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Hello everyone!

We're very excited to announce that the next major free update! for ISG is now available for public testing on Steam's unstable Beta branch!

Please note that 1.4 unstable is an optional beta update. If you want to help test it alongside us you have to manually opt in to get access. In GOG Galaxy choose the ISG game card, then Options -> Manage Installation -> Configure -> Beta channels -> Select 'Add private channel' -> Insert password: betatesting and then select the "unstable" beta channel, which will be available from the channels dropdown. The game will then update and you'll be able to start playing with the new additions and improvements. To return to the version of the game currently in production you just need to revert to 'Disabled' beta channel.

1.4 highlights include 3 new leader skills (Surveillance, Metalworker and Curator), revamped strike craft 3D models (fighters and bombers), leader level information now presented in the various leader screens. There's also AI improvements, a ton of QoL improvements and tweaks, bug fixes, and much more.

We will be monitoring your reports for major bugs in the next few weeks and fixing them. Please report them in this thread, on our official forums, on our Discord server, or if you prefer just send an email to contact@praxis-games.com (or contact form here) with a save and the Player and Player-prev log files you can find in this folder: C:\Users\<your_username>\AppData\LocalLow\Praxis Games\ISG

Compatibility note: Saves from previous versions are not compatible with 1.4 beta.

That's it for now. Hope you enjoy the new update. Let us know if you find any issues. Thanks everyone for reading and for the support!

The Dev Team
Praxis Games


Version 1.4 Beta - Release Note

Check this update's release note on our official forums.
Small update to 1.4 Beta released

An update to the 1.4 Beta is now up! These are the changes.

Version 1.4 Beta 2
- Slight bias for human-like leaders appearing early in the game when playing with a Human race now provides for a bit more leader variety.
- Trait icons now slightly smaller in the leaders' management screen (were made bigger but the size was reverted).
- Significantly faster turn execution speeds now, especially noticeable at the start and the early game.
- Player fleets now travel a bit faster in the early game (with nuclear engines). Fleets traveled a bit too slowly in the beginning.
- Added two new ship explosion effects for a total of three for added variety. There was only one explosion effect before.
- The Garrison buildings' techs now highlight they unlock Assault Ship construction more evidently. Also, the manual was updated to reinforce that Garrison facilities are unlocked by Garrison techs in the 'Defenses' research field.
- The Outpost Ship tooltip was revised to reinforce that Outpost Ships can be used to generate tourism. An entry on 'Tourism' was also added to the manual, and a text hint now also appears in the loading game screen to help clarify the game's 'Tourism' concept.
- Fixed a bug that was causing the Raid log to show the wrong boarding bonuses.
- Fixed a bug that was still allowing the AI to take multiple settlements in a given system in the same turn in a very specific instance.
- Fixed a bug that could cause turn-processing corruption, leading to no colonies or fleets being shown.
- Fixed an issue that would cause the research description when the Bombers tech was just discovered to state "[Strike_Craft_Num]" instead of the real number of bombers to be equipped.

I remind that the 1.4 update is not yet available for everyone. To play the '1.4 Beta 2' version you need to manually opt in to get access. In GOG Galaxy choose the ISG game card, then Options -> Manage Installation -> Configure -> Beta channels -> Select 'Add private channel' -> Insert password: betatesting and then select the "unstable" beta channel, which will be available from the channels dropdown. The game will then update and you'll be able to start playing with the new additions and improvements. To return to the version of the game currently in production you just need to revert to 'Disabled' beta channel.

If you find any issue or bug please let us know.

Thanks!
One more update to 1.4 Beta is now available in the unstable branch. This is version 1.4 Beta 3.

These were the changes:

Version 1.4 Beta 3

- When saving a game, after writing the save file name it's now possible to save when hitting the 'Enter' key without having to hit the 'Save' button.
- Adding a refit project to the colony queue now dismisses the 'Idle construction icon' notification. Previously, only normal building and ships projects would clear the notification.
- Fixed an issue where sometimes AI fleets would not be displayed when visible or could be seen travelling too fast in the galaxy map (only the animation). This issue had been introduced by 1.4 Beta 2 and is now fixed.
- Fixed an issue where techs obtained from salvaging debris in the battlefield could raise the wrong research notification, which could mislead one into thinking the techs had been obtained by normal research when in fact they were obtained by salvaging. Bug introduced by 1.4 Beta, now fixed.
- Fixed a rare bug that would cause the same spy leader skill to be offered as both options when the Intelligence Headquarters facility was built.
- Fixed an issue where multiple "Ruins can be explored" notifications would be displayed when multiple fleets arrived at the system with ruins at the same time.
- Fixed a glitch in a diplomacy text entry for the Nova when text was displayed for exchanging technologies.

Compatibility note: Save games from 1.4 Beta 2 should be compatible.

I remind that the 1.4 update is not yet available for everyone. To play the '1.4 Beta 3' version you need to manually opt in to get access. In GOG Galaxy choose the ISG game card, then Options -> Manage Installation -> Configure -> Beta channels -> Select 'Add private channel' -> Insert password: betatesting and then select the "unstable" beta channel, which will be available from the channels dropdown. The game will then update and you'll be able to start playing with the new additions and improvements. To return to the version of the game currently in production you just need to revert to 'Disabled' beta channel.

If you find any issue or bug please let us know.

Thanks!
Post edited May 17, 2022 by Adam Solo
One more update to the 1.4 Beta was uploaded to the 'unstable' branch. This is version 1.4 Beta 5.

These were the changes:

Version 1.4 Beta 5

- Captured ships were still being reported wrongly in some specific instances. This should be fixed now.
- The birds in the Human colony view are now a bit smaller, the ones on the top left that sometimes appear behind the UI.
- 'Request Defense Fleet' leader desire's description revised to make it clearer the turns required to achieve the desire includes the time a fleet is stationed on the system to be defended.
- Fixed an issue with the 'Planetary Prospectors' culture perk that would cause borders to not expand and richness values to not update in the colony overview panel immediately, but only in the next turn.
- Fixed a rounding issue in the espionage detection chances presented in the available espionage assignments.
- Fixed a glitch that could sometimes cause fighters and bombers to not face their targets correctly after destroying them and/or when returning to the mothership for re-arm and refueling.