Posted May 31, 2012
Having played 1.13 extensively over the last few days, I'm honestly surprised people aren't talking about it on this forum. I'm very impressed by it, and I think thanks and praises are in order. I will try to do so by hopefully getting more members here to look into giving it a go, because this has got to be the deepest tactical experience I've ever had the pleasure of playing. If there are suggestions to improve this thread, feel free to post here or PM and I'll edit accordingly.
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Where can I download 1.13?
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You can find the latest stable build here:
http://ja2v113.pbworks.com/w/page/4218339/FrontPage
You can also find mods built off the 1.13 base here, compiled by Tais:
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/301591/Tais_SCI_s_Part_3.html
Also, if you're interested in staying up-to-date with JA2 1.13 news, bookmark this page:
http://www.ja-galaxy-forum.com/board/
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What is Jagged Alliance 2 1.13? Is that the latest version?
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1.13 is not a patch, but a mod. Indeed, it's a mod that adds everything but the kitchen sink into the game. No longer will you be camping for FN-FALs, LAWs and Mustard Gas grenades at Tony's and Bobby Rays to equip your mercs with. 1.13 makes an already complex game even more complex. There are around 300 guns in total, compared to the 60 or so from vanilla Jagged Alliance 2. This is in addition to the fact that there are also new weapon attachments, ammo types (the sheer number of ammo types is will overwhelm a newcomer), armour and other miscellaneous equipment.
But to call it an equipment add-on would be severely understating its capabilities. 1.13 is, as I understand, the culmination of many developers' hard work over the years, with various developers linking up to create the end product. Of note:
- The targeting system has been overhauled thanks to the addition of HAM (Headrock's Assorted Modifications) and the replacement of the Chance to Hit (CTH) system with Headrock's New Chance to Hit (NCTH). No longer will you be able to run and gun with pinpoint accuracy. Expect to miss a lot even when you think you will hit. NCTH is just one of the features of course; HAM adds an unbelievable depth to the game with its assortment of features, including suppression fire, manual cocking of bolt action rifles, fear effects, et cetera.
- The inventory system has been given a facelift - instead of 4 big pouches and 8 small pouches, now you will have to manually collect backpacks and vests that contain their own unique pouches.
- Improved AI means that enemies won't stupidly wander into lit up zones at night.
- MULTIPLAYER!
- ... and a slew of new features, too many in fact to list them all. There are the Improved Interrupts System (IIS), higher resolutions (up to 1024x768), AI Turn Speed Up ...
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Like a real man?
==============================
If you haven't already heard, 1.13 also has a reputation for being way more difficult than JA2. This isn't a false claim. The Drassen attack launched by Deidranna in 1.13 is notorious for being brutally difficult. Until you get long range assault rifles too, you will get slaughtered very easily in the early game, even if you have I.M.P. characters with MP5s. Night missions are no longer a guarantee for your mercs to emerge unscathed.
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I'm a new player! Should I play this first, or JA2?
==============================
If you haven't played JA2, then I recommend you start with that first. Firstly, 1.13 is really very complex and difficult. Playing JA2 on Experienced, at least, is a good start, a sort of tutorial to prep you for 1.13.
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Resources / Solutions
==============================
"I can't hit anything with NCTH. It's really frustrating. Am I doing something wrong?"
This was one of the first few questions I asked when playing. I honestly couldn't get used to not hitting 20 tiles away with an MP5 with an 85 Marksmanship merc. After some Googling, I found this article, which helped explain a great deal to me:
http://ja2v113ham.wikia.com/wiki/New_Chance_To_Hit
==============================
Where can I download 1.13?
==============================
You can find the latest stable build here:
http://ja2v113.pbworks.com/w/page/4218339/FrontPage
You can also find mods built off the 1.13 base here, compiled by Tais:
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/301591/Tais_SCI_s_Part_3.html
Also, if you're interested in staying up-to-date with JA2 1.13 news, bookmark this page:
http://www.ja-galaxy-forum.com/board/
==============================
What is Jagged Alliance 2 1.13? Is that the latest version?
==============================
1.13 is not a patch, but a mod. Indeed, it's a mod that adds everything but the kitchen sink into the game. No longer will you be camping for FN-FALs, LAWs and Mustard Gas grenades at Tony's and Bobby Rays to equip your mercs with. 1.13 makes an already complex game even more complex. There are around 300 guns in total, compared to the 60 or so from vanilla Jagged Alliance 2. This is in addition to the fact that there are also new weapon attachments, ammo types (the sheer number of ammo types is will overwhelm a newcomer), armour and other miscellaneous equipment.
But to call it an equipment add-on would be severely understating its capabilities. 1.13 is, as I understand, the culmination of many developers' hard work over the years, with various developers linking up to create the end product. Of note:
- The targeting system has been overhauled thanks to the addition of HAM (Headrock's Assorted Modifications) and the replacement of the Chance to Hit (CTH) system with Headrock's New Chance to Hit (NCTH). No longer will you be able to run and gun with pinpoint accuracy. Expect to miss a lot even when you think you will hit. NCTH is just one of the features of course; HAM adds an unbelievable depth to the game with its assortment of features, including suppression fire, manual cocking of bolt action rifles, fear effects, et cetera.
- The inventory system has been given a facelift - instead of 4 big pouches and 8 small pouches, now you will have to manually collect backpacks and vests that contain their own unique pouches.
- Improved AI means that enemies won't stupidly wander into lit up zones at night.
- MULTIPLAYER!
- ... and a slew of new features, too many in fact to list them all. There are the Improved Interrupts System (IIS), higher resolutions (up to 1024x768), AI Turn Speed Up ...
==============================
Like a real man?
==============================
If you haven't already heard, 1.13 also has a reputation for being way more difficult than JA2. This isn't a false claim. The Drassen attack launched by Deidranna in 1.13 is notorious for being brutally difficult. Until you get long range assault rifles too, you will get slaughtered very easily in the early game, even if you have I.M.P. characters with MP5s. Night missions are no longer a guarantee for your mercs to emerge unscathed.
==============================
I'm a new player! Should I play this first, or JA2?
==============================
If you haven't played JA2, then I recommend you start with that first. Firstly, 1.13 is really very complex and difficult. Playing JA2 on Experienced, at least, is a good start, a sort of tutorial to prep you for 1.13.
==============================
Resources / Solutions
==============================
"I can't hit anything with NCTH. It's really frustrating. Am I doing something wrong?"
This was one of the first few questions I asked when playing. I honestly couldn't get used to not hitting 20 tiles away with an MP5 with an 85 Marksmanship merc. After some Googling, I found this article, which helped explain a great deal to me:
http://ja2v113ham.wikia.com/wiki/New_Chance_To_Hit
Post edited June 05, 2012 by lowyhong