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Hello, necromancers!
In preparation of the DLC, we've updated the main version of the game with several improvements and balance changes:

1. Players focussed a lot on the shortcomings of the Transmutation randomness and asked us to implement a more guaranteed and reliable way to improve the parts. We found a way to meet the wishes and added (to supplement the Transmutation) the option to improve the part which is already planted into the minion, with the Diggers' Souls (20, 40, 80 for each step).

2. There also have been some displeased players because the game profile automatically deleted itself after finishing the game. Now the game profile is saved even after finishing the fifth floor. Because of this feature, you now always have the opportunity to re-watch the final cinematic, load the old quick save, look into your inventory and achievements, and save progress before DLC Iratus: Wrath of the Necromancer to continue your conquest from the sixth floor.

3. After analyzing your feedback for all this time, we changed the mechanism for generating maps and squads to make the walkthrough more dynamic, fights and squads more varied, and the improvement of the minions and Iratus more rapid.

4. And — of course — balance changes! In short, we added Features to all the remaining minions, for example, Zombie now Ignores Armor and Resistance, and our Ghoul restores 10% of the damage dealt to enemies as Vigor. We also changed the power of minions' abilities and characteristics upgrades, strengthened a list of minion items, tuned the talents Finger of Death and Battle Eternal, and as well, slightly changed the characteristics of enemies and bosses on the 4th and 5th floors.
A detailed changelog can be found at the end of this blogpost.

We recommend you to join our Discord server: there our communication is the fastest, and players are able to share their thoughts, ideas and the best lineup with each other!
https://discord.gg/iratuslordofthedead
That all sounds excellent; thank you!
Detailed changelog:

Minions

Zombie:
Feature added: Ignores Armor and Resistance
Reworked Volley and all its upgrades:
- Now can be cast from 3 position
- Volley, Grand Volley: Damage changed from 120% to 75%
- Accurate Volley: Damage changed from 120% to 100%
Reworked Buckshot and all its upgrades:
- Buckshot, Plentiful Buckshot: Damage changed from 80% to 50%
- Whistling Buckshot: Damage changed from 80% to 65%
Bombardment: Damage changed from 50% to 40%
Shock Charges, Abyssal Bombardment: Damage changed from 65% to 50%

Wraith:
Feature added: Receives +3 Accuracy and Evasion at the start of each turn until the end of combat. Stacks up to 5 times
Upgrading Dread bonus changed from 3 to 4

Mummy:
Upgrading Dread bonus changed from 2 to 3

Lich:
Command Undead, Ineffable Command: Attack and Dread bonus changed from 14 to 18
Dominate Undead: Attack and Dread bonus changed from 18 to 24

Shade:
Attack upgrading cost changed from [ 3 | 6 | 9 | 12 ] to [ 2 | 5 | 8 | 11 | 14 ] stat points. Bonus has not changed
Luck upgrading cost changed from [ 1 | 2 | 4 | 6 | 8 | 10 ] to [ 1 | 2 | 3 | 4 | 5 | 6 | 7 ] stat points. Bonus has not changed
Feature damage changed from 120% to 150%
Pain Reflection: Damage changed from 100% to 150%
Pain Amplification: Damage changed from 135% to 200%
Pain Mirror: Damage changed from 110% to 165%
Deep Shadows, Shadows within Shadows: Damage dealt to bosses when trapped changed from 7.5% to 5%
Hungry Shadows: Damage dealt to bosses when trapped changed from 10% to 7.5%

Vampire:
Baseline Luck changed from 10 to 12
Baseline Evasion changed from 6 to 8
Upgrading Attack cost changed from [ 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ] to [ 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 ] stat points. Bonus has not changed
Mesmerize: Amount of restored Mana changed from 15 to 20

Lost Soul:
Baseline Accuracy changed from 98 to 99
Baseline Luck changed from 3 to 6
Baseline Evasion changed from 3 to 6
Feature added: 50% chance to redirect any attack to an ally standing in front of them

Bone Golem:
Feature added: When the Bone Golem dies, all enemies receive 200% physical damage

Fallen Dhampir:
Baseline Attack changed from 15-17 to 18-20
Baseline Dread changed from 13-15 to 16-18
Baseline Accuracy changed from 91 to 95
Baseline Luck changed from 30 to 25
Baseline Evasion changed from 14 to 10
Upgrading Evasion bonus changed from 3 to 4

Ghoul:
Feature added: Restores 10% of the damage dealt to enemies as Vigor
Repelling Mark, Repulsive Mark: Attack, Dread, Luck and Evasion bonus changed from 8 to 12
Alluring Mark: Attack, Dread, Luck and Evasion bonus changed from 10 to 16

Minion items

Mutant Claw:
Bonus to damage dealt to Bosses and Elite enemies changed from 20% to 25%

Skin of Alabaster:
Bonus to reduce damage taken from Bosses and Elite enemies changed from 20% to 25%

Essence of Mind:
The amount of Mana restored per damage dealt changed from 15% to 20%

Burning Blood:
The amount of Wrath restored per damage dealt changed from 15% to 25%

Spiked Head:
Counterattack stress damage changed from 30 to 40

Salamander Skin:
Counterattack magic damage changed from 30 to 40

Crow Paw:
Damage dealt by curse changed from 10/4 to 15/6

Ashes of a Burned Witch:
Damage dealt by ignition changed from 10/4 to 15/6

Warrior Bones:
Incoming physical damage decreasing changed from 40% to 50%
Incoming magic damage increasing changed from 40% to 25%

Wizard Bones:
Incoming magic damage decreasing changed from 40% to 50%
Incoming physical damage increasing changed from 40% to 25%

Bloated Flesh:
Restoration of Vigor for each unfilled squad slot changed from 6 to 12

Hero's Blood:
Damage bonus changed from 50% to 100%

Witchskin Sash:
Spellpower bonus changed from 4 to 5

Bane Aura:
Spellpower bonus changed from 12 to 15

Unholy Water:
Spellpower bonus changed from 18 to 25

Cannibal's Jaw:
Minion Attack and Dread bonus changed from 12 to 24

Vulture's Feather:
Luck bonus changed from 10 to 16
Accuracy bonus changed from 10 to 18
Evasion bonus changed from 10 to 12

Iratus talents and spells

Finger of Death:
Baseline damage changed from 50% (bosses - 10%) to 25% (bosses - 5%)
Damage bonus based on Spellpower changed from 0.15% (bosses - 0.03%) to 0.25% (bosses - 0.05%)

Battle Eternal:
Cost changed from 85 to 75 Mana

Bosses and enemies

Slightly changed the characteristics of enemies on the 4th floor at all difficulty levels: Attack decreased and Accuracy increased
Slightly changed the characteristics of enemies on the 5th floor at all difficulty levels: Attack, Vigor and Sanity amount decreased, increased other characteristics

Inventor
Difficulty level Good Always Wins:
- Baseline Vigor changed from 850 to 820
- Baseline Sanity changed from 755 to 725

Monster Slayer
Difficulty level Good Always Wins:
- Baseline Vigor changed from 1255 to 1160
- Baseline Sanity changed from 1255 to 1160

Grand Magister
Difficulty level More Pain!:
- Baseline Vigor changed from 925 to 900
- Baseline Sanity changed from 925 to 900
- Baseline Attack changed from 30-36 to 28-34
Post edited October 17, 2020 by ERISS
I wasn't going to bother with the DLC but these are some good changes.