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Changelog for Hotfix 1.3.1 [Livy] (added 04 December 2019):

- Nakama prevented application from properly shutting down after exiting to desktop
- Cross play checking added to Nakama
- Ironman savegames and autosaves could not be rewritten after loading game
- Mouse panning did not work in windowed mode


Standalone installers updated:
- Base Game:1.2.0 Cicero RC10 ⇒ 1.3.0 Livy ⇒ 1.3.1 Livy;
- DLC: 1.3.0 Livy ⇒ 1.3.1 Livy.
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Changelog for Update 1.3.2 [Livy] (17 December 2019):

Game Balance:
- Base Stability Decay is now halved.
- Aggressive Expansion decay from Foreign Minister & Praetor offices increased from -0.01 to -0.015 per skill point.
- Aggressive Expansion decay from Arbitrator office is now -0.01.
- Omen Power from the High Priest & Augur offices increased from 2% to 3% per skill point.
- National Tax bonus from Steward & Tribune of the Treasury offices changed from 1% to 1.5% per skill point.
- Tribesmen Happiness from the Elder office increased from 1% to 1.5% per skill point.
- Characters now receive a monthly Statesmanship increase from their Finesse skill.
- Supply Trains now cost 16 gold to construct, and their maintenance is therefore also higher.
- Horse Archers now carry more food (up to 3 from 2.4).
- Elephants now deal more damage to Heavy Infantry (up to 1.4 from 1.3) and less damage to Light Infantry (down to 1.3 from 1.5).
- Stability gains from events reduced by around 30% across the board.
- AI tribal nations will now only reform their governments if they have at least 25 Civilization in their capital.

Complete Soundtrack DLC:
- Three new songs added: Tyros, The Mediterranean, and The Punic Wars.

Bugfixes:
Stability & Performance:
- Fixed startup crash related to shadowmap resolution setting.
- Fixed crash related to using the back button to negotiate with barbarians.
- Fixed two more rare crashes related to ingame popups and account login.
- Slightly improved performance related to ai threat calculations.

Modding:
- Fixed mods being unable to load localization files.

Gameplay:
- Fixed game not applying Naval Damage Taken modifiers correctly.
- Fixed Slave Raid naval unit ability being available to everyone.
- Fixed problem where countries would not be properly called into wars which affected both humans and AI.
- Adoption will now exclude prisoners in all cases (instead of just some cases).
- Fixed local modifiers being used in Nabatean and Helot Heritages, which made them do nothing.
- No longer possible to teleport armies between Athens and Keos.
- Orontid family now properly a great family in Armenia.
- Fixed all remaining food vanishing when detaching a supply train.
- Made it impossible to adopt Mercenary captains.
- Olympic competitors can no longer form families while they are competing, leading to that family then being dispersed over the entire Mediterrenean world.

Missions:
- Fixed badly scripted mission requirements for the Roman task to subdue Greece.
- Fixed bad tooltip in Roman Mission relating to Crete.
- Fixed problem with the Roman Mission events relating to acquiring subjects in Italy.
- Fixed problem with Roman Mission tasks to befriend a tribe not finding appropriate countries for their events.
- Carthaginian mission bonus for same culture happiness reduced from 50% to 15%.
- Fixed the generic conquest mission aborting if you conquered every last territory in the region it targeted.
- Fixed bug where Musalamii would not properly turned to a client state in Carthaginian missions if they civilized before the mission was completed.
- Fixed problem with selection of Governorship capital for the General Development Mission.
- Fixed problem related to the dominant culture in the governorship capital changing mid-mission.
- Fixed problem with mission task wanting you to appoint a governor but in fact never actually considering that requirement fulfilled.
- Fixed issue with mining mission tasks being able to target a place where the Mining mission could not be done and therefore bypassing immediately.
- Fixed problem where some tasks would sometimes bypass immediately in a mission.
- General development mission will no longer require only Olives for your slaves but instead Olives or Wood since Olives can be quite hard to come by in Scotland, India or even Germany.

Interface:
- Fixed the game failing to display last names for minor characters in the minor event window.
- Fixed Spanish localization having no information about what trade good a trade offer was for, or where it came from.
- Fixed badly linked text for event about Roman Eagles.
- Fixed a number of failed references to Family names.


Standalone installers, and those of its DLC, updated: 1.3.1 Livy ⇒ 1.3.2 Livy.
high rated
Changelog for Magna Graecia Content Pack (31 March 2020) - Part I:

- Apotheosis: Living and deceased rulers can now be deified and worshipped as gods. This comes at a cost of Political Influence and requires high popularity and family prestige. Deification requires selecting an existing deity that your character will assume the attributes and ceremonies of, as well as passive and active bonuses. Invoking an Omen of a deified character will result in a powerful effect that the base God did not provide, the strength of which will often be based on the skills or attributes of the deified character.
- Added 4 new Mission Trees for a resurgent Sparta and the rise of a new Peleponesian league.
- Added 4 new Mission Trees for Syracuse, allowing the player to realize the dreams of Agathocles and highlighting the history of Greek Italy.
- Added 4 New Mission Trees for a resurgent Athens and the creation of a new Delian League.
- As part of the Expansion Features 30 Greek Sacred Treasures have been placed in countries and Holy Sites around the Greek World.
- Added 12 new deities local to Athens, Sparta and Syracuse, with special artwork.
- Ostracism: Utilizing one of its older political traditions, Athens can now banish its citizens to an unknown destination without first imprisoning them by paying a hefty Tyranny cost.
- Heroic Frieze: This new Spartan province investment increases the output of citizens in the entire province as well as the local supply limit.
- Free Helots: This new province investment lets Sparta increase the freeman output, primary culture happiness and recruit speed in an entire province.
- Create Mercenary State: Syracuse can release any city as a militaristic subject state under a puppet governor. A Mercenary Subject state gets a 50% increase to base Manpower. The overlord will receive a reduction in mercenary cost for each subject of this kind they have, and can recruit new rulers from them.
- Added new land unit models for Athens, Sparta, Syracuse and Crete.
- Added new fleet unit models for Athens, Sparta, Syracuse and Crete.
- Added a new port model for Greek cultured countries all around the world.
- Added a new Acropolis style Fort model for all Greek countries around the world.
- Added a number of historical flavor decisions to owners of specific significant provinces in the Greek World.

