Posted March 05, 2025
Version 1.3.18
Base Game Changes
• fixed a crash that occurred when selecting an ammo type with a controller
IV1 Remaster Campaign Changes
• fixed one of the windows on 'Luxus' Incorporated Complex not being climbable
• fixed one of the reinforcement spawns on Repurposed Factory not having a weapon
Version 1.3.17 • fixed a crash that occurred when selecting an ammo type with a controller
IV1 Remaster Campaign Changes
• fixed one of the windows on 'Luxus' Incorporated Complex not being climbable
• fixed one of the reinforcement spawns on Repurposed Factory not having a weapon
• fixed a crash on startup that occured on very low-resolution display setups
Version 1.3.16 • fixed a crash that could occur sometimes when an enemy would be in the fear state
• fixed a crash that could occur when attempting to cycle through player types in the skills menu using a controller
IV1 Remaster Changes
• update russian localization
Version 1.3.15 • fixed a crash that could occur when attempting to cycle through player types in the skills menu using a controller
IV1 Remaster Changes
• update russian localization
Base Game Changes
• added a missing light switch to one of the rooms in Office, Top Floor
• fixed lamps flickering if broken while the light switch is turned off
• fixed two lights not being influenced by a breaker box on Police Precinct
• fixed incorrect ammo type text formatting on various 12 gauge and 20 gauge ammo types
• fixed throwing knives not impacting with fire extinguishers, making it possible to accidentally get a throwing knife stuck in a fire extinguisher to never get it back
• updated Chinese localization
IV1 Remaster Changes
• fixed two lights not being influenced by breaker boxes on Epilogue
• fixed being able to get out of Steve's house in prologue
• fixed one of the cameras in Drug Mob Casino not being tracked by a security monitor
• fixed being able to get stuck between a bed and a wall on Apartment Complex
• added a missing keycard to the storage room in Drug Mob Casino
• updated Chinese localization
Map Editor Changes
• fixed the 'wait_for_time" objective task not functioning correctly
• fixed the "Mark NPCs: how many enemies alive?" field in the neutralize_enemies and kill_enemies tasks not functioning correctly
• placing an unconscious body into a dumpster now counts as a kill for "kill_enemies" objective tasks, to avoid softlocks
Version 1.3.14 • added a missing light switch to one of the rooms in Office, Top Floor
• fixed lamps flickering if broken while the light switch is turned off
• fixed two lights not being influenced by a breaker box on Police Precinct
• fixed incorrect ammo type text formatting on various 12 gauge and 20 gauge ammo types
• fixed throwing knives not impacting with fire extinguishers, making it possible to accidentally get a throwing knife stuck in a fire extinguisher to never get it back
• updated Chinese localization
IV1 Remaster Changes
• fixed two lights not being influenced by breaker boxes on Epilogue
• fixed being able to get out of Steve's house in prologue
• fixed one of the cameras in Drug Mob Casino not being tracked by a security monitor
• fixed being able to get stuck between a bed and a wall on Apartment Complex
• added a missing keycard to the storage room in Drug Mob Casino
• updated Chinese localization
Map Editor Changes
• fixed the 'wait_for_time" objective task not functioning correctly
• fixed the "Mark NPCs: how many enemies alive?" field in the neutralize_enemies and kill_enemies tasks not functioning correctly
• placing an unconscious body into a dumpster now counts as a kill for "kill_enemies" objective tasks, to avoid softlocks
• fixed the "Randomize expertise" custom difficulty setting incorrectly functioning when set to the "Fair" setting
• fixed the "Randomize placed weapons" gameplay mutator placing cutscene-specific weapons into the game world
• fixed missing gestures when in dialogue with Dad on Decrepit Industrial Area
• fixed a crash that occurred when loading mobile dialogues in certain circumstances
• updated Chinese, Traditional Chinese, German, Japanese, Polish, Portuguese, Spanish, and Turkish localizations for both the main campaign and the IV1 Remaster
Supporter Pack Changes
