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squid830: ...
Slightly off topic, but come to think of it, this game would be so much better if the caves/dungeons etc. were much smaller, and instead it focused mainly on the questioning/capture/torture/etc. Although I was still expecting that it would be possible to "break" anyone if I tortured them enough - surely even the most evil among them wouldn't just smugly reply "I'm not guilty - get stuffed" if I kept stretching them on the rack over and over...

Actually my main problem with the game isn't JUST the combat/long dungeons - if the game were ONLY that, it would be OK because then I wouldn't bother playing it. The problem I have is that the dialogue/text/investigation in this game is actually pretty damn cool (and relatively unique), which makes me want to keep playing it - which even at the right difficulty is frustrating...

I get it makes sense from the whole "end of world lots of monsters" thing, but I still wish those long fights were a little bit shorter - I'm thinking the length of the dungeons/etc. in say Fallout for example.

Anyway, that's just my two cents of ranting... Eventually I will hopefully get around to finishing this...

;)
I totally agree. The suffering through the combat is worth it because of how interesting / unique/ well done the investigation (and RPing the investigating) are.

The first hour or so of the game I was like "ohman, these people are all telling me the same thing, but I know I should be checking all of the dialogues, sooo, okayyy then" ... and then it started to make sense and flesh itself out as "You're an investigator, it's your job to cross-check stories and facts and find the inconsistancies" cool!!!

I've been playing it piece-meal and enjoying it quite a bit.