Free Features
- State Pantheon: Religion has been overhauled. Instead of a set of Omens that are invoked periodically, each country now has a State Pantheon of 4 primary Deities that they can choose themselves from among all the Deities worshipped by their population, even those not of the State Religion. Each Deity will provide +5% happiness for pops from its associated religion as well as passive benefits specific to that Deity.
- Omens: As before each deity also has an Omen that gives a larger temporary boost to its country. Rare personified deities (such as Alexander the Great or Zoroaster) also give a second immediate effect when worshipped. Their character page can also be accessed in game.
- Holy Sites: Each Deity in the game can have one Holy Site. Holy sites exist in territories around the map and apart from some local benefits they also provide a boost to the effectiveness of their associated Deity if a country owns their holy site.
- Holy Treasures: Treasures are objects that can be placed on Altars in Holy Sites, and which will benefit the entire Province to which the Holy Site belongs. How many Altars a Holy Site has depends on the type of territory. A settlement has one Altar, a city has two and a Metropolis will have 3. There are circa 100 treasures spread around the holy sites of the world as part of the Archimedes Update.
- Desecration: Holy Sites can be desecrated by their owner or a visiting army in control of their territory. Desecrating a Holy Site will transfer all of its treasures to the country performing the desecration. Desecration also causes other countries in the same religion group as the desecrated deity to lose opinion of the offender, but don’t let that stop you, because wolves aren’t concerned with the opinions of sheep.
- Honored Prophets: Since Judaism is monotheistic, it does not have a State Pantheon. Instead it will compose a group of 4 honored dead Prophets of the faith. These work similar to Deities in some respects, but give more powerful benefits when activated while also being possible to use more rarely. Monotheistic countries also cannot honor a Deity from a different religion, they are limited to only their prophets.
-Trade: You can now specify Trade Goods for which you will automatically decline all requests in the Trade View.
- Multiplayer: You can now configure AI settings that will dictate what the AI can and cannot do if you leave a game.
- Continue Button: When the game end date is reached, you can now choose to continue playing, while forsaking any achievements or custom content after this point. Go nuts, proclaim Pax Romana in 1939 AD if you want, but please send us screenshots.
- Holdings no longer stop the promotion of Slaves; instead there is now a button to halt slave promotion in a territory at a cost of Slave Happiness. Wolves, sheep, yadda yadda.
- Character Loyalty: Character Loyalty has been changed away from a system of drift over time to instead function as a sum of known modifiers. This means that at any given time characters will occupy different parts of the loyalty spectrum instead of all characters always drifting towards blind loyalty or complete defiance. To account for this all sources of character loyalty in the game has been revised and rebalanced. Traits now also play a much larger role in the base loyalty of a character.

GAMEBALANCE
Economy
- Freemen now give a bit of tax income.
- Slaves now produce a bit less tax income.
- Base Happiness for Slaves is now 90%.
- Base Happiness for Tribesmen is now 80%.

Governments
- Heir support now depends on popularity and traits as well as stats. Martial and Charisma stats are now worth more than finesse and zeal for supporters.

Characters
- Imprisoning a Head of Family now always requires a trial and risking a Civil War.
- All sources of Loyalty in the entire game have been rebalanced as part of the rework of how Character Loyalty works.
- A Character will now always take their holdings with them into a Civil War, and there is no longer a limit on how many Holdings a Character can have.
- Trials are no longer blocked by a character having 40 or more Power Base. Instead they will always be possible if the base chance is above 1%.
- The “Proscribe” Character Interaction can now be used on an imprisoned head of family to confiscate all holdings of that family. They will fall from grace and no longer be considered a Great Family of your country.
- It is now harder to take a Co-Ruler to trial.
- “Persuade Character” interaction now replaces Bribe if your ruler has orator or silver tongued. Bribe and Persuade now cost Political Influence in addition to any other effects.
- Only Heads of Family will now purchase Holdings, though any Character can acquire them through schemes or events.
- Enticing governors now requires that the governor has at least one state at low state loyalty and bordering the enticing country. Any such provinces will defect to the enticing country.

Religion
- Religious Conversion is now less quick in general to account for being able to placate pops by honouring their gods.

Units
- Elephants now have a maneuver of 0, meaning they can only target opposing units directly in front of themselves. The intent here is to simulate that elephants were largely one-dimensional battering rams on the battlefield, with enormous striking power but limited tactical maneuverability.
- Mega Polyremes now have a maneuver of 0, meaning they can only target opposing units directly in front of themselves. Ditto above, bigger is not always better.
- Fixed a number of bugs in combat deployment and also added new rules to ensure more desirable deployment outcomes:
- Supply Trains now only ever join battle once all other units on their side are depleted.
- Non flank units now reinforce the center from behind instead of from the flanks. Primary units are deployed first and secondary units second.
- Flank Units still reinforce the flanks. Designated flank units are always preferred to reinforce if available.
- Units that are instantly deployed when an army arrives to a battle that has been ongoing long enough that the retreat block has been removed will now deploy with a morale penalty.
- Units that reinforce the center but are not designated as secondary rank will now take a small hit to morale.
- Units can now require multiple things to be built. Heavy Ships now require both the right Military Traditions and Wood.

War & Peace
- The base speed for a siege tick is now 25 days instead of 30 days.
- Mercenaries now cost Gold to recruit instead of Military Experience.
- Conquered provinces now start somewhat less loyal than they used to.
- Increased War Exhaustion from Battles.
high rated
Changelog for Magna Graecia Content Pack (31 March 2020) - Part II:

GAMEBALANCE (continued)
Other
- AI should care more about strength when agreeing or disagreeing to becoming a feudatory.
- Converting religion now gives a 75% discount to changing deities in pantheon for a period of time. News gods on sale, limited time offer, while supplies last.
- High tribute level now only reduce subject opinion by 50.
- Legitimacy no longer affects max loyalty. Monarchies default to 100 loyalty as max.
- Lowered the zeal requirement for Divinity Statutes law to 10 from 12.
- Only Civilized overlords can have Feudatories.
- Rivals of your ruler now get a lower wage and will get a reduction of Family prestige over time.
- Starting Army Sizes and Navy Sizes are now slightly smaller.

AI
Diplomacy
- Fixed an esoteric case where AI could attack subjects of an ally without breaking the alliance (thus incurring harsh penalties).
- AI slightly more likely to accept becoming a Client State or Feudatory based on the strength of the potential overlord.
- AI should now be better at judging when to start another concurrent war to speed up expansion (if at all).
- AI now knows that they can enforce demands having fully captured the war goal (and will do so if situation isn't improving).
- AI now properly checks strength balances on changing conditions, leading to fewer suicides.
- AI is now able to void the guarantees they committed to like the true bastards they ought to be.

Economy
- Fixed so that the AI can properly create trade routes via the action plan.

War
- Added additional qualifying criteria before AI decides to send out armies on naval expeditions when wargoal is being contested and can be pathed to.
- AI units now dynamically increase search range in case they find too few options or fail to reach their current destination pathed to. Should result in less indecisiveness and staying in poor locations.
- AI should be slightly more interested in pursuing the war goal as well as state capitals.
- AI should consider if they really have food prior to besieging non-wargoal forts (imperfect heuristic).
- AI may try to assault if its troop is unavoidably attriting away due to lack of food and there is nothing else for it to do, because come on you dogs, do you want to live forever?!

