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Been playing a short time, and running into questions about this.

The manual says, "The Complex setting means that a worker who demands a particular food or luxury must receive that exact item or he does no work."

Reading that, my impression was that if I had available 5 meat and 5 grain for 10 workers, a lot of turns I would have a worker or two, maybe three not working because workers would not necessarily split 50-50 as to which one they demand.

But from what I am seeing, all ten workers demand both meat and grain. They do not consume one of each, I don't think, but if I have 8 meat and 10 grain available for 10 workers, then every turn 2 workers will not work.

Question #1: Do I have this correct?

Question #2: Does the AI follow this rule, because from what I can see of their territory, it appears not. (Which would be an enormous advantage for the AI, way beyond the "AI cheats" people often complain about in other games.

But most important to me, question #3: How does this apply to luxuries? Does this mean that I have to have every luxury in the same quantity as my total work force? If the answer is yes, and the AI civs do not need to do this, then I understand why I am hearing the game is so difficult on the middle difficulty setting.
This question / problem has been solved by gnarbragimage
1. if you have 10 workers you need 5 grain and 5 meat/fish. (with simple food economy any combination of 10 food will do)

2. the AI cheats

3. with simple food economy, any luxury will do for any trained worker. normally they only require 1 luxury as determined by their rank. untrained workers do not require luxuries.
Post edited June 27, 2018 by gnarbrag
Thank you!