Posted July 16, 2015
Video link: Incoming Gameplay Windows 98 Aureal Vortex A3D
In this video I am playing the game Incoming for around 30 minutes. So this gives you an idea of what the game looks like on real hardware. The GOG release has a few technical issues, but it's a very early D3D game, so you can't blame them. It has the same issues on slightly newer hardware, for example it works on a TNT2, but has the graphics bug on a GeForce 2.
The PC is an AMD K6-III+ 400 MHz, 128 MB RAM, a Matrox G550 DVI graphics card and a Diamond Monster MX300 sound card.
Played at 1024 x 768 with A3D surround over headphones.
To get the most out of this video you need to use headphones. Disable any audio post processing, such as CMSS-3D or SBX.
I'm playing with a joystick, it's the Thrustmaster T.16000M. Captured from the DVI output.
In this video I am playing the game Incoming for around 30 minutes. So this gives you an idea of what the game looks like on real hardware. The GOG release has a few technical issues, but it's a very early D3D game, so you can't blame them. It has the same issues on slightly newer hardware, for example it works on a TNT2, but has the graphics bug on a GeForce 2.
The PC is an AMD K6-III+ 400 MHz, 128 MB RAM, a Matrox G550 DVI graphics card and a Diamond Monster MX300 sound card.
Played at 1024 x 768 with A3D surround over headphones.
To get the most out of this video you need to use headphones. Disable any audio post processing, such as CMSS-3D or SBX.
I'm playing with a joystick, it's the Thrustmaster T.16000M. Captured from the DVI output.
Post edited July 16, 2015 by philscomputerlab