Other
- AI tribes can now migrate.
- AI may Deify their ruler to celebrate a large-scale victorious conquest.
- Added AI functionality for destroying buildings

INTERFACE
Icons/Art
- Added a small animation for when a mission is in progress.
- The style of the buildings in a city on the map will now correspond to the dominant culture of that city, and will change if the dominant culture changes during the game.
- There is now an alternative icon for Sacrificing to the gods for countries that follow religions that would not have sacrificed a pig, such as Judaism, Jainism, etc.

Mapmodes
- Add government type Map Mode
- Add province rank Map Mode
- Added Naval Range Map Mode
- Added Holdings Map Mode
- Added additional Map Modes to the in game lobby

Tooltips
- Changed modification_display for several buildings to actually show comparable number effects. Also changed so that displays are consistent in showing mods in order: first "output" then "happiness" and then other effects such as ratios etc
--> Fix wrong background widget for OOS window
--> Updated lobby hotkey

SCRIPT
Achievements
- Added 7 new achievements for Archimedes update.

Decisions
- Imperial Cult now requires that the entire Pantheon of your country is composed of Deified rulers, if you own the Magna Graecia content pack.
- Added formable Epirus
- Added a formable for Euboea

Religion
- Added a large number of new deities around the world (ie deities that do not correspond to any pre-existing Omen).
- Alexander the Great now exists as a personified deity that can be worshipped by anyone in possession of his body.
- Buddha, Mahavira, Alexander, Zoroaster and all Jewish Prophets are now scripted as characters that can be viewed in game by anyone honoring their respective religion.

Events
- Added a new event series about the hostilities between the Diadochi kingdoms, pitting Phrygia against Macedon, Egypt and the Seleukids.
- Added an alternate version of the Etruscan Fortune event, which works similarly to the original, but is a country event that can fire on a yearly basis (rather than specifically when you conquer something in Sardinia).
- Added variable that stops main_event_pulse while mission monthly_on_actions are active
- Added warning to Persian Heiress event to inform the player about what they are forsaking.
- The ruler can no longer be adopted
--> Added checks to ensure physician and patient are not same person, because that’s probably some sort of violation of the Hippocratic Oath
--> Added 4 DHEs for Thrace
--> Added divorce effect and applied it to relevant events.
--> Made accidents more likely if physician has less than 4 finesse or is a rival of the patient
--> Made sure Ambrakia becomes provincial as well as country capital when Pyrrhus returns
--> Stopped city fall events from occurring if new owner is in a civil war
--> Increased the rewards from Scientific Breakthrough event significantly

Missions
- Added 4 new Mission Trees for Greek countries in Greece, the Black Sea region, Italy and the far west.
- Disabled Destroy Latins task for AI, as it is an alt history scenario for particular strategies/circumstances
- Fixed FPS drop for Aegis of Africa mission
--> Added highlighting to Indo-Greek decision
--> Timed tasks now prevent mutually exclusive tasks when in progress
Post edited April 02, 2020 by HypersomniacLive
high rated
Changelog for Magna Graecia Content Pack (31 March 2020) - Part III:

SCRIPT (continued)
Setup
- Starting Tech levels now vary between countries, between 0 and 2 to better reflect differences in development already in place in 304 BCE. Countries that start above tech 0 still have to buy the inventions of the previous tech levels.
- Heads of Family will now start with some Holdings in all countries big enough to support that.
- Adjusted the starting border between the Seleucids and Phrygia.
- Added country specific heritages for: Ionia, Aeolia, Delphi, Boeotia, Elea, Croton, Acragas, Aetolia, Megara, Elis, Miletos, Epidauros, Eretria, Byzantium, Bithynia, Bosporan Kingdom, Halicarnassus, Metapontum, Knidos, and Kios.
- Added cultural heritages for the following cultures: Achean, Arcadian, Siceliote, Italiote, Cretan, Aegean, Graeco-Pontic, Bosporan, Euboean, and Bithynian.
- Added Ptolemy Soter's father and brother
- Added more Greek heritages around the Mediterranean
- Adjusted some province trade goods
--> Added a set starting pantheon for many historical countries.
--> Made Agathokles friends with his brother to help with disloyalty
- Added a new Meroitic culture group.
- Reorganized pops in Sparta
--> Added Blood of the Argeads to Neoptolemos II and Kadmeia Aiakidai (children of Alexander the Great's sister, Kleopatra)
--> Added Chalkidian Fortifications modfiier to Chalkis (+15% fort defense) and a starting level 2 fort
--> Added Phila Antipatrid (prior wife of Demetrios I, mother of Antigonos Gonatos & Stratonike), Alkia (wife of Agathokles I, mother of Lanassa & Agathokles II), Phthia (mother of Pyrrhos, Deidamia & Troias), and Krateros (son of Krateros & Phila Antipatrid)
--> Added full historic regnal numbers for Epirus and Macedon
--> Added starting friendship between Pyrrhos of Epirus and Glaukias of Taulantia
--> Added starting rivalry between Glaukias of Taulantia and Kassandros of Macedon
--> Diversified starting population of Thebes based on their re-settlement
--> Fixed Hipparchia Maroneid being Krates Askonid's daughter instead of wife
--> Fixed advanced age of Archagathos Agathokles (Agathokles I's grandson)
--> Fixed heir to Paeonia being 10 years younger than their father
--> Made Beroaia Otid the starting spouse of Glaukias of Taulantia
--> Made Eurdyike Miltiatid the starting spouse of Demetrios Poliorketes
--> Moved Khotanese, Yuezhi and Tocharian cultures into the Bactrian group.
--> Removed Seleukos, child of Antiochos and Stratonike, as not born yet
--> Tweaked Boeotian trade goods: Anthedon now produces Wine, Tanagra now produces earthenware
- Added a number of deceased historical characters to the game world.
- Structure of the setup files for provinces and characters have been completely overhauled, allowing for much greater moddability of flexibility when working in setup.

Other
- Standardized and updated governor policy tooltips
- Added character interaction to revoke a holding.
- Added scheme for heads of family to expand a family estate in one of their holdings, this can be done multiple times to increase the value of that land.
- Cleaned up tooltips, reduced chance, and increased cooldown for Discreditable Dalliance and Price of Wild Oats event chains
- Fixed huge heir attraction modifier in The Brothers event chain
- Hid Adopt character interaction on dead characters
--> Archimedes is now in Archimedes
--> Added more loading screen quotes
--> Made Isis a viable deity for nations who have the Isis cult
--> Stopped characters from seeking patrons among children
--> Overhauled renaming of Seleukids and Maurya to not rely on founding family existing in code
--> Simplified opinion modifiers in Raze and Pillage unit abilities and reordered effects
--> Purged all remaining uses of Omen Duration and Omen Cost.

