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Hi,

So IG 2 is my top 1 best game of all time because of the huge amount of features, dynamic quests, spying rpg, lots of cutscenes and how weird and awesome gameplay the A.I. can generate and all of this in 1999.
The strategy game that has come the closest to it in terms of features and gameplay was perhaps Shogun 2 in terms of gameplay yeah still did not surpassed it.

But what I want to know is what happen to IG 3 development, for those that don't know Nexus the Jupiter Incident was the salvaged space combat game from Imperium Galactica 3, I follow the development the closest I could of IG 3 but I was young and there seemed to be very few information around. I recall in a magazine it said it was cancel because it was deemed that people had lost interest on the franchise?

http://www.gamershell.com/news_2900.html
( Imperium Galactica 3 Demo was Nexus Jupiter Incident mission)

I really don't believe in this answer there were certain interest from the players, in 2002 Digital Reality seems to also salvage part of their development with Haegemonia, it's visually very similar to imperium galactica but it's so shallow and not a 4x, playing the game you can feel some disjoint like it was meant to be something else.

Then you have to consider Nexus Jupiter Incident came on 2004...

I also think IG 2 did well but not extraordinarily in terms of sales having 3D Graphics in 1999 with a ton of cutscenes that had to be render, soundtrack, animations, 3d Models, lighting effects and particles.. then ship 4 CDs..
I would be surprised if this wasn't an expensive game to make, might be a reason to sell the IP,

The time it took from Imperium Galactica to IG 2 was two years, the same happen with Haegemonia(1999-2002).

The original publisher of IG was GT Interactive in 1999 they had 90 Million in looses that year this might had been the reason to maybe sell the Imperium Galactica IP?
[url=https://en.wikipedia.org/wiki/Atari,_Inc._(Atari,_SA_subsidiary]https://en.wikipedia.org/wiki/Atari,_Inc._(Atari,_SA_subsidiary[/url])

Fact is Imperium Galactica 3 was being developed by Mithis Entertainment(also Hungarian as Digital Reality) but the publisher was now CDV eventually this deal also broke together with IG IP, so they repurpose as a tactical strategy and released on 2004.

So this is what I think happen Digital Reality did start making IG 3 as Haegemonia but the IP was given to CDV that choose Mithis to make it(maybe because they had a better looking prototype in 2002) , so Digital Reality release Haegemonia trying to re-purpose the IG 3 prototype to try to release a game in 2002 and that was Haegemonia.

Now I have no idea if this is what happen, does anyone know some inside info? This burning question of what really happen has been in my mind for years..
Post edited March 29, 2017 by deathmachinept
I had no idea there would be no ground combat on IG III and for the looks no city planning

2001 Interview:
http://www.gamespot.com/articles/imperium-galactica-iii-genesis-qanda/1100-2829074/

2002 interview about imperium galactica 3, there is still talk of being able to set colonies:

http://www.ggmania.com/full.php3?show=5376
Post edited January 29, 2017 by deathmachinept
There are some Screenshots and even a Preview-Video by a german Gaming-Magazin. Since I can't post any links, google "Imperium Galactica 3: Genesis - Preview-Video". Should be the first result.
I vaguely remember that it somehow split up into nexus jupiter incident and heagemonia.
In any case i think haegemonia was the unofficial spin of. .
Yup, I was there back in the day on the old IG2 forums eagerly awaiting each patch (I remember the 1024x768 update being a highlight lol), and I was there on the Mithis Entertainment IG3 forums joining in on the rage when Mithis announced they were dropping planet surface building and warfare for a pure space combat game thinking all the IG fans would be ok with that lol. We weren't so we raged them so darn bad they changed the name of the game to Galaxy Andromeda and then changed it again to Nexus the Jupiter Incident lol!! Of course that meant no IG3 and here we are 17yrs later with no sequel to one of the greatest classic series ever made. :(
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Blake00: Yup, I was there back in the day on the old IG2 forums eagerly awaiting each patch (I remember the 1024x768 update being a highlight lol), and I was there on the Mithis Entertainment IG3 forums joining in on the rage when Mithis announced they were dropping planet surface building and warfare for a pure space combat game thinking all the IG fans would be ok with that lol. We weren't so we raged them so darn bad they changed the name of the game to Galaxy Andromeda and then changed it again to Nexus the Jupiter Incident lol!! Of course that meant no IG3 and here we are 17yrs later with no sequel to one of the greatest classic series ever made. :(
Thanks it would be outrageous if it kept the name IG3 when there is nothing in common with the franchise.
Post edited March 06, 2017 by deathmachinept
There was no IG3 development. The name went to GT, Mithis used it for a while but then their license expired before they finished their game, so it came out as Nexus. Meanwhile, DR has released Haegemonia as the sequel-thats-not-IG, but as you know it had largely simplified gameplay, or rather, it wasn't even trying to be a 4X anymore. In 2012, DR (or more precisely, its majority owner) has reacquired the IG rights. We ported IG2 to the iPad, and then started working on a new IG that was going to be an MMORTS. In January 2013 DR released a little "something" called Imperium Galactica Stargazer, it had no gameplay, but basically it was a tech demo three of us put together in two months, representing a possible technological direction the galaxy/planet part of the game was heading. Unfortunately, as it requires server connection, it's not available anymore, there's one youtube video of it (just search for its name) and it lacks the solar system view :(