• added missing metadata to all .flac and .ogg exports of the soundtrack, reorganized some of the track folders, and added missing gameplay versions of several tracks
Version 1.3.13 • fixed the "Randomize placed weapons" gameplay mutator placing cutscene-specific weapons into the game world
• fixed missing gestures when in dialogue with Dad on Decrepit Industrial Area
• fixed a crash that occurred when loading mobile dialogues in certain circumstances
• updated Chinese, Traditional Chinese, German, Japanese, Polish, Portuguese, Spanish, and Turkish localizations for both the main campaign and the IV1 Remaster
Supporter Pack Changes
• added missing metadata to all .flac and .ogg exports of the soundtrack, reorganized some of the track folders, and added missing gameplay versions of several tracks
• fixed a crash on startup that occurred when the game would be launched with a malformed user settings config file
Version 1.3.12 Light Switch Additions
• Oleander's Objective: 1 addition
• Butchery: 1 addition
• Politician's House: 1 addition
• Mob Corporate Front: 1 addition
• Road to Police Precinct: 1 addition
• Industrial Front: 1 addition
• Pablo's Hideout: 2 additions
• Dolion's Estate: 1 addition
• Scammer's Hideout: 2 additions
Breaker Box Additions
• Butchery: 1 addition
• Industrial Front: 1 addition
• Police Precinct: 2 additions
• added three keycards for the Evidence room in Theo's Police Precinct
• fixed a light on Epilogue. Ground Floor not being controlled by a light switch
• fixed the keycard door with a money and weapon reward on Oleander's Objective missing a key ID and requiring to be broken down in order to enter
• fixed one of the lights in the garage not being controlled by a light switch on Dolion's Estate
• fixed being able to drop weapons in certain cases during the prologue, one of which could lead to a softlock
• fixed the fire alarm panels on Police Precinct not controlling all sprinklers
• fixed not being able to get out of a toilet on Dolion's Estate due to awkward positioning of a locker next to the toilet room
• fixed a light in one of the buildings on Industrial Front not being controlled by the building's breaker box
• fixed a light in the restaurant on Pablo's Hideout not being controlled by the building's breaker box
• fixed a light in the office on Pablo's Hideout not being controlled by a light switch
IV1 Remaster Changes
• added a missing light switch for the gym room in the Hideout
• added a missing light switch on Shopkeeper's Mansion
• fixed one of the light switches in Hideout not controlling a lamp it should control
• fixed a breaker box on Repurposed Factory not controlling all the lights in the building
Version 1.3.11 • Oleander's Objective: 1 addition
• Butchery: 1 addition
• Politician's House: 1 addition
• Mob Corporate Front: 1 addition
• Road to Police Precinct: 1 addition
• Industrial Front: 1 addition
• Pablo's Hideout: 2 additions
• Dolion's Estate: 1 addition
• Scammer's Hideout: 2 additions
Breaker Box Additions
• Butchery: 1 addition
• Industrial Front: 1 addition
• Police Precinct: 2 additions
• added three keycards for the Evidence room in Theo's Police Precinct
• fixed a light on Epilogue. Ground Floor not being controlled by a light switch
• fixed the keycard door with a money and weapon reward on Oleander's Objective missing a key ID and requiring to be broken down in order to enter
• fixed one of the lights in the garage not being controlled by a light switch on Dolion's Estate
• fixed being able to drop weapons in certain cases during the prologue, one of which could lead to a softlock
• fixed the fire alarm panels on Police Precinct not controlling all sprinklers
• fixed not being able to get out of a toilet on Dolion's Estate due to awkward positioning of a locker next to the toilet room
• fixed a light in one of the buildings on Industrial Front not being controlled by the building's breaker box
• fixed a light in the restaurant on Pablo's Hideout not being controlled by the building's breaker box
• fixed a light in the office on Pablo's Hideout not being controlled by a light switch
IV1 Remaster Changes
• added a missing light switch for the gym room in the Hideout
• added a missing light switch on Shopkeeper's Mansion