MAP
- Made map changes to Attica, Euboea, Argolis, and the Aegean Sea. Adding new tags and provinces in the process to create a more detailed view of the Greek World.
- Introduced the new countries Opus, Amphissa, Delphi, Elateia, Dyme, Pellene, Tegea, and Hermione - in addition Euboea has now been divided between Oreos and Eretria.
- Introduced a large number of new countries in India and reworked the starting event about the Seleucid-Mauryan war to account for this.
- Added dynamic province names for new territories in Peloponnese
- Added some Egyptian dynamic province names
- Renamed Sale in Thrace to Maroneia
- Swapped some cities in Upper Egypt to the famous cities from smaller places
- Added further Egyptian names
- Corrected location of Alexandreia Nikaia and Areia
- Fixed Ake name for non-Seleukids and changed Etruscan Sena to Sena Rasna to avoid duplicate
- Changed names in Persia based on beta feedback
- Changed some of the start trade goods in Cyrenaica.
- Improved accuracy of some province names
- Made Heraia name consistent with country, added Nikomedia name if Bithynia owns Astakos.
- Fixed an upside down port in Africa
- Travelers from Keos will no longer go directly to Athens, but will now properly have to go through Thorikos first.
high rated
Changelog for Magna Graecia Content Pack (31 March 2020) - Part IV:

BUGFIXES
- Readjusted the Tyrian Purple to need a surplus of 5 or higher, rather than than a surplus of more than 5.
--> Slave revolts that end in unowned territory will now still count as ended in the origin country.
--> Experience decay is now not a fraction of a percentage.
--> Fixed bad controller check when razing/pillaging fortified provinces.
--> Fixed pillaged opinion using max instead of min, now correctly gives -50 each time instead of -200 instantly
--> Added has_siege = no trigger to city.20 which gives a free fort level.
--> Added bypass to Befriend Ibero and Gaul based on a variable set when the task is taken
--> Added bypass triggers to generic conquest mission
--> Added missing Tooltip for Capital Cities.
--> Added checks to prevent highlighting functions being called while parent window is animating, should help prevent a crash.
--> Added cooldown for overlords and tributary events.
--> Added fallback potential for Hispania and Africa missions in case Punic Rivals never appeared.
--> Added gender neutral description for Olympics.
--> Adriatic Adventures now allowed if a subject borders Ancona and bypassed if a subject owns Ancona territory
--> Annex Apulia now bypasses if Mesapia or Apulia is a subject rather than just both
--> Fixed multiple Archimedes’ appearing over and over until the world was full of mathematicians.
--> Fixed Neuter Carthage mission triggers when they have no subjects
--> Fixed a food calculation logic bug.
--> Fixed age order of Phila Antipatrid's kids (Krateros > Gonatos > Stratonike)
--> Fixed babies making friends and rivals in Bond of Childhood event.
--> Fixed event being confused about who was who when marrying within family.
--> Fixed literally unplayable typos
--> Fixed treatment giving money to patient
--> Fixed typos in: Inspiring Hellene, Polemic Speech event, Fixed typo in Sounding Out the Opposition, The Administration of Asia, The Fate of Pergamon
--> Fixed crash caused by trying to check unit abilities on a unit without location
--> Fixed crash when trying to access alive data for dead character under modifier updates
--> The game now uses the governorships scriptlist for the "governorships" scriptlist. Previously it was using holdings.
--> Game will no longer create empty units for revolts without loyal veterans
--> Fixed issue where generic conquest missions would abort if you conquered the entire region they targeted.
--> Fixed the Captured Roman Eagle event showing the wrong description text.
--> Fixed the Germania Magna achievement, it no longer looks at the incorrect region.
--> Assaults no longer continue indefinitely if started with too few cohorts, although “Neverending Assault” would be a pretty great heavy metal album title.
--> A country should no longer be able to run out of females (or males). We offer no such guarantee for zebras, however.
--> Governor wages are now properly taken from the income of the provinces under the Governor, reducing what they send to the state treasury by the same amount that the governor is paid.
--> Fixed bug that made province capitals appear in random locations at start, instead of the largest city in the province.
--> Fixed bug which made script that affected province food always fail, except on developer builds.
--> Fixed bug that could make battles last forever if any unit had a maneuver of 0.
--> An annexed country that revolts or is released again will never appear unless it would own its former capital.


Standalone installers, and those of its DLC, updated: 1.3.2 Livy ⇒ 1.4.0.
high rated
Changelog for 1.4.1 Hotfix (03 April 2020):

GAME BALANCE
- Corruption now scales character wages up to 250% instead of just 100%, because what’s the point of theft and graft if you go small time?
- Sanctioned Privileges National Idea now decreases corruption by 5% instead of 10%.

INTERFACE
- Updated capital tooltip to be more descriptive.
- Many fixes to the non-english localization files.

SCRIPT
Events
- Added a 2 year cooldown per territory for the city sacking event for ruler led armies
- Moving country now clears interaction loyalty modifiers.
- Antigonus now remembers what country Seleukos is in charge of, when ceding land to him.
- Fixed bad reference to location in desecration popup.
- Added goto button for Sack event

Missions
- Fixed Destroy Apulians bypass to require both Apulian nations as subjects.

Setup
- Added trait to forgotten daughter Ptolemais in Miletos
- Athens now starts with regular old Athena in its pantheon. Fitting, since she gave the city its name and all.
- The people of Acragas have overcame their initial crisis of faith, and decided on what deities they want to worship at the start of the game.

Deities
- Kanya Devi now uses Monthly Stability Change rather than Monthly Stability Decay. Fixes an issue which made the deity harmful to worship.
- Tag exclusive deities will no longer disappear or become unavailable after you complete a formable or otherwise change names in some way.
- Fixed problem with Krishna’s deity modifier.

MAP
- Added Golden Horn to Byzantion, so Constantine XI will have something to stretch his chain across.

BUGFIXES
- Restored missing option to change player name in the main menu, fixing an issue locking people out of logging in for multiplayer.
- Fixed the 'Laconic If' achievement, so Sparta will once again be able to sack Pella properly.
- Fixed checking for Agathokles dead father rather than Agathokles in the Potter to King achievement and the Pyrrhus events. His ID was changed in the 1.4 setup update.
- Game won’t crash if there is an invalid entry for province treasure
- Fixed a number of rare crashes and out of synchs.
- Fixed Diplomatic Range modifier having a full stop
- Initializing crowdmap on recalculatecache
- Added 'Blood of the Lagidai' trait to Ptolemy's children by Thais.
- Armies without a leader now also loot provinces instantly. Province loot modifier is now visible right away in the tooltip.
- Fixed rival's name not appearing in Twisting the Knife event
- Fixed literally unplayable typo in the Pan-Hellenic government mission description
- Satrap armies no longer get a +70% morale boost from the Satrap Project event.
- Fixed Incompetent Storage and Stockpile Disappears food events sometimes not subtracting food
- Fixed minor characters having unrelated negotiators in marriage proposal events
- The Spartan mission task 'Civilizing the Valley' now states that the territory in question must be a city.
- Fixed Seleukid event for all languages, rather than just English.
- Fixed broken custom loc due to typo
- Fixed typos in some heritages
- Fixed typo in Archimedes event
- Purged Remulus typo for the third time. Let us hope it stays purged this time…
- Fixed some issues with the religious subjects released by Sparta and Athens in their missions.
- Fixed a 'null_family' issue in the 'Athens in Chains' mission.
- Units in a lot of formables and Oreos will now use proper colors on their armor, rather than rave green.
- Troops in hired pirate fleets drown when said fleet is stackwiped as opposed to walking on water.


