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waltc: Thirteen posts about resolution and not one mention of what the resolution happens to be? LoL...;) Obviously, what was considered "high-res" in ~'07/'08 will not be considered "high-res" today. It would be interesting, however, to know what the actual resolutions in both the high and the low-res game versions actually are.
They're talking about the resolution of movies, rather than the resolution of the game itself. The movies vary, but most are 640x280 in the DVD version afaik. The game itself runs at a fixed 640x480, both in the cd and dvd versions.
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timeslip: They're talking about the resolution of movies, rather than the resolution of the game itself. The movies vary, but most are 640x280 in the DVD version afaik. The game itself runs at a fixed 640x480, both in the cd and dvd versions.
Well, by "low-res" do they mean 320x160? It's just not clear at all, whether in the game or the movies, what they mean by hires and lo-res. I would guess for the time and format, that 640x280 would equate to "hi-res," though.
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waltc: Well, by "low-res" do they mean 320x160? It's just not clear at all, whether in the game or the movies, what they mean by hires and lo-res. I would guess for the time and format, that 640x280 would equate to "hi-res," though.
I have no idea what resolution the movies were in the cd version, sorry. 320x140 would seem plausible, if they just doubled everything.
I haven't tested yet, but a simple way to test this is to find an example movie, open it in Quicktime, run the built-in movie inspector.

For reference, I 'believe' the ingame animations on the original version are 640x180 as the whole game runs at 640x480 and the animations run in a small portion of that window.
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timeslip: I have no idea what resolution the movies were in the cd version, sorry. 320x140 would seem plausible, if they just doubled everything.
The original CD version used QuickTime movies which are vertically squeezed to half their original height to conserve space (640x140 resolution). During gameplay, the engine would then stretch the movies vertically to 640x280 to un-squeeze them to the correct aspect ratio, but the end result looked rather blocky.

Having not owned the DVD version, I would assume that its movies would be natively rendered in 640x280, thus avoiding the vertical resolution loss.
Post edited July 30, 2012 by spire
Hello, I am posting on behalf of the official website at http://thejourneymanproject.com

The video sequences from the CD-ROM version were encoded at 640x140 due to disk limitations, and then played back at 640x280 by either duplicating or skipping every other horizontal line. The spherical nodes between the walk sequences could be displayed at the same settings to match the appearance of the video playback. However, there was a "best" quality setting that could render the spherical nodes at the full 640x280 resolution, thus approaching the quality of the DVD version. This may be the source of the confusion as some users may be comparing screenshots of these nodes, rather than that of the videos themselves.

In the DVD-ROM version, the nodes were reprocessed to compensate for spherical distortion and display with sharper detail than the CD-ROM version, albeit at the same 640x280 resolution as the "best" quality setting. On the other hand, the videos were all re-encoded at the native 640x280 playback resolution, double that of the CD-ROM version. The version hosted at GOG is using the graphics and video files from the DVD-ROM version. Hope this clears up any confusion.

Also, don't use the Presto Studios logo for comparison, as they are the exact same dimensions on both versions. You will be able to tell the difference by the video playback right after the logo sequence.