Posted September 25, 2010
I'm assuming that turning left/right/up/down is supposed to animate the turn, instead of just jumping to the given viewing angle. But on my machine, it's just instantaneous, like Myst. I've slid the transition slider all the way to the left, and that has slowed it down just enough that I can see that there is SOMETHING other than just instantaneous snap to the next viewing angle...
My system is an AMD Quad core, Win7 Ultimate. I can't imagine why a Windows-based game would have this bad of a timing issue, unless it's something to do with the multiple cores. I know there used to be issues with certain multimedia timers on quad core systems, but those should have been fixed in Vista, much less Win7. Also, I would expect a program that is being run in Win95 compatibility mode to only be seeing one core anyway.
Any help would be greatly appreciated. I find the instantaneous turn very disorienting.
My system is an AMD Quad core, Win7 Ultimate. I can't imagine why a Windows-based game would have this bad of a timing issue, unless it's something to do with the multiple cores. I know there used to be issues with certain multimedia timers on quad core systems, but those should have been fixed in Vista, much less Win7. Also, I would expect a program that is being run in Win95 compatibility mode to only be seeing one core anyway.
Any help would be greatly appreciated. I find the instantaneous turn very disorienting.
This question / problem has been solved by Turrican26