Standalone installers, and those of its DLC, updated: 1.4.0 ⇒ 1.4.1 Archimedes.
high rated
Changelog for 1.4.2 Patch (16 April 2020):

Game Balance
Economy
- Reduced population output from occupied territories by 20%.
- Manpower from tribesmen and freemen reduced by approximately 45%, non-primary dominant culture territories now provide 20% less output.

Governments
- Moving Province capital now reduces Province Loyalty instead of Political Influence. It is no longer possible to move the Province Capital if you are below 50 Province Loyalty (up from 33%). Moving province capital to a City or even more so a Metropolis will result in a lesser hit.
- Slightly reduced pop type happiness reductions from passive deity modifiers.
- War & Peace
- Macedon will now be far more likely to oppose Phrygian demands in the initial Diadochi War event series.
- Slightly reduced base experience decay for units.
- Slightly increased war exhaustion from battles.
- Tweaked Military Traditions to reduce very expensive units in mercenary stacks (elephants and heavy cavalry).

Characters
- Halved how much money is gained from selling Characters into slavery, because the sight of your former adversaries toiling in the salt mine is the real reward.
- Halved loyalty impact, decay rate and maximum from giving away holdings.
- Characters will now gain loyalty from being made Generals or Admirals, just as they do when they are given an office or Governorship.

Heritages
- Argive heritage increased from 2% ruler popularity to 4, to match other ruler popularity gain heritages.
- Spartocid Heritage now gives higher defensiveness instead of discipline.
- Pontic and Massalian Heritages changed from wrong culture happiness to wrong culture group happiness.
- Epirote Heritage now gives lower commerce instead of fewer diplomatic relations.
- Epirote Heritage now gives global freemen output instead of a war exhaustion reduction.

AI
- AI will be more reluctant to change its worshipped deities simply because it can. Will be more mindful of conserving its stability.
- AI will better consider naval access when declaring wars.

Script
Achievements
- Changed every country specific achievement to have a variable backup, so even if you change the country name (through a formable decision or a mission), you should still be able to get the achievement in question. Among other things this means Sparta can get ‘Molon Labe’ and ‘Laconic If’ even if they first form another country. This will not affect games started before the 1.4.2 patch.
- Meroitic culture countries are now valid for the “New Kingdom” achievement.

Decisions
- Fixed formables for the two new culture groups, Meroitic and Illyrian.

Events
- Added a 2 year cooldown per territory for the city sacking event for ruler led armies

Missions
- 'Planning for War' generic mission task reward increased from 2.5 to 5 military experience
- The Spartan mission tasks 'Reincorporating Messenia' and 'Lands of Messenia' will no longer ask you for a building you cannot build in the territory.
- The mission task ' Greek Allies' in the 'Subduing Greece' mission will now highlight the potential nations when you hover the task, making it easier to find nations that might be relevant for it.

Setup
- Fixed Madurai not being a city at start.

Tutorial
- Objective to build a larger navy now requires a navy of 10 ships rather than 20.
- Objective to build a larger army now requires an army of 12 000 men rather than 30 000.

Religion
- Tag exclusive deities will no longer disappear or become unavailable after you complete a formable or otherwise change names in some way.

Bugfixes
- Fixed bug that resulted in characters acquiring multiple spouses.
- Fixed bug that caused all Roman characters at start to belong to the same party.
- Fixed more missing localization in Spanish.
- Fixed combat deployment issue for multiple large armies
- Armies without a leader now also loot provinces instantly. Province loot modifier is now visible right away in the tooltip
- Armies with no food detaching support units will no longer result in the creation of food out of thin air.
- Armies no longer cause food to be added to the province they are in, because wow, the Thirty Years’ War would have looked a lot different if that were true.
- Fixed bug that caused subjects to cheekily draw manpower from their overlord instead of transferring manpower to the overlord.
- Fixed starting scripts sometimes being run twice in Ironman.
- Fixed a number of rare crashes and out of syncs.
- Fixed trade view resetting sorting whenever a Trade Route was cancelled or accepted.
- Fixed Integration family event not awarding popularity if no families are accepted
- Fixed Weary of War event firing for mercenary armies
- Fixed broken loc strings in Befriend Tribe Roman mission tasks
- Fixed issue where allied countries couldn't be made into feudatories in the Siceliote Overtures task for Syracuse
- Fixed issues with the religious subjects released by Sparta and Athens in their missions.
- Fixed the switched loyalties of clan leaders in the 'From One Clan to Another' event.
- Fixed so that the economics tabs is no longer translucent when you have no subjects
- Fixed opengl shader issues related to map modes with colored water when zoomed in
- Fixed broken loc string in wealth modifier from Expand Estate character scheme, and probably other literally unplayable typos somewhere


Standalone installers, and those of its DLC, updated: 1.4.1 Archimedes ⇒ 1.4.2 Archimedes.
Changelog for Menander Update 1.5 (11 August 2020) - Part I:

Expansion Features
- A new set of missions has been added to the Epirus pack.
- Pyrrhus now possesses a bloodline trait, for owners of the Epirus pack.
- Any added content will be applied retrospectively for those who pre-ordered the game.
- The Epirus pack is made available for purchase.
- If Epirus dlc is active, Prove Legitimacy may acquire Pyrrhus’ bloodline