• fixed one of the light switches in Hideout not controlling a lamp it should control
• fixed a breaker box on Repurposed Factory not controlling all the lights in the building
• Steve's kill slo-mo is now slightly easier to trigger and triggers more reliably than before
• fixed the "manage presets" button not reappearing in the weapon modification menu when modifying weapons that don't have any weapon mods (sawed-off shotgun)
• fixed Plate Carrier and Plate + Kevlar armor types nullifying their max carried ammo boost when following a certain order of actions
• fixed several New Game+ unlock problems related to the Custom difficulty
• fixed 10MM, 9x19MM, .45 ACP caliber conversion mods being universal unlocks, instead of on a per-weapon basis
• fixed a breaker box and a light switch not controlling all the lights they should control in their respective buildings on Butchery
• applying a retroactive fix to bugged gamedata for people that have finished the game on the Custom difficulty at least once (the Learning Capacity bonus in NG+ was not being counted in)
IV1 Remaster Changes
• added missing light switches (most notable on Drug Mob Casino) and several extra breaker boxes to most levels
• added missing keycards for a keycard door in the armory on Drug Mob Casino
• fixed various light switches and breaker boxes not influencing all the lights in a given room across multiple levels
• fixed the door to the objective in the Epilogue being breakable
• several small fixes on Luxus Inc
Modding Changes
• the 'scripts' library is now accessible in mod environments
Version 1.3.10 • fixed the "manage presets" button not reappearing in the weapon modification menu when modifying weapons that don't have any weapon mods (sawed-off shotgun)
• fixed Plate Carrier and Plate + Kevlar armor types nullifying their max carried ammo boost when following a certain order of actions
• fixed several New Game+ unlock problems related to the Custom difficulty
• fixed 10MM, 9x19MM, .45 ACP caliber conversion mods being universal unlocks, instead of on a per-weapon basis
• fixed a breaker box and a light switch not controlling all the lights they should control in their respective buildings on Butchery
• applying a retroactive fix to bugged gamedata for people that have finished the game on the Custom difficulty at least once (the Learning Capacity bonus in NG+ was not being counted in)
IV1 Remaster Changes
• added missing light switches (most notable on Drug Mob Casino) and several extra breaker boxes to most levels
• added missing keycards for a keycard door in the armory on Drug Mob Casino
• fixed various light switches and breaker boxes not influencing all the lights in a given room across multiple levels
• fixed the door to the objective in the Epilogue being breakable
• several small fixes on Luxus Inc
Modding Changes
• the 'scripts' library is now accessible in mod environments
IV1 Remaster Changes
• fixed an unclimbable window in Apartment Complex
• fixed an out-of-bounds NPC reinforcement spawner placed on Repurposed Factory
• fixed a light not being controlled by a breaker box on Repurposed Factory
• fixed two lights not being controlled by a breaker box on Shopkeeper's Mansion
• changed unclimbable windows to barred low wall on Repurposed Factory
Map Editor Changes
• fixed a crash that could occur when setting up a single security camera to be governed by two different security monitors (cameras can now be assigned only to one security monitor; assigning it to another security monitor will now automatically remove it from the other security monitor)
• fixed an unclimbable window in Apartment Complex
• fixed an out-of-bounds NPC reinforcement spawner placed on Repurposed Factory
• fixed a light not being controlled by a breaker box on Repurposed Factory
• fixed two lights not being controlled by a breaker box on Shopkeeper's Mansion
• changed unclimbable windows to barred low wall on Repurposed Factory
Map Editor Changes
• fixed a crash that could occur when setting up a single security camera to be governed by two different security monitors (cameras can now be assigned only to one security monitor; assigning it to another security monitor will now automatically remove it from the other security monitor)
Post edited July 14, 2025 by Berzerk2k2