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RetroCodger426: Tried it. Excellent! Yours is the most successful so far. Aside from a slight pause at the start of the level and the aforementioned screen tearing it works great! There was no choppiness whatsoever during the actual gameplay.

My previous best was to have no screen-tearing or choppiness during the level, but .... horrendous, massively increased lag and sound-stutter during menus as well as a longer pause right before the level.

I think I used DDraw *or maybe overlay - I forget* (no other real tweaks) and forced Vsync on (Graphics card side); this eliminated the tearing, but increased the stuttering in the menus. I can recreate this effect using your config, Strijkbout. However, with the way I had it set up, disabling Vsync meant the return of the slight stutter during gameplay.

So yours is definitely the best all-rounder in my opinion. Thanks again!
Thank you! :^)

Can you get into the setup program of the game and check if machine speed is set to the highest? Maybe that causes the delay at the start because I'm not experiencing it.

To do that you need to edit the file most likely called dosbox_single.conf and put a # in front of 'jazz' and 'exit' and then start the shortcut and then type 'setup' at the prompt.

I should add that I have set it to Soundblaster 16 and set it to the highest machine speed.
Post edited December 03, 2017 by Strijkbout
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RetroCodger426: Can you get into the setup program of the game and check if machine speed is set to the highest? Maybe that causes the delay at the start because I'm not experiencing it.

To do that you need to edit the file most likely called dosbox_single.conf and put a # in front of 'jazz' and 'exit' and then start the shortcut and then type 'setup' at the prompt.

I should add that I have set it to Soundblaster 16 and set it to the highest machine speed.
Well this is embarrassing. I was about to try your latest suggestion. I had DOSBox mounted and to save time and hassle, moved it all into one folder GOG style. Loaded it up a second time ... stutter had returned and there was no screen-tear anymore. I then moved it all back to where it was when it worked, exactly as before (mounting method), fired the game up ... same thing again: No screen tear and stutter still present.

This is all a bit above my station as I'm still getting to grips with DOS SVN, mounting etc. so I shall have to mess around a bit more and try to get it to work properly again, sorry.

I can't understand how it worked one time and now I can't recreate it. It definitely had screen-tear, but was buttery smooth. The lack of screen-tear now tells me it's gone back to its old ways. My limited knowledge of DOSBox means I'm stumpted as of this moment.
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petran79: I use Dosbox ECE SVN

http://blog.yesterplay80.net/dosbox-ece-en/

Currently, DOSBox ECE differs from normal DOSBox in these features:

Emulation of a 3Dfx Vooodoo card through OpenGL (No external Glide wrapper needed!)
4x, 5x and 6x scaling in windowed mode is possible
Pixel-perfect output mode for undistorted scaling of the picture
Improved emulation of OPL3 (a FM sound synthesis chip from Yamaha)
Improved sound of PC speaker emulation
Emulation of the Roland MT-32 midi synthesizer
Integration of Fluidsynth (a software MIDI synthesizer with Soundfont support)
Support for up to 10 joystick axis and 2 D-pads (full use of two 360 compatible controllers)
This solved all of my issues. Thank you for posting!