Free Features
- Cultural Integration: Added cultural integration feature, allowing you to grant or remove citizenship (or other poptype) rights for individual cultures within your borders.
- Cultural Integration: Added Culture UI, giving you an overview of the cultural situation in your nation.
- Cultural Integration: Added cultural decisions feature, letting you make important decisions on your treatment of individual cultures.
- Cultural Integration: Added historically integrated cultures for Seleukid Empire, Antigonid Kingdom, Egypt, Thrace, Macedon, Bactria, Maurya, Cappadocia, Parthia and Syracuse.
- Pops: Nobles poptype added. Nobles generate research and traderoutes, and have a high political weight
- Pops: Political weight added. This simulates the influence of pops when generating unrestlow numbers of nobles with a high weight will generate more unrest than large numbers of slaves with a low political weight.
- Rebellion Rework: Provinces can now rebel separately when their provincial loyalty reaches 0. Neighboring provinces will join in a rebellion if their loyalty reaches 0 while a revolt is ongoing.
- Rebellion Rework: Provinces that rebel will declare their rebellion war using a new offensive wargoal that sets their own capital as the target.
- Rebellion Rework: Subjects
- Senate rework: characters now exercise their influence by controlling votes.
- Senate rework: Nations now have 3 main senate factions, as opposed to 5. 3 unique factions are added for Rome, as well as a set for other republics.
- Senate rework: senate approval now applies to most actions you may wish to take. Keeping the senate happy will reward you with more absolute power, but displeasing them will cause your rule to be ineffectual.
- Senate Rework: Approval is now a global statistic, not balanced for each individual action.
- Senate rework: Faction issues feature added. Fulfilling a faction's agenda will please them, however if they are elected they may attempt to push their agenda without your consent.
- Trade rework: Trade goods now have a route-price, depending on the goods type. This is modified by whether a trade route is domestic, import, or export, and will generate commerce income for both parties.
- Trade rework: Citizens and Nobles now generate trade routes for the Provinces in which they reside.
- Trade rework: Tradegoods have been entirely rebalanced, reducing modifier quantity to a more manageable level, as well as now focusing on poptype modifiers.
- Added ‘seek spouse’ character interaction.
Cross store multiplayer enabled for all our currently supported stores (Steam, Gog, Plaza, and MS Store)

Game Balance
Characters
- Added new faction impact to character interactions
- Increased disloyalty modifier of pretenders in Succession Crisis event from -10 to -25 and increased threshold for removing the Popular Successor character modifier from +33 to +40 loyalty
- Influence a Character interaction now correctly requires the target to have at least 50 prominence
- Plotting Quietly loyalty modifier is now correctly removed if the scheme is aborted
- In order to attend a Triumph a commander will leave his army if one is held for them.
- A Triumph now requires that a character has at least 20 loyalty.
- Adoptions are now restricted to primary state culture characters unless the cultural decision "Ease Restrictions on Citizenship" has been enacted.

Economy
- Slaves happiness no longer affects their output.
- Slave output reduced marginally to account for the above.
- Slave default happiness drastically reduced.
- Slave political weight reduced.
- Flat commerce income removed from all poptypes

Governments
- Revolts of Maurya, Seleukids and Antigonids will no longer be given generic empire names

Religion
- Added new apotheosis effect for converting pops to Nobles

Units
- We now show country flags on units instead of just their colors

Other
- All characters that arrive in your country due to you annexing their homeland will now have a loyalty penalty for 5 years.
- Country ranks Regional power, Major Power and Great Power now gives -5%, -10% and -15% War Score Reduction respectively.
- Forming Persia is now possible for Anatolian and Caucasian culture countries, but requires that Persian culture is integrated.
- Important foreign families that are taken in after annexation will now try to bring female members as well.
- Reduced assimilation for all pop types.
- Rome now have a unique invention that removes some of the requirements to intervene in wars
- The Invention Career Negotiators now Gives War Score Cost Reduction.
- The Invention Diplomatic Immunity now gives increased Subject Opinions.
- The Invention Humane Conduct now gives War Score Cost reduction.
- The Invention Noble Envoys now gives +1 Diplomatic relations.
- The Invention Open Negotiations now gives +2 Diplomatic Reputation instead of +1.
- The National Idea "Casus Belli" now gives War Score Cost reduction.
- Deified rulers giving free investments will now never give more than 1.
- Triumphs now give a more substantial loyalty boost, for 20 years, and their price is 30 Political Influence. A character being given a Triumph will gain either Victorious or Conqueror traits if they do not have a Status trait already, which will increase their Senate influence.
- Added new culture map mode functionality. Cultures can be selected individually.
- Added province selection secondary mode for culture and religion map modes

AI
Diplomacy
- Fixed huge AI budget reservation for opinion_diplomacy and removed it and army and navy_construction maximums from hardcode and put into script.

Economy
- AI now decides where to build forts partially decided on the economic value of its states

War
- AI armies will now prefer to deep strike less.
- AI calculation for target number of generals and admirals have been made independent, helping nations with lots of fleets (e.g. Carthage).
- AI invasions should be a bit more conservative selecting armies that could walk to goal
- AI is a bit better at gathering its armies together into fewer stacks to match leader count.
- AI may now decide to use its navies to blockade enemy fleets and ports if it doesn't have anything better to do and thinks it is safe.
- AI will now achieve donkey
- Fixed AI declaring war with non-adjacent claim somewhere far away when they could get a much closer claim by fabricating.
- Fixed big AI countries like Maurya and Seleucids scheduling lots of naval invasions on land.
- Made sure big AI countries are more keen to fight each other (WAR_POWER_FACTOR in defines).

Interface
- Added culture UI to track all cultures in a nation
- Senate UI updated with new changes
- Senate approval now tracked in top bar for republics
Changelog for Menander Update 1.5 (11 August 2020) - Part II:

Script
Events
- Added a backup solution if Pyrrhos decided to stay at home in the pre-order event chain.
- Added a handful of flavour events for specific deities.
- Added minor events on completion of provincial investments

Setup
- Added new barbarians for the two new culture groups that were split from Gallic
- Added new Scythian cultures: Sakan, Thyssegetian, Legian, and Agathyrsian.
- Added new Odrysian culture for Odrysia as well as parts of Thrace.
- Renamed Celto-Pannonian, and split it into Scordiscian and Eraviscian.
- Split the Gallic culture group into Gallic, Belgae, and Pannonian.
- Split the old Belgae culture into several smaller cultures.
- Split up Dacian culture.
- Added Atavi culture for the tribal forest peoples in north eastern india.
- Added Dardic culture for the north western Aryan areas.
- Added a port to Naupaktos in Aetolia
- Blemmyan culture is now part of the Meroitic group
- Changed culture of Elis to Aetolian
- Messenia now starts in the Mantineian defensive league, this should help their survivability against Sparta
- Moved Rosmerta holy site from Cunetio in Britain to Scarponna in Gaul
- Renamed Nilotic Culture Group to Egyptian. Moved Garamantic culture to the Numidian culture group.
- Split Aryan into two culture groups. A new eastern group called Pracyan now represents the north eastern Indian cultures where Magadhi was the dominant court dialect.
- Split Egyptian culture into Boharic, Sahidic and Faiyumic.
- Changed Phthia Menid's culture to Thessalian
- Ambrakia now starts as an OPM tag in Epirus

