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The Steam version used a Windows interpreter with horrible music.

Is this the same release?
It uses ScummVM.

There are also additional files and the original executable included, so it would probably be possible to get it running in DOSBox too, if they just replaced the ogg-compressed MONSTER.SOU file with the original.
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Pyoko: It uses ScummVM.

There are also additional files and the original executable included, so it would probably be possible to get it running in DOSBox too, if they just replaced the ogg-compressed MONSTER.SOU file with the original.
Wow, I hadn't noticed they included the .exe. Well done GOG for giving us tinkerers a full array of options!
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Mau1wurf1977: The Steam version used a Windows interpreter with horrible music.

Is this the same release?
I just compared the two one after the other, and the GOG version has far superior music, as well as options in the Scumm VM screen to customize the emulation.
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Pyoko: It uses ScummVM.

There are also additional files and the original executable included, so it would probably be possible to get it running in DOSBox too, if they just replaced the ogg-compressed MONSTER.SOU file with the original.
I've made a community wishlist for uncompressed sound files. Please subscribe ;)

Uncompressed sound
Post edited October 29, 2014 by pykman
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pykman: I've made a community wishlist for uncompressed sound files. Please subscribe ;)

Uncompressed sound
I subed.

It seems brain damaged to compress the sounds like this. From what I gathered on the net, it saves around 90 MB. Basically nothing, and you are then forced to use ScummVM.

The more I read about the LA games released, the more I'm disappointed.
For me the only reason could be that Disney/LucasFilm won't permited their game releses unless they will be "stuck" to ScummVM for whatever purpose.

What other games you have in mind?
I had a few games in mind.

First is X-Wing/Tie fighter not having the DOS collector CD-Rom. Then I realized Monkey island was missing the original game.

It made me extra careful for the second batch of LA releases. I didn't insta-buy XWA, as it is English only.

And now, I find this thread.

From the first batch, I got everything but kotor, as I had them on steam. I just checked S&M forum, and it seems the binaries are missing.

Mind you, it's not the end of the world, but it is disappointing.
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pykman: I've made a community wishlist for uncompressed sound files. Please subscribe ;)

Uncompressed sound
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maz.588: I subed.

It seems brain damaged to compress the sounds like this. From what I gathered on the net, it saves around 90 MB. Basically nothing, and you are then forced to use ScummVM.

The more I read about the LA games released, the more I'm disappointed.
They are not compressed: Fate of Atlantis, as well as MI2, use theiMuse music engine, an innovative (for the time) engines that allows to change the soundtrack on the fly, so you can have a different soundtrack for any different scene, with "smooth" transitions. Problem is, this engine work only with midi file, so you need a good midi interpreter. Lukily, the ScummVM include a Roland MT-32 emulator (being the roland mt-32 the interpreter that Lucas Arts write their soundtrack for). You just need to find the controller ROM, but google is our friend.

here you can "see" how the game "listen" like with the emulator. https://www.youtube.com/watch?v=ppyZX1GsM8s
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maz.588: I subed.

It seems brain damaged to compress the sounds like this. From what I gathered on the net, it saves around 90 MB. Basically nothing, and you are then forced to use ScummVM.

The more I read about the LA games released, the more I'm disappointed.
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Beregorn: They are not compressed: Fate of Atlantis, as well as MI2, use theiMuse music engine, an innovative (for the time) engines that allows to change the soundtrack on the fly, so you can have a different soundtrack for any different scene, with "smooth" transitions. Problem is, this engine work only with midi file, so you need a good midi interpreter. Lukily, the ScummVM include a Roland MT-32 emulator (being the roland mt-32 the interpreter that Lucas Arts write their soundtrack for). You just need to find the controller ROM, but google is our friend.

here you can "see" how the game "listen" like with the emulator. https://www.youtube.com/watch?v=ppyZX1GsM8s
You are correct that the music employs the iMuse system, but not the digitized sounds (like voice and some sound effects). Those digitized sounds, not the music, were held in the original MONSTER.SOU file and were subsequently compressed for some reason in this release.
Great reply Pseudoman.

Quite happy that it uses ScummVM. It's very good.
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Pyoko: It uses ScummVM.

There are also additional files and the original executable included, so it would probably be possible to get it running in DOSBox too, if they just replaced the ogg-compressed MONSTER.SOU file with the original.
Is it a straight forward folder structure, that I can move the game files over to my existing ScummVM setup? (Yes, I'm picky, I like a single launcher)
Just wanted to update this.

While the game comes with ScummVM, it has all the files needed to run it on a real DOS PC or under DOSBox.

There is a sub-folder other , copy that contents to your DOS PC.

Then also copy monster.sou and atlantis.000 and atlantis 001 to your DOS PC.

Launch the game with atlantis.exe.

To see all the command line options run atlantis.exe ?