Not long after this DR closed its doors and sold all its IPs.
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vrbalazs: There was no IG3 development. The name went to GT, Mithis used it for a while but then their license expired before they finished their game, so it came out as Nexus. Meanwhile, DR has released Haegemonia as the sequel-thats-not-IG, but as you know it had largely simplified gameplay, or rather, it wasn't even trying to be a 4X anymore. In 2012, DR (or more precisely, its majority owner) has reacquired the IG rights. We ported IG2 to the iPad, and then started working on a new IG that was going to be an MMORTS. In January 2013 DR released a little "something" called Imperium Galactica Stargazer, it had no gameplay, but basically it was a tech demo three of us put together in two months, representing a possible technological direction the galaxy/planet part of the game was heading. Unfortunately, as it requires server connection, it's not available anymore, there's one youtube video of it (just search for its name) and it lacks the solar system view :(

Not long after this DR closed its doors and sold all its IPs.
Thanks for the info , so you were a dev at DR.. I was one of the first to go to that forum website and asked for IG 3 and also IG 2 to be release here and even catch the IG Stargazer prototype of course I was only looking truly for the next IG 3, gratz on the prototype for a 2 month work it was awesome.. that experience could probably be used in Foundry 42 in Germany since they are working on Starcitizen planetary tech, I even researched a few employees that left DR and went to Crytech Germany which is where Foundry 42 DE got most of their devs.

Do you know if the reason for not developing IG 3 was when DR lost the IG IP to GT Interactive?

Do you know if it was a financial success in 1999-2000? Because after that Digital Reality seemed to be stuck in a limbo and even Haegemonia seems to result from a lack of resources and not design.
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deathmachinept: Thanks for the info , so you were a dev at DR.. I was one of the first to go to that forum website and asked for IG 3 and also IG 2 to be release here and even catch the IG Stargazer prototype of course I was only looking truly for the next IG 3, gratz on the prototype for a 2 month work it was awesome.. that experience could probably be used in Foundry 42 in Germany since they are working on Starcitizen planetary tech, I even researched a few employees that left DR and went to Crytech Germany which is where Foundry 42 DE got most of their devs.

Do you know if the reason for not developing IG 3 was when DR lost the IG IP to GT Interactive?

Do you know if it was a financial success in 1999-2000? Because after that Digital Reality seemed to be stuck in a limbo and even Haegemonia seems to result from a lack of resources and not design.
Yeah, i was, and im the dev of this version, well, one of the two devs. One of the guys who went to Crytek was really involved in the planetary tech, but i wouldn't go as far to say it had any influence on Star Citiizen's tech. It's all just procedural generation anyways, not a world's first by any means.

DR had no rights to develop IG3, so Haegemonia was released instead, although im not sure why it wasnt a 4X. I guess people were just fed up with them having done 2 IGs and a Reunion. After the cancellation of the Star Trek RTS (it actually went quite well, the publisher and the IP older had some dispute) DR pretty much turned towards the German market, producing world war (and related, or similar) tactical games.