Other
- Added 4th Diadochi war events for Thrace
- Added event to introduce Jewish minority characters in some cases.
- Introduced tribal tattoos to some Egyptians out in the desert. They are now considered Tribesmen rather than Citizens.
- Added historically integrated cultures for Seleukid Empire, Antigonid Kingdom, Egypt, Thrace, Macedon, Bactria, Maurya, Cappadocia, Parthia and Syracuse.
- Added some characters in Dardania and Paeonia
- Added tooltips to some 4th diadochi war events for clarity
- Diadochi ultimatum events will now only release tributary subjects
- Generic conquest missions are now disabled when a country has specific content for that region
- If Cappadocia accepts Ariarathes back on the throne this will now make them independent of Phrygia. Phrygia will be able to go to war with Cappadocia to stop this if they are at peace when it happens.
- Making Carthage a tributary as Rome will no longer transfer their subjects to Rome
- Opened up road building in subject land.
- Reduced price of granary and prospecting in generic infrastructure mission
- Roman Colonia now take two years to become cities if not already
- Seleukids now gain a temporary siege assault modifier for abandoning the Indus
- Simplified tooltips of Seleukid-Mauryan starting event
- The Armenian events relating to their Cappadocian pretender now has a chance to fire any year rather than always after 3 years.
- The Diadochi war between Macedon and Antigonids will now include Antigonid's subjects
- The Epigoni event will no longer fire for successor kingdoms who manage to reunify the Argead empire before their second ruler's death
- added on_reign_ending onaction, filling the same purpose as
- added party: has_active_agenda = yes/no trigger, which will
- added party: has_agenda = agenda_key trigger, which will check
- added party: pick_random_agenda = yes/no effect, which will
- added population_happiness, local_population_happiness
- Changed party support entries to be party approval
- Changed some script to fix an issue
Changelog for Menander Update 1.5 (11 August 2020) - Part III:

Bugfixes
- Improved daily and monthly tick performance compared to version 1.4
- Fixed AI Setting CallToArms affecting other nations joining you in the war instead of the other way around
- Fixed Become Great Warrior 'finished_when' tooltip
- Fixed civil war resolution not giving occupied provinces to their occupier
- Fixed crash in the mission view related to mouse movement around GUI animations
- Fixed culture of Mutasiva Vijaya to be Lankan just like his country and people.
- Fixed destroyed subunits not reinforcing combat ( naval battles )
- Fixed is_unit_locked trigger
- Fixed isolated provinces being calculated properly now. It wasn't working in some edge cases
- Fixed isolated provinces being calculated properly now. It wasn't...
- Fixed the issue where recruited ex-Mercenary Rulers would not be able to befriend other characters using the 'Make Friend' Character Interaction.
- Made Aleuadae, Philaidae, and Aiakidai names consistent with other Greek families names (Aleuadid, Philaid, Aiakid)
- Revolts, etc, now copy military traditions alongside with tech alliance now properly removes guarantees
- fixed add_morale effect not working
- fixed appearance of 'damage_unit_x_percent' effect
- fixed appearance of 'damage_unit_x_percent' effect descriptions
- fixed food shortage caused by units to flip-flop every monthly tick
- fixed governor troops sacking the wrong city
- fixed randomly generated rulers having a duplicate entry in the Our Rulers ledger category
- fixed country claims not updating when conquering, releasing nations or selling provinces
- mercs now get full food when hired
- revolts no longer bring entire governorships
- single-province countries now more likely to generate valid civil wars.
- stopped rooting out pirates from deleting land mercs
- tech progress now overflows instead of being reset to zero
- unit action modifiers now factored into maintenance cost. Drill Army is no longer free
- Added adulthood checks to the candidates chosen in Rising from Obscurity event, so no more infants rising to glory
- Added bypass for Sicilian Champion mission if no Siceliote countries exist in Sicily
- Added civil_war check to missions to stop revolt tags from selecting them
- Added custom tooltip making Desecrate conditions clear
- Added more limits to Hades hunger - the world is safe again
- Added ping for Aeolia losing land in 4th Diadochi deal with Thrace
- Changed pop setup so no province would start over pop capacity
- Changed some misplaced islands off the coast of Italy
- Fixed minor_character leaders of civil wars being executed immediately if the war ends quickly
- Fixed references to Phrygia left over from 1.4
- Fixed the issues with the first Athenian mission occasionally showing "null_family".
- Hera will no longer give Citizen Happiness as both passive and active effects.
- Removed loser portraits from civil war pings. Losers.
- Tweaked Roman Assembly laws to better reflect historic party approval
- Fixed clan chiefs spawning into enemy units
- Added highlighting to the Magna Graecia development decisions
- Ariarathes will now correctly lose the Foreign Citizen modifier on returning to Cappadocia
- Child rulers can no longer start schemes through character interactions, no matter how ruthless that 8 year old things he is
- Dismissing a Governor who was given free hands will now remove their loyalty benefit from it
- Eagle Falls event for Rome disabled for naval battles
- Event choosing capital after reunifying the Argead empire will no longer remove state investments
- Fixed consort not dying in Eager Consort events. Death comes for us all.
- Fixed swapped name and description for Matrist deities Perkunas and Mother Goddess
- Roman deity Venus now grants passive modifier to population growth instead of population capacity
- Term extension from Appoint Dictator is no longer removed after a year included in the original term
- Characters will no longer seek underage patrons
- Fix issue where minor characters created from script could end up as major characters by inheriting one of their parents' family
- Fixed the issue with the mission task 'Securing the Coast of Africa' not having a proper count of provinces you held, if some of the provinces were held by subjects.
- Make hordes have a 50% chance of female leaders when playing with mixed gender rules
- Merging regular army units with migrants will no longer yield them migrant access.
- You can no longer reassign leaders before the one year minimum by moving around cohorts to another unit.
- Tweaks made to character marriage targeting. The first family in a country should no longer be preferred when doing marriage calculations.
- Various engine level fixes and improvements


Standalone installers, and those of its DLC, updated 11 & 13 August 2020:
- Windows & Linux: 1.4.2 Archimedes ⇒ 1.5.0;
- Mac: 1.4.2 Archimedes ⇒ 1.5.0 ⇒ 1.5.1.
Changelog for 1.5.1 Menander Hotfix 1 (13 August 2020 / added 17 August 2020):

- Fixed a crash in province view


Windows & Linux standalone installers updated (17 & 18 August 2020): 1.5.0 ⇒ 1.5.1.
Changelog for Update 1.5.2 (20 August 2020):

Game Balance
Pops & Culture
- Happiness penalty per integrated culture reduced from 5% to 4%
- Added 4% happiness for integrated cultures per nation rank, starting at Local Power (effectively, 1 extra integrated culture per nation rank)

Characters
- Added monthly stability change to various traits (status traits mostly, and the Argead trait).
- Loyalty penalty from deceitful trait reduced from 15% to 10%
- Penalty to loyalty from being a scorned family reduced by 20%
- Loyalty from power base of supporters toned down by 25% (it was huge)
- Succession crises no longer raise gargantuan giga-armies
- Internal Stability
- Stability decay from aggressive expansion reduced by 25%
- Senate support malus from neither consul belonging to faction reduced by 50%
- Stability decay from tyranny increased by 25%
- Character loyalty reduction from tyranny reduced by 25%
- Aggressive expansion decay from offices that reduce aggressive expansion increased by roughly 60% per skill point
- Diplomatic Reputation now grants 0.03% aggressive expansion decay per point while not in an offensive war

Economy
- Income from unused trade routes reduced by 50%

Governments
- Tyranny decay from aristocratic monarchy reduced from -0.1 to -0.05

War & Peace
- Happiness loss from war exhaustion reduced from -2.5% per point to -1% per point
- You can now take provinces whilst also making the other nation a subject in a peace deal.

