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I'm assuming that turning left/right/up/down is supposed to animate the turn, instead of just jumping to the given viewing angle. But on my machine, it's just instantaneous, like Myst. I've slid the transition slider all the way to the left, and that has slowed it down just enough that I can see that there is SOMETHING other than just instantaneous snap to the next viewing angle...

My system is an AMD Quad core, Win7 Ultimate. I can't imagine why a Windows-based game would have this bad of a timing issue, unless it's something to do with the multiple cores. I know there used to be issues with certain multimedia timers on quad core systems, but those should have been fixed in Vista, much less Win7. Also, I would expect a program that is being run in Win95 compatibility mode to only be seeing one core anyway.

Any help would be greatly appreciated. I find the instantaneous turn very disorienting.
This question / problem has been solved by Turrican26image
Not a solution to your post, but even when functional it doesn't "animate" so much as just kind of scroll between the two images.
Post edited September 28, 2010 by macnbc
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macnbc: Not a solution to your post, but even when functional it doesn't "animate" so much as just kind of scroll between the two images.
Ah... Does it at least scroll based on the turn direction? If I look up, does the new image slide in from above?

Thank you.
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MacReiter: Ah... Does it at least scroll based on the turn direction? If I look up, does the new image slide in from above?

Thank you.
I haven't played it in awhile, but I want to say "yes".. can't find a clip online showing it though.
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macnbc: Not a solution to your post, but even when functional it doesn't "animate" so much as just kind of scroll between the two images.
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MacReiter: Ah... Does it at least scroll based on the turn direction? If I look up, does the new image slide in from above?

Thank you.
Yes, it does, but since the perspective overlaps don't match, it's a very poorly done transition effect, relying only on the human eye's inability to keep up to create an illusion of turning. But it's an old game, and a good one, and that's really the best they could do with the present technology without creating a million animations.

It's not a big loss. The first journeyman game didn't even have animations for walking forward, just instantaneous transition, like with the perspective scroll here.
Absolutely wrong. There are video animations for each movement of your character in the game. I happen to have the original CD version of the game. It runs fine on my Windows XP machine. All the "missing" video animations are there and including them in the game makes the gaming experience a lot better. You can actually view these animations using Windows Media Player simply by going to the folder Legacy of Time\Data and double clicking any of the .mov files

I also have the GOG downloaded version of the game. It runs fine on my Dell XPS computer but on my emachines computer, I, too experience the "missing" video animations.

It looks like there may be a lot of folks who will have to put up with a crippled game until the GOG tech people find a fix for the problem.
There is one thing I forgot to mention. The Game itself uses about 4 Gb of your hard drive. About 90 % of this is tied up in the animation videos. Thus for those of us who cannot gain access to the "missing" video animagions, we are missing 90 % of the game. You in effect are only able to play 10 % of the game !

That is unacceptable. We need a fix from the GOG tech people ! ! !
I too am having this issue. I'm able to hear the transitions, but not see them. Does need to be fixed!
I am having the problem of movies as well. i can hear the voice overs but the movies do not render.
The 'solution' for this is just acknowledging the problem.
For me, the 'solution' that I came upon was the Task Manager fix - press Ctrl-Alt-Del and then move back into the game, this fixes problems with the cinematics of all stripes not working, including moving from one place to another.
Is there any way to slow the game down so that the turn transitions are visible? I’ve tried playing JMP2 in VirtualBox and lowering the “execution cap” (is this the correct setting?), but that just makes the audio stutter with almost no effect on the transitions.

(Note: I, like the OP, am not talking about the walking transitions. Those all work fine. I’m talking about the turning effect, where the image slides in from the edge of the screen.)
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Frungi: Is there any way to slow the game down so that the turn transitions are visible? I’ve tried playing JMP2 in VirtualBox and lowering the “execution cap” (is this the correct setting?), but that just makes the audio stutter with almost no effect on the transitions.

(Note: I, like the OP, am not talking about the walking transitions. Those all work fine. I’m talking about the turning effect, where the image slides in from the edge of the screen.)
The slider control for turning transition speed within JP2 can be found in the Interface Biochip. We're aware that this may have limited effect on very fast systems. We're working on an eventual solution for this, but it will take time.