darthhwarrior: -snip for brevity-
Unless playing a lot JA2 with mods most things pointed out were how you thought it was, was changed with community patch or mods or wished for changes. Now not saying they are invalid points, but they are more points for additions that could add flavour on how the game is played and for some. And hopefully they will add some, but others need to be added by the community.
-snip
Naisharam: I've somehow ended up in the middle of ~20 enemies and is expected to somehow fight my way out through this.
There was
no foreshadowing that this scenario would occur.
But, okay, it is theoretically feasible.
Except... I'm absolutely fucked ammo-wise.
Turns out my sniper rifle(M24), two of my assault rifles(Galil), my rifle(Gewehr) and my LMG(MG42) all use the same ammunition pool.
So after a couple of bursts from the LMG, 4 out of my 6 mercs are out of ammunition(7.62mm NATO) for their main weapon.
Which leaves me with two mercs carrying shotguns and a backup PDW.
I have 120 rounds of 7.62mm WP Match, 105 rounds of 7.62mm WP HP, 89 rounds of 7.62 WP Tracer, 37 rounds of 7.62mm WP Standard, 35 rounds of 7.62mm WP AP... But no. My guns will use 7.62mm NATO
only! This is bad game design.
There's no way for me to resupply ammunition for these guns. My only crafting options are WP rounds.
I didn't realise this game was Wasteland 2, where you absolutely cannot have two characters use the same ammo type or you'll run into shortages.
Actual shops could have remedied this. Bobby Rays could have remedied this. Better crafting could have remedied this.
A working economy, a reason to keep spare weapons around,
and the capability and space to do so, would have remedied this.
Realistic loot would have remedied this. Especially after killing 20-or-so enemies in a scripted defence mission and getting practically jack shit as a reward for it.
(As far as I remember, the only ammunition I recovered after that fight were 41 rounds of 50BMG.)
There's a reason one of the most requested fixes to this game is a way to acquire more ammunition, whether that be a new Bobby Ray, a better shop implementation or a way to actually loot the enemies that you drop.
I can understand the frustration on the ammo part and yes that can be annoying for people, and sorry to hear you got only guns that accept 7.62mm NATO bullets and than can happen RNG, and perhaps a setting to increase drops could help or a mod.
But do keep in mind that Bobby Ray had in originals limited amount of ammunition as well and the games, as this one, were designed with every bullet you shot had to feel as if would count and if not you choose if it is tactical reasonable to keep going or adjust.
And that is where a lot of points from ammo issue also come from, checked a lot of streams and most go full fighting and unwilling to move away or change approach to conserve. (Also a reason why Barry is considered a hot item to have due his deadly grenades renewal).
I think there is now a mod that makes it so that it should force 100% drops of after a fight
Heck even the most shout is actually showing percentage of hit which they themself provided a mod for. (Maybe tweakable to less, don't know)
And lastly, in case you missed it, the topic specifically asks how this game measures up against a modded version of JA2, so that's what I'm going to compare it against.
You can, and you can do it, and as can be pointed out that the comparison to it a bit skewed as it feels comparing two people of karate with one wearing an orange belt to one with a red belt. And why some things are there a bit in JA2 and why how they are, and if want pure comparison than also go for the actually meant settings of JA2 V1.13 (hard and very limited drops forcing a lot of pistol fighting and getting close with Steroids/Grizzly ;) )
If they invest and make the more mature as well as modding matures to it it will feel fair to compare JA2 v1.13 to it, and I freaking hope they invest into the game to handle the feedback to make it more configurable so issue's like the ammunition due to desired way to play can be handled as other things, and expand.