AI
Economy
- AI army budget slightly increased.

War
- AI will be slightly more willing to engage in wars against similarly strong opponents
- AI Rome will now be more aggressive

Diplomacy
- Diplomatic Relations are now properly updated - this fix should also result in improved AI performance in various areas, particularly as regards targeting war declarations and planning.

Script
Events
- Epirote matchmakers will no longer attempt to trick their ruler into arranging foreign royal marriages with prisoners or members of their own family
- Tweaked the Greco-Persian City DHE event to target specific culture's happiness instead of all other cultures
- Suppression of the Massylii event will no longer fire for subjects and allies of Carthage, or enemies of Massylia
- Legitimizing a bastard that is also in the royal family will now only make them lose 10 loyalty instead of 20, in the event “Discreditable Dalliance”

Missions
- Cult of Achilles task for Epirus will now rename Ilion to Achilleion
- Master of Magna Graecia optional task in Hegemon of Magna Graecia Syracusan mission tree no longer requires Sicilian or Maltan territories
- Reduced price of granary and prospecting in generic infrastructure mission
- Fixed Italiote Leadership Epirote task sometimes creating non-Hellenistic subjects, and thus blocking mission progress

Decisions
- Fixed Armenia formable requirements to use the new Anatolian culture group instead of Persian

Setup
- Siculian no longer begins as an integrated culture in Syracuse
- Fixed city of Hatria producing grain with their innovative wheat field/public housing urban hybrid experiment
- Fixed Philippos IV Antipatrid wrongly having the regnal number VI
- Fixed Illyrian culture group not using Hellenic emblem sets after group was split
- Eleian citizens now moderately chuffed about Olympic games rather than frighteningly ecstatic (heritage happiness modifier reduced from 60% to 8%)

Bugfixes
- Subunits are now properly shown again when selecting multiple armies
- Fixed crash in the mission view related to mouse movement
- Fixed a weird issue which made you crucify your own people if you won a civil war where the opposing leader was at sea at the time of annexation (during an eclipse on a Tuesday in the Bermuda Triangle)
- Claims should now work properly even if the Province Capital has moved after they were made.
- Governorship size for characters now updates properly
- Various stability fixes.
- Fixed desired pop ratios potentially being negative
- party_type trigger no longer erroneously checks if character is party leader
- Poptype output tooltips should now yield more concise (not to mention correct) entries.
- AE reduction from claims now shows. AE increase for non-targets now applies and a number of those values have now been exposed as defines
- Improve Relation is now broken upon entering into a war
- It is now possible to cycle through different barbarian hordes in the same province
- Mercenaries in your own country are no longer restricted by diplomatic range
- Original Thinker and other character traits that add siege ability now properly apply to sieges
- Removed old hidden AE cost on declaring wars
- UI Commander Change button is now disabled for governor units
- Alliance now properly removes independence guarantees
- Co-rulers, like rulers, now start with 50 popularity at the start of the game
- Autojoin now also available for public multiplayer games
- White peace message to third parties now shows the correct herald
- Fixed an edge case with civil wars that would instantly end and not handle the resolution properly
- Fixed a number of issues with forced peace
- Naval combat enhancements. Non-damaged ships will be prefered over damaged ships for fighting when battle begins
- Powerbase can no longer be negative
- Units assigned to a governor can no longer embark on ships
- Added civil_war check to missions to stop revolt tags from selecting them
- Fixed issues with party agendas in MP
- Fixed Apollo Aktiakos task subtracting cost twice (once in mission, once in event)
- Fixed Macedonian Lessons scope issues and duplicate event
- Fixed a number of literally unplayable typos
- Fixed isolated provinces being calculated properly now. It wasn't working in some edge cases
- Fixed Syracuse mission event tooltip
- Fixed Troias' father
- Fixed a number of minor issues in party agendas
- Fixed children being selected for trial duty, even though it’s true you can’t start teaching them civic virtue too early
- Fixed free investments belying their name and still costing gold
- Fixed holy site description wrongly mentioning an effect on local conversion speed
- Fixed issues with ping event for Magas and improved Ariarathes ping event
- Removed country trigger from Siceliote Succors, reintroduced removed triggers for Sicilian Champion and added bypass to it if no Siceliote nations exist in Sicily
- Added cooldown to effects of The X Clan family event to stop stability and centralization exploits
- Children and prisoners will no longer be brought to hold forth on foreign policy in republic's war councils, although we’re sure they have very interesting opinions
- Fixed description of Social Mobility Governor Policy ignoring Noble pop type
- Fixed misleading modifiers in subject tasks of Pan-Hellenic Government mission
- Fixed unplayable typo in Epirus missions ‘Blood of Alexander’ event referring to Alexander the Great as IV instead of III
- Fixed overflowing and nonsensical option text in republic and monarchy War Council interaction events
- Mercenary armies will no longer invoice you for their leader's ransom via a mutiny
- Republic War Council event will now subtract party approval from ignored advisors rather than add it
- Countries will now always have a primary culture entry in your cultures list in the Culture tab. This also fixes a crash for nations that have no pops of their primary culture
- Fixed mismatch between the number of capital trade routes in the trade view compared to the province view when the capital state is selected
- Fixed PopType Culture Happiness not applying properly
- Fixed A New City Epirote mission task sometimes upgrading the wrong territory
- Improved tooltip of Construct Border Forts ability
- Fixed Roman Colonia becoming cities almost immediately
- AI rulers can no longer escape loneliness by befriending themselves. No one can.
- Fixed state modifiers not being applied at end of The Last of the Sikeloi Epirote mission task
- Fixed revoke city status button not applying a negative happiness modifier


Standalone installers, and those of its DLC, updated (1.5.1 ⇒ 1.5.2): 21 August 2020.
high rated
Changelog for Update 1.5.3 (03 September 2020):

Gameplay
- Threaten War and Demand Military Access diplomatic actions now work as advertised
- Fixed typo that made high ranking countries get 1.6% Integrated Culture Happiness instead of 16%
- Fixed the first instance of a Food Trade Good not actually giving any food

AI
- Fixed AI being unwilling to ever build ships due to being bad at maths

Stability
- Solved issue where non-real countries (like Narnia, or Canada) were considered real during setup
- Fixed bad error logging for invalid diplomatic relations on startup
- Solved crash in Barbarian Diplomacy if Barbarian gets killed when the view is open
- Solved crash in Barbarian diplomacy if you had previously selected a Barbarian horde that is now dead, and then opened the diplomacy view again


Standalone installers, and those of its DLC, updated (1.5.2 ⇒ 1.5.3): 04 September 2020.