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Hello, I have some questions:

1- Defense of the territories

I have conquered an enemy GP and I am about to conquer a second one, I would like to know your advice on the troops to place to defend these territories.

Let me explain to you:

For the colonies I intend to defend only the capital because in my opinion I am afraid of losing control of the markets if it is conquered.

For the GPs already conquered, my opinion is that it is necessary to protect the provinces containing hardwood forests and especially the other provinces with mines.

And finally for my own country of origin except the capital city itself, I also intend to protect my mineral sources, but should I also protect all the coastal territories (and therefore the most dangerous in the event of an invasion)?

I don't know if I should only make heavy artillery for defense or only light artillery or even add a few infantry troops.

For the moment in my game everything is going well but as I am suspicious of this dear AI, I prefer to have your opinions about the forces to be placed.

2- Warships

Until now I use Raiders from as warships, but when the Ironclads are discovered, what will happen if I continue to make only Raiders and not Ironclads?

I mean, if I focus on numerical superiority with several Raiders can they get rid of the Ironclads, or are they just too powerful?

3- Diplomacy during a war:

I was in first place in the "Diplomatic Strength" ranking, and I was in a lower position than my allies in terms of "Military Strength", in short when I declared war on another GP one of my allies agreed to declare war on the other GP, so far everything is fine.

My question: Can being in an excellent position in the "Diplomatic Strength" (better than your allies') influence your allies' decision to join the war?

Or maybe I'm completely wrong and there are other factors to consider.

Thank you for your answers.
Post edited January 31, 2019 by thedkm
This question / problem has been solved by macAilpinimage
1) Sounds to me like you are the right path. If you have pushed all enemy troops off a land mass than Ships should keep the area safe.

2) Upgrades in this game are significant in the difference in battle.

3) I am not sure on Diplomatic Strength with other Major Powers. But if you have the overall lead or close to it, you will keep weaker allies in line.
avatar
macAilpin: 1) Sounds to me like you are the right path. If you have pushed all enemy troops off a land mass than Ships should keep the area safe.

2) Upgrades in this game are significant in the difference in battle.

3) I am not sure on Diplomatic Strength with other Major Powers. But if you have the overall lead or close to it, you will keep weaker allies in line.
1- Thank you for your answer, but I was talking in case of an enemy invasion.

Let's imagine a bad scenario: one or more enemy GPs declare war on me and unfortunately for me, my navy can't stop invading my country by land.

So I will have to protect my provinces in advance because I have noticed in my many games that the enemy loves to invade provinces containing mines, and that I have a crazy difficulty protecting them properly, that's why I wanted advice for the defense.

2- I was just asking myself the question out of curiosity, so ok I'll make Ironclads en masse. :)
Post edited February 01, 2019 by thedkm
avatar
macAilpin: 1) Sounds to me like you are the right path. If you have pushed all enemy troops off a land mass than Ships should keep the area safe.

2) Upgrades in this game are significant in the difference in battle.

3) I am not sure on Diplomatic Strength with other Major Powers. But if you have the overall lead or close to it, you will keep weaker allies in line.
avatar
thedkm: 1- Thank you for your answer, but I was talking in case of an enemy invasion.

Let's imagine a bad scenario: one or more enemy GPs declare war on me and unfortunately for me, my navy can't stop invading my country by land.

So I will have to protect my provinces in advance because I have noticed in my many games that the enemy loves to invade provinces containing mines, and that I have a crazy difficulty protecting them properly, that's why I wanted advice for the defense.

2- I was just asking myself the question out of curiosity, so ok I'll make Ironclads en masse. :)
1) Depends on the Size of Navy the enemy might have. Offense-- Mobile Cannon; and Snipers; Defense-- Reg Cannon and Heavy Infantry. If early on, a) no fortification. Two regulars (or Minutemen), one heavy infantry, one canon should do it. b) With fortification, one cannon and the Minutemen should be enough.
You will be defending several provinces at once so you have to try for the minimum response. And keep the troops in an interior province that will allow you to move the troops in one turn to get to the right coastline. Damaged cannon should be seen as no canon.
Also, even if you have a few ships, try to threaten their coast line with a landing to draw some of the enemy's troops.
The AI always has an Army with a lot of Regular Troops. That is your main advantage. They are slow but weak.

3) On ships, the final upgrade makes really powerful ships. Trouble is, you are either set to win or lose by then.
avatar
thedkm: 1- Thank you for your answer, but I was talking in case of an enemy invasion.

Let's imagine a bad scenario: one or more enemy GPs declare war on me and unfortunately for me, my navy can't stop invading my country by land.

So I will have to protect my provinces in advance because I have noticed in my many games that the enemy loves to invade provinces containing mines, and that I have a crazy difficulty protecting them properly, that's why I wanted advice for the defense.

2- I was just asking myself the question out of curiosity, so ok I'll make Ironclads en masse. :)
avatar
macAilpin: 1) Depends on the Size of Navy the enemy might have. Offense-- Mobile Cannon; and Snipers; Defense-- Reg Cannon and Heavy Infantry. If early on, a) no fortification. Two regulars (or Minutemen), one heavy infantry, one canon should do it. b) With fortification, one cannon and the Minutemen should be enough.
You will be defending several provinces at once so you have to try for the minimum response. And keep the troops in an interior province that will allow you to move the troops in one turn to get to the right coastline. Damaged cannon should be seen as no canon.
Also, even if you have a few ships, try to threaten their coast line with a landing to draw some of the enemy's troops.
The AI always has an Army with a lot of Regular Troops. That is your main advantage. They are slow but weak.

3) On ships, the final upgrade makes really powerful ships. Trouble is, you are either set to win or lose by then.
All right, it's noted, once again I thank you very much for all this precious advice.