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I-War1: I'm trying to complete the docking nav training and I'd like to loosen the time limits. I HATE time limits in games, especially if they are as tight as in I-war1. Is there anyway to reduce the difficulty of this game? As it is now, it's totally unplayable (for me that is).
Furthermore the targeting only seems to work when facing a target, which seems counter intuiive if you have a list of targets; it also costs a lot of time. Furthermore the targeting arrows don't stand out against the background, so it's really hard to distinguish it from the blackness of space. As the finishing blow, everytime I dock I get this !@# docking cutscene kicking me out of the groove. And no, I don't own a decent joystick.
edit: got the nav docking with 20 sec. to spare, absolutely no margin for error...
The Advanced wep test spits out mines at a ridiculous rate and there are not even countermeasures inlcuded, nor is there any indication of the state of the attacked ship.
I find the weapons view quite confusing. This is not a realistic simulation, as a corvette should always take a both a bomber as well as a fighter wing for escort in order to take out a much larger destroyer.
I really enjoyed the Freespace 1 and especially FS2 games.
Post edited September 21, 2011 by jorlin
Have you read the manual? It explains the HUD and the elements that tell you the status of enemy ships, and the various targeting shortcut commands.

I-War came from a time when you needed to read the manual to understand how to play the game. In fact the manual is a fundamental part of the game, because there's much more in there than just the basics - there's back story, technical insights into the hardware, and combat techniques.

I'd also suggest getting hold of a decent joystick too, as the game was designed primarily around using a 4 button flght stick with a hat switch. That was common for flight and space simulations from that period.
And don't forget that holding down the 'A' key adds a boost to the top speed, that one helped me get through the first training mission with time to spare.