Posted October 16, 2020
high rated
Hello, necromancers!
In preparation of the DLC, we've updated the main version of the game with several improvements and balance changes:
1. Players focussed a lot on the shortcomings of the Transmutation randomness and asked us to implement a more guaranteed and reliable way to improve the parts. We found a way to meet the wishes and added (to supplement the Transmutation) the option to improve the part which is already planted into the minion, with the Diggers' Souls (20, 40, 80 for each step).
2. There also have been some displeased players because the game profile automatically deleted itself after finishing the game. Now the game profile is saved even after finishing the fifth floor. Because of this feature, you now always have the opportunity to re-watch the final cinematic, load the old quick save, look into your inventory and achievements, and save progress before DLC Iratus: Wrath of the Necromancer to continue your conquest from the sixth floor.
3. After analyzing your feedback for all this time, we changed the mechanism for generating maps and squads to make the walkthrough more dynamic, fights and squads more varied, and the improvement of the minions and Iratus more rapid.
4. And — of course — balance changes! In short, we added Features to all the remaining minions, for example, Zombie now Ignores Armor and Resistance, and our Ghoul restores 10% of the damage dealt to enemies as Vigor. We also changed the power of minions' abilities and characteristics upgrades, strengthened a list of minion items, tuned the talents Finger of Death and Battle Eternal, and as well, slightly changed the characteristics of enemies and bosses on the 4th and 5th floors.
A detailed changelog can be found at the end of this blogpost.
We recommend you to join our Discord server: there our communication is the fastest, and players are able to share their thoughts, ideas and the best lineup with each other!
https://discord.gg/iratuslordofthedead
In preparation of the DLC, we've updated the main version of the game with several improvements and balance changes:
1. Players focussed a lot on the shortcomings of the Transmutation randomness and asked us to implement a more guaranteed and reliable way to improve the parts. We found a way to meet the wishes and added (to supplement the Transmutation) the option to improve the part which is already planted into the minion, with the Diggers' Souls (20, 40, 80 for each step).
2. There also have been some displeased players because the game profile automatically deleted itself after finishing the game. Now the game profile is saved even after finishing the fifth floor. Because of this feature, you now always have the opportunity to re-watch the final cinematic, load the old quick save, look into your inventory and achievements, and save progress before DLC Iratus: Wrath of the Necromancer to continue your conquest from the sixth floor.
3. After analyzing your feedback for all this time, we changed the mechanism for generating maps and squads to make the walkthrough more dynamic, fights and squads more varied, and the improvement of the minions and Iratus more rapid.
4. And — of course — balance changes! In short, we added Features to all the remaining minions, for example, Zombie now Ignores Armor and Resistance, and our Ghoul restores 10% of the damage dealt to enemies as Vigor. We also changed the power of minions' abilities and characteristics upgrades, strengthened a list of minion items, tuned the talents Finger of Death and Battle Eternal, and as well, slightly changed the characteristics of enemies and bosses on the 4th and 5th floors.
A detailed changelog can be found at the end of this blogpost.
We recommend you to join our Discord server: there our communication is the fastest, and players are able to share their thoughts, ideas and the best lineup with each other!
https://discord.gg/iratuslordofthedead