out of the window during that puzzle
Kathy now politely steps out of the way if she is caught by the ranger instead of chest bumping him
Fixed the smell of Lucas' trash can making Kathy transcend to another dimension allowing her to phase through the desk
Kathy no longer moonwalks in perpetuity out of frustration if the player tries drag and dropping the cigarette pack onto the PO boxes
Put an end to the toolbox rag's delusions of grandeur, covering up a bunch of other tools with its clickable area
Fixed a rare crash when loading saves when Kathy is at a precise moment in the middle of an interaction, because that's obviously a totally normal thing to do
The priest should now make more of a angry ruckus when he repairs his car
Eliminated an error when trying to use random inventory items on the computer power button, because using everything on everything is core gameplay baby
Kathy has recovered from a neurological condition making her stop and drool after using a thing on another thing in one of the endgame scenes
An extra layer of ear punishment was a nice idea in theory, but we've seen the error of our ways and now none of the endgame music will duplicate after a